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Kelthoras — Archway Aspect by-nc-nd

Published: 2011-10-18 21:47:45 +0000 UTC; Views: 10785; Favourites: 103; Downloads: 478
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Description Nici's Mediterranean image number two. This time I tried to get the same "sunny" effect (or at least something similar) with IBL instead of a Sun prop. Well, I am quite satisfied with the result, though I have to admit I like the first one ( ) more. Overall, outdoor renders don't seem to be my strength; this one took several afternoons for the final version...

Nici is a custom face/body morph model by me, with skin textures from Maya for Victoria 4.

What do you think?

DAZ Studio 3 + Reality 1.25 + Lux Render 0.8 + PS CS5 + countless hours composing (again) & 11 hours rendering & 0.5 hours post-work.
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Comments: 38

uawa [2019-06-05 16:11:56 +0000 UTC]

Great use of light!!!!

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LuxXeon [2012-07-01 15:03:22 +0000 UTC]

Incredible render! Such great lighting and posing. Is that dynamic cloth for the dress? Love all the materials and textures.

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Kelthoras In reply to LuxXeon [2012-07-01 15:16:40 +0000 UTC]

Thank you very much, I am glad you like it!

Yes, the dress is a dynamic prop. I love the dynamic tools of DAZ, though I am slowly switching to Blender, since in DAZ dynamic calculations are limited to these special dynamic props, unfortunately.

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lolatmyself23 [2012-06-24 03:37:23 +0000 UTC]

Congrats for getting featured image. This is a great technical render, from the pose and lighting to the POV and expression. Very impressive work, and look forward to more from you.

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Kelthoras In reply to lolatmyself23 [2012-06-24 07:46:06 +0000 UTC]

Thank you a lot!

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maxxxmodelz [2012-06-06 05:59:27 +0000 UTC]

Excellent use of light, and great posing. Love what you do with your materials. Not a lot of people can pull off a scene where the highlights are so overexposed and still maintain the realism you do. Very cool.

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Kelthoras In reply to maxxxmodelz [2012-06-06 06:04:33 +0000 UTC]

Thank you very much!

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Carlazzo [2011-12-08 18:50:38 +0000 UTC]

This is just beautiful and marvelous!.

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Kelthoras In reply to Carlazzo [2011-12-08 22:38:33 +0000 UTC]

Thank you very much!

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Carlazzo In reply to Kelthoras [2011-12-09 19:30:02 +0000 UTC]

You are most welcome!

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Lexana [2011-12-07 21:15:54 +0000 UTC]

the lightning is awesome, you did a really good job on it.
This scene looks quiet real.

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Kelthoras In reply to Lexana [2011-12-07 22:19:13 +0000 UTC]

Thank you very much!

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Lexana In reply to Kelthoras [2011-12-08 21:27:55 +0000 UTC]

you are welcome

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Erulian [2011-11-27 21:28:52 +0000 UTC]

Congrats, your image has been selected as one of our Images of the Month !

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Kelthoras In reply to Erulian [2011-11-27 22:26:52 +0000 UTC]

Thank you very much!

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render8 [2011-11-25 02:58:28 +0000 UTC]

wow man, you really pop out some stunning renders with luxrender. i'll back you up in saying that outdoor scenes seem to be much harder to work in than interior scenes. but you did a phenomenal job here and the other render you posted in the description. I just had to fave both of them though as they are really of good quality, and i can tell you put a good deal of work into them both. though i will say between the two, i like the other one just a smidgeon more. i think this one would have had just a tad more impact had she had her head down a bit more, eyes directly at the camera, and maybe closed mouth ( i have no idea why a closed mouth though). at least thats what i would see in my head, but either way, this is really great stuff!

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Kelthoras In reply to render8 [2011-11-26 08:51:34 +0000 UTC]

Thank you very much!

Regarding her look: I did that on purpose - haha, anybody can claim such things afterwards. But I will tell you WHY I let her look that way (and it seems obviously that I failed in achieving what I wanted to achieve... ). When I looked at photographers' works, I realized that they always do series of photos, just to have a bigger choice at the end from which to choose the works they publish. Amongst those photos, there are many photos that are not so well done or where the model failed to do what the photographer wanted to shoot. But also there are those shots that happen accidentally: the model looking in the wrong direction, the model not smiling or bursting into laughter (maybe due to something happening outside the photo's view) just the moment before the photographer pushes the button. I find those precious little rarities especially interesting since they tell additional stories imho. In this case, Nici not looking at the camera but focusing something in the (invisible) background generates an impression of "expanding the scene" on the photo, at least through the feeling that there is something behind the audience's point of view, telling its own story. Seems that I have not been very successful with that.

(...and btw: I like the first one a bit more, too, and I assume it's because the lighting in photo 1 appears to me more summerly/lively/warmly, but I am not sure.)

Many thanks for your detailed feedback, I really appreciate it!

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J-Century [2011-11-03 12:57:02 +0000 UTC]

So real!

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Kelthoras In reply to J-Century [2011-11-03 13:33:06 +0000 UTC]

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skg72 [2011-10-19 21:38:48 +0000 UTC]

Great work!

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Kelthoras In reply to skg72 [2011-10-20 08:54:32 +0000 UTC]

Thank you very much!

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digitalgreenlifeart [2011-10-19 13:44:25 +0000 UTC]

Great scene

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Kelthoras In reply to digitalgreenlifeart [2011-10-19 14:14:51 +0000 UTC]

Thank you very much!

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digitalgreenlifeart In reply to Kelthoras [2011-10-28 03:07:44 +0000 UTC]

You're welcome

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sydgrl3d [2011-10-19 04:11:24 +0000 UTC]

Great job! looks wonderful!
E

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Kelthoras In reply to sydgrl3d [2011-10-19 08:00:36 +0000 UTC]

Thank you very much!

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GIOVANNI-PALUMBO [2011-10-19 01:56:16 +0000 UTC]

love the light ans glare

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Kelthoras In reply to GIOVANNI-PALUMBO [2011-10-19 08:00:45 +0000 UTC]

Thank you!

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ridgewood123 [2011-10-19 00:38:48 +0000 UTC]

Very nicely done!

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Kelthoras In reply to ridgewood123 [2011-10-19 08:00:23 +0000 UTC]

Thank you!

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Anim8her [2011-10-19 00:18:20 +0000 UTC]

She's a lovely character! Like you, I prefer the lighting in the first image, although this turned out really well. I find that using IBL just doesn't give the crispness in lighting and detail that mesh lights or a sun light does ... but it is faster and easier to use, too, and so sometimes that's been my reason for using it. The "Skies of Reality" package really has made using IBL a good option in Reality and Lux, from my perspective anyway.

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Kelthoras In reply to Anim8her [2011-10-19 08:00:15 +0000 UTC]

Thank you!

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Digital-Blend [2011-10-18 22:14:00 +0000 UTC]

You've done an excellent job once again. Great face and body morphs on V4! The pose and overall scene composition is excellent!! And of course,
the lighting with Reality and Lux is outstanding! ...I'm still waiting for Reality for Daz Studio4.

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Kelthoras In reply to Digital-Blend [2011-10-18 22:27:50 +0000 UTC]

Thank you very much!

Btw, *Pret-A-3D stated in his dA blog some days ago that he's "fairly swamped with the development of Reality 2.0", so I think he's working at full steam at it.

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capn-gary [2011-10-18 22:09:38 +0000 UTC]

If you're using Reality/Lux Render, you know you can tinker with the lighting while the render is going on, right? If you named your distant light 'Sun', then you can control the light itself, and the sky's reflected light, too, independently. They just sort of hide the "Sky" thing.

Remember, too, that you can add just plain white planes that are out of sight, and use them for reflectors. If you make them black and matte, they will absorb some of the reflected light, which is rather interesting.

Just some stuff I've had to learn the hard way!

By the way, I like both images, but I like the first one a bit more, too.


Gary

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Kelthoras In reply to capn-gary [2011-10-18 22:22:42 +0000 UTC]

I know - the first image uses such Sun prop, with which Lux computes everything from direct sun to ambient/indirect light. But it's no use if you use an IBL sphere in your image (like I did in this one): the sphere will block any light from the Sun, no matter from which direction it comes (it's a sphere ) and the IBL alone is too dark to produce some credible sun glow. The second volume of "Skies of Reality" circumvents this problem by providing an alternative "Sun prop", a mesh light that resides inside the sphere and takes the role of the Sun prop in Lux. You can turn up it's strength in Lux - and that is what I did (you can also turn up the mesh light in Reality, but that led to slightly different results).

I also (sparingly) use planes in this one to get a better overall illumination, but I couldn't overdo it; the moment I started getting the same "sunny" feeling with IBL and the Sun mesh substitute, the fireflies started to appear. Oh, and I used the sunlight color space settings as well as a mild bloom lense effect of Lux.

Thank you very much, especially for your feedback!

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capn-gary In reply to Kelthoras [2011-10-18 22:27:35 +0000 UTC]

I know there are a few of us who are seriously trying to learn the secrets that haven't been discovered in Lux yet... I pass along whatever I stumble into or try, whether it succeeds or fails. We can all learn from each others experiences if we try!

And I'm not one to try and hide information.

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Kelthoras In reply to capn-gary [2011-10-18 22:29:24 +0000 UTC]

Yes, I know, and I am grateful for that!

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