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Kelthoras — The Interview by-nc-nd

Published: 2011-06-01 13:20:40 +0000 UTC; Views: 8236; Favourites: 74; Downloads: 297
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Description This is Miriam, one of the studio's new models. This picture was taken right after her interview. Interesting, by the look on her face she already seems to know the answer to her application. Fascinating girl!

Though the render looks quite simple, I am surprised how tough it has been composing. At a later phase I even had to struggle with a nifty bug it seems: after adding some small details to the scene, all the lighting suddenly went crazy. The render started usually bright, but got brighter and brighter the longer the renderer worked (instead of keeping "normal" values). It cost me hours of hunting the little bugger that caused the trouble. First of all I had to restart the renderer every time I wanted to test if a modification caused an effect - but the "bright-bug" only became visible after several minutes of rendering. In the end I just had to eliminate the "Sun" prop from the scene - just to re-install it afterwards to return everything back to normal. Baaaaaah....!

Apart from that it has really been fun building the scene and I am looking forward to do more "photo sessions" with Miriam. Hope you do, too.

Miriam is a custom face/body morph model by me, based on Ariana for Victoria 4.

What do you think?

DAZ Studio 3 + Reality 1.25 + Lux Render 0.8 + PS CS5 + about 15 hours composing & 15 hours rendering & 0.5 hours post-work.
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Comments: 47

Mikabo [2012-10-23 22:32:07 +0000 UTC]

PERFECT FACE

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Kelthoras In reply to Mikabo [2012-10-24 07:08:51 +0000 UTC]

Thank you very much!

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TimOrgano [2012-06-10 08:03:26 +0000 UTC]

I think she's incredibly incredibly beautiful. Love the quality of the image and all the textures and lighting.

Is she single? lol

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Kelthoras In reply to TimOrgano [2012-06-10 08:22:12 +0000 UTC]

Thank you very much!

...and I really don't know if she's single.

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TimOrgano In reply to Kelthoras [2012-06-10 08:24:13 +0000 UTC]

You're welcome.

... a guy can dream, lol.

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SquallLion1 [2011-09-20 13:06:54 +0000 UTC]

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Kelthoras In reply to SquallLion1 [2011-09-20 13:46:33 +0000 UTC]

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SquallLion1 In reply to Kelthoras [2011-09-20 14:35:38 +0000 UTC]

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i-am-sketch [2011-08-18 13:55:03 +0000 UTC]

you are amazing my friend truly truly amazing!!!!!!!!!

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Kelthoras In reply to i-am-sketch [2011-08-18 14:34:27 +0000 UTC]

Thank you very much!

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Maxwell-3D [2011-07-04 12:28:44 +0000 UTC]

Nice, like the rendering and lighting!!!

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Kelthoras In reply to Maxwell-3D [2011-07-04 12:30:42 +0000 UTC]

Thank you very much!

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Locke-Lyesmith [2011-06-07 14:50:58 +0000 UTC]

Amazing work on this picture, you've rendered it beautifully! And I love the point of view, her pose and expression! I'm sorry to hear about the bug, but I'll say it was worth all of the efforts you've put in this!

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Kelthoras In reply to Locke-Lyesmith [2011-06-07 14:58:13 +0000 UTC]

Thank you very much!

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Locke-Lyesmith In reply to Kelthoras [2011-06-07 15:35:11 +0000 UTC]

You're welcome!

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teturo [2011-06-06 04:36:04 +0000 UTC]

Beautiful scene ^_^

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Kelthoras In reply to teturo [2011-06-06 05:11:34 +0000 UTC]

Thank you!

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teturo In reply to Kelthoras [2011-06-06 12:45:42 +0000 UTC]

My pleasure ^_^

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ThespiSis [2011-06-04 02:48:24 +0000 UTC]

What I like: I like the angle, the lighting, and the d-form on the chair cushion.

What could use some work: The jeans could stand to drape a little longer as they're riding up her leg. If you used an animated drape, you can switch to static after to let the fabric settle.
The eyes aren't quite right to me. I've been using Paolo's advice (IIRC) to set the pupil material to null. Also, it looks like the eyes have painted highlights. I'd switch the iris to a texture without painted highlights. You may wish to increase the size of the pupils as well for two reasons. 1) If she's in the shade, her pupils will likely be a bit dilated anyway. 2) Dilated pupils is a sign of physical attraction and is therefore often perceived as more physically attractive as well. This is something I really need to remember when I'm rendering people myself.

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Kelthoras In reply to ThespiSis [2011-06-04 10:18:00 +0000 UTC]

Hm, strange, setting the pupil material to null did nothing to the result; ok, the rendering is still in early stage (~100 Sp/Px) but the eyes already look the same by now. I will wait for 300, maybe 400 samples, but it seems I have to have a closer look on the eyes in some extra renders. Maybe the cornea is much more of a problem here.

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ThespiSis In reply to Kelthoras [2011-06-05 17:00:39 +0000 UTC]

If there's no painted highlights, then it may just be an unusual reflection. Did increasing the pupil size help?

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Kelthoras In reply to ThespiSis [2011-06-05 20:42:54 +0000 UTC]

It seems that the cornea is the problem, as I suspected. Setting the cornea's material to null results in much better effects. I also tried combinations with pupil and eye surface materials, but cornea (and pupil) seem to be enough for non-detail renders.

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ThespiSis In reply to Kelthoras [2011-06-06 23:03:35 +0000 UTC]

Hmmm....I would think setting the Cornea to null would result in no reflections--which isn't very natural either. I think unusual reflections would be better than none at all, but then it's your work, so ultimately it's up to you to decide how you prefer it.

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Kelthoras In reply to ThespiSis [2011-06-07 07:36:55 +0000 UTC]

The problem here seems to be some unusual aggregation of reflections from behind the camera - even setting single materials (cornea, eye surface, pupil) to null left enough reflections as if nothing happened. Some light shade or just deleting the reflecting objects might be a solution, or tinker with the "reflection-ness" of some of the surfaces might be another. Setting everything to null was just a way to find out, what part of the eyes in THIS image were responsible, as the pupils didn't seem to be the "broken" part.

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Kelthoras In reply to ThespiSis [2011-06-05 17:03:56 +0000 UTC]

I only did one test render with pupil material set to null; did not yet have the time to take a closer look what the problem may be.

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Kelthoras In reply to ThespiSis [2011-06-04 09:54:26 +0000 UTC]

Thank you for the hints, I really appreciate them!

For the draping of the jeans: I don't quite know what you mean by animated/static drape? I did repeated draping runs since the jeans crawled upwards in the beginning and slided back again later. On the right shin the jeans got stuck somehow and did not move any further (tried to fix it by turning up gravity to pull it down, but that only helped a little). I assume they got stuck in the knee joint. Any advice is welcome!

The eyes don't have a painted highlight texture on it; they are the same eyes as in my "Miriam" render. I just started up the renderer again and set the pupil to null (I also remember watching Paolo's "eye video", though I watched it to find out why I had some renders where the eyes went black completely - he also answers that ). Maybe that will also alleviate the highlighting problem, let's see if I get some results this afternoon. Thanks for this one, I have to remember it, especially for Lux renders with Sun and skylights.

And with the pupils' size: again, some more detail knowledge for my future renders, thanks!

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ThespiSis In reply to Kelthoras [2011-06-05 16:59:59 +0000 UTC]

For an animated drape, you start with your character in a zero position, then set the timeline ahead several frames (I usually go 10 because I'm too impatient to wait for 30 to drape) and set your final pose there. Then go back to the first frame and choose animated drape in the control plugin and drape. It will drape each frame of the animation so the clothing gradually assumes the drape required for the pose. It's very handy for sitting, lying, or complicated poses in particular. When you finish the animation, you may still need to let the clothing drape a little, so switch back to static and drape again.

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Kelthoras In reply to ThespiSis [2011-06-05 17:05:15 +0000 UTC]

Hm, never tried an animated drape, sounds like an option.

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wotowoto [2011-06-04 01:47:50 +0000 UTC]

Beautiful. Gotta love the flip flops. Where did you get those? So hard to find good clothing without looking like a futuristic hooker! Very realistic!

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Kelthoras In reply to wotowoto [2011-06-04 09:57:30 +0000 UTC]

Thank you!

The flip flops are from the Anais Summer package with default (=blank?) texture (came with the Anais for V4 bundle I purchased some time ago). The two material poses for them (a yellow/orange one and a golden one) did not fit into the scene, so I stayed with the untextured ones.

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wotowoto In reply to Kelthoras [2011-06-07 14:38:20 +0000 UTC]

Thanks, i will have to look for that. I was sure i had Anais, but cant seem to find her in my runtime.

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Bart-i-maeus [2011-06-02 06:37:09 +0000 UTC]

the realism on this one is amazing. How many Sp/Px did you stop?

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Kelthoras In reply to Bart-i-maeus [2011-06-02 08:46:59 +0000 UTC]

Thanks! I stopped at about 2 k Sp/Px, though I think the image could have used a bit more (maybe even 3 k?). On the other hand I liked the mild graininess at that sample-rate, reminding me of scanned photographs or so.

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Bart-i-maeus In reply to Kelthoras [2011-06-02 13:53:50 +0000 UTC]

Thank you. I agree about the graines, one the other hand I would not mind seeing it clearer. Either way, I trully admire the realistic efect you have achieved in this one.

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unforgiven3D [2011-06-02 05:35:41 +0000 UTC]

It really does look like a photo! Very nice.

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Kelthoras In reply to unforgiven3D [2011-06-02 08:47:15 +0000 UTC]

Thank you very much!

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evoluzione [2011-06-02 05:12:31 +0000 UTC]

Very nice work!

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Kelthoras In reply to evoluzione [2011-06-02 08:47:40 +0000 UTC]

Thank you!

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Ravrohan [2011-06-02 03:14:57 +0000 UTC]

I seriously thought this was a photo of someone I used to work with and had to check which catagory it was in. I can promise you this, if you were to age Miriam up about 10-15 more years she'd still be a real looker.

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Kelthoras In reply to Ravrohan [2011-06-02 08:52:08 +0000 UTC]

Hi hi, mission accomplished!

Thank you very much ; maybe I will try to make this model older some time, just out of curiosity, but at the moment my skills aren't sufficient enough for that, I think. Much to learn still! But thanks, again, for the inspiration!

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DaveAgain [2011-06-02 01:50:41 +0000 UTC]

You've done it again! Made me raise my standards!

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Kelthoras In reply to DaveAgain [2011-06-02 08:53:05 +0000 UTC]

Thank you for the great compliment!

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Raina-Hopkins [2011-06-01 13:50:31 +0000 UTC]

Very pretty! Nice work!

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Kelthoras In reply to Raina-Hopkins [2011-06-01 13:50:54 +0000 UTC]

Thank you very much!

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ashleychloro [2011-06-01 13:42:04 +0000 UTC]

Perky

Her cleavage is her best tool to nail the interview

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Kelthoras In reply to ashleychloro [2011-06-01 13:48:30 +0000 UTC]

He he!

Curriculum vitae, professional experience, charisma and flexibility are some of the things much more important when applying as a model! Though body measurements might refine the overall impression...

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ashleychloro In reply to Kelthoras [2011-06-01 13:56:16 +0000 UTC]

ha ha true

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