Comments: 47
Mikabo [2012-10-23 22:32:07 +0000 UTC]
PERFECT FACE
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TimOrgano [2012-06-10 08:03:26 +0000 UTC]
I think she's incredibly incredibly beautiful. Love the quality of the image and all the textures and lighting.
Is she single? lol
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TimOrgano In reply to Kelthoras [2012-06-10 08:24:13 +0000 UTC]
You're welcome.
... a guy can dream, lol.
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i-am-sketch [2011-08-18 13:55:03 +0000 UTC]
you are amazing my friend truly truly amazing!!!!!!!!!
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Maxwell-3D [2011-07-04 12:28:44 +0000 UTC]
Nice, like the rendering and lighting!!!
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Locke-Lyesmith [2011-06-07 14:50:58 +0000 UTC]
Amazing work on this picture, you've rendered it beautifully! And I love the point of view, her pose and expression! I'm sorry to hear about the bug, but I'll say it was worth all of the efforts you've put in this!
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teturo [2011-06-06 04:36:04 +0000 UTC]
Beautiful scene ^_^
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teturo In reply to Kelthoras [2011-06-06 12:45:42 +0000 UTC]
My pleasure ^_^
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ThespiSis [2011-06-04 02:48:24 +0000 UTC]
What I like: I like the angle, the lighting, and the d-form on the chair cushion.
What could use some work: The jeans could stand to drape a little longer as they're riding up her leg. If you used an animated drape, you can switch to static after to let the fabric settle.
The eyes aren't quite right to me. I've been using Paolo's advice (IIRC) to set the pupil material to null. Also, it looks like the eyes have painted highlights. I'd switch the iris to a texture without painted highlights. You may wish to increase the size of the pupils as well for two reasons. 1) If she's in the shade, her pupils will likely be a bit dilated anyway. 2) Dilated pupils is a sign of physical attraction and is therefore often perceived as more physically attractive as well. This is something I really need to remember when I'm rendering people myself.
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ThespiSis In reply to Kelthoras [2011-06-05 17:00:39 +0000 UTC]
If there's no painted highlights, then it may just be an unusual reflection. Did increasing the pupil size help?
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Kelthoras In reply to ThespiSis [2011-06-05 20:42:54 +0000 UTC]
It seems that the cornea is the problem, as I suspected. Setting the cornea's material to null results in much better effects. I also tried combinations with pupil and eye surface materials, but cornea (and pupil) seem to be enough for non-detail renders.
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ThespiSis In reply to Kelthoras [2011-06-06 23:03:35 +0000 UTC]
Hmmm....I would think setting the Cornea to null would result in no reflections--which isn't very natural either. I think unusual reflections would be better than none at all, but then it's your work, so ultimately it's up to you to decide how you prefer it.
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ThespiSis In reply to Kelthoras [2011-06-05 16:59:59 +0000 UTC]
For an animated drape, you start with your character in a zero position, then set the timeline ahead several frames (I usually go 10 because I'm too impatient to wait for 30 to drape) and set your final pose there. Then go back to the first frame and choose animated drape in the control plugin and drape. It will drape each frame of the animation so the clothing gradually assumes the drape required for the pose. It's very handy for sitting, lying, or complicated poses in particular. When you finish the animation, you may still need to let the clothing drape a little, so switch back to static and drape again.
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wotowoto [2011-06-04 01:47:50 +0000 UTC]
Beautiful. Gotta love the flip flops. Where did you get those? So hard to find good clothing without looking like a futuristic hooker! Very realistic!
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wotowoto In reply to Kelthoras [2011-06-07 14:38:20 +0000 UTC]
Thanks, i will have to look for that. I was sure i had Anais, but cant seem to find her in my runtime.
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Bart-i-maeus [2011-06-02 06:37:09 +0000 UTC]
the realism on this one is amazing. How many Sp/Px did you stop?
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Bart-i-maeus In reply to Kelthoras [2011-06-02 13:53:50 +0000 UTC]
Thank you. I agree about the graines, one the other hand I would not mind seeing it clearer. Either way, I trully admire the realistic efect you have achieved in this one.
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DaveAgain [2011-06-02 01:50:41 +0000 UTC]
You've done it again! Made me raise my standards!
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