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ken1171 β€” -Anime Aiko5-

Published: 2014-05-04 08:06:51 +0000 UTC; Views: 2708; Favourites: 41; Downloads: 176
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Description ~Anime Aiko5~

Yaay, my Anime head is now fully working in DAZ Studio, here shown in DS 4.6 with the Aiko5 body. Hope you like it and thanks for coming by!
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Comments: 61

ken1171 In reply to ??? [2014-05-07 01:10:26 +0000 UTC]

Thank you! It's fun creating Anime characters without having to pick a specific figure. ^^

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Phyl-CGI In reply to ken1171 [2014-05-07 01:43:14 +0000 UTC]

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Kerya-Alexis [2014-05-05 05:58:19 +0000 UTC]

Sweet! Really sweet!

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ken1171 In reply to Kerya-Alexis [2014-05-05 10:38:04 +0000 UTC]

Thank you! ^_____^

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AetherDreams [2014-05-05 00:27:15 +0000 UTC]

This is so cute. I love her expression and her overall look. Great job with this!

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ken1171 In reply to AetherDreams [2014-05-05 01:13:09 +0000 UTC]

Thank you! I am creating the expansion pack now, which will include 30 Anime skin tones, 30 Anime facial expressions, 25 Anime eye textures, and other goodies. ^^

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AetherDreams In reply to ken1171 [2014-05-05 11:12:42 +0000 UTC]

She is really cute.

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ken1171 In reply to AetherDreams [2014-05-05 11:19:35 +0000 UTC]

It's Aiko5 actually having an Anime look. LOL

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turbojacker [2014-05-04 23:05:52 +0000 UTC]

Congratulations.Β  I am impressed by how well this turned out.
It really does stand out from other DAZ pieces.

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ken1171 In reply to turbojacker [2014-05-05 01:09:47 +0000 UTC]

Thanks! Perhaps this is the first time Aiko5 actually has a "real" Anime style.

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turbojacker In reply to ken1171 [2014-05-05 01:36:31 +0000 UTC]

Yeah, I saw some of the modeling work that you were doing to create the anime head.
I'm sure that was a labor of love to say the least.

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ken1171 In reply to turbojacker [2014-05-05 01:53:38 +0000 UTC]

The funny part is that at first, nobody gave the initial modeling much thought because they didn't know what I was trying to do. That's probably because a LOT of people model heads but never do anything with them, and even find it funny when I claim that's such a waste. Β But things changed once I started adding the morphs and showing results with a variety of different bodies. I should had done this long ago, but I had convinced myself I couldn't do it.

I was lucky to have my butt kicked at the Hivewire 3D forums when I saw somebody claim "if you don't find what you want, create it yourself". Perhaps that's exactly what I needed to hear, for all of the sudden I had it all planned in my head. I had to study head edge flow topology and learn how to sculpt with ZBrush (such a pain!), but those two paid off in the end - I don't regret it. ^_____^

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turbojacker In reply to ken1171 [2014-05-05 02:01:49 +0000 UTC]

I haven't even made it out of Sculptris waters yet.Β  Let alone zBrush.
But I do understand the sentiment.Β  I am now learning how to use
around 8 new programs at the same time for my own art and templates.
It is already paying off though.Β  I was able to communicate with some
people in other countries by making (rough) changes to the images
myself.Β  Inkscape has come in handy for that.

There is a old saying.Β  "Begin with the end in mind."Β  Very simple and
it makes tons of sense.Β  Focus on your dream and the rest will come to
you.

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ken1171 In reply to turbojacker [2014-05-05 02:26:03 +0000 UTC]

Yes, that's how it is. It would help if I weren't also a game programmer and musician as well, for that also takes a share of my time, and adds more tools to the bunch. The software tools I use are free, but the music tools are [really] expensive. I am also trying to learn how to draw, but maybe that's just too much and I won't be able to keep up with the multitasking and still have the projects finished. Drawing will have to wait... maybe to the next life? LOL

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turbojacker In reply to ken1171 [2014-05-05 02:48:24 +0000 UTC]

I was a bit of a cartoonist as a kid.Β  That was about as far as that went.
I was forced to stop playing music when my autism and dyslexia
worsened with age (couldn't read sheet music regularly anymore.)
But that also explains why you have tools that can scale a male
voice to sound like a female (and yes I saw the anims.)

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ken1171 In reply to turbojacker [2014-05-05 03:44:08 +0000 UTC]

Oh that animation. Β Comes down that 99% of my animation end up with computer voices because those are the only ones I can rely when animating. ^^

If you missed, you can see my original music, game music, and music clips here -->Β ken1171.deviantart.com/gallery…

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turbojacker In reply to ken1171 [2014-05-05 11:14:03 +0000 UTC]

I have not had the time to go through all of them yet.
By the way, you owe me a patch of hair and new
glasses for your spot the difference game lol. I finished
it, but crap.Β  Puzzle or not, one of those is almost
impossible to see.

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ken1171 In reply to turbojacker [2014-05-05 11:22:21 +0000 UTC]

I think I know which game that is, and I just did the programming there, the differences were chosen by the collab artist. ^^

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xSakuyaChan510x [2014-05-04 20:16:00 +0000 UTC]

Pretty!^^

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ken1171 In reply to xSakuyaChan510x [2014-05-04 22:19:02 +0000 UTC]

Thank you! Now I have finished the world's first universal true Anime head that is native in both Poser and DS!

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xSakuyaChan510x In reply to ken1171 [2014-05-04 23:32:58 +0000 UTC]

Your welcome and thats neat!^^

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ken1171 In reply to xSakuyaChan510x [2014-05-05 00:57:55 +0000 UTC]

\(^__^)/

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xSakuyaChan510x In reply to ken1171 [2014-05-05 01:17:27 +0000 UTC]

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IsaiahParker [2014-05-04 18:14:37 +0000 UTC]

Too cute!

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ken1171 In reply to IsaiahParker [2014-05-04 22:17:01 +0000 UTC]

Thanks! This might be the world's first native DS4 "true" Anime head. ^^

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IsaiahParker In reply to ken1171 [2014-05-05 12:46:46 +0000 UTC]

Yeah.

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soulSmith1 [2014-05-04 18:03:15 +0000 UTC]

love her design

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ken1171 In reply to soulSmith1 [2014-05-04 22:15:38 +0000 UTC]

Thanks! ^___^

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soulSmith1 In reply to ken1171 [2014-05-06 09:19:06 +0000 UTC]

np

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SherbertTCat [2014-05-04 16:32:41 +0000 UTC]

So the dials work now?

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ken1171 In reply to SherbertTCat [2014-05-04 22:14:13 +0000 UTC]

Yesshhh! Now all the morphs and ERC master dials are fully working, and this is the first test render with it and Aiko5. ^^

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SherbertTCat In reply to ken1171 [2014-05-04 22:35:31 +0000 UTC]

So how much is it gonna cost?

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ken1171 In reply to SherbertTCat [2014-05-04 22:41:19 +0000 UTC]

I am still discussing this with HiveWire 3D, but due to the weekend I may have to wait until Monday to get an update. The package will include a PDF tutorial on how to create "composite figures" in both Poser and DAZ Studio that can be used with any head, so it's going to add a learning experience bonus.

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SherbertTCat In reply to ken1171 [2014-05-04 23:39:23 +0000 UTC]

The fact you can make adult anime characters, in the classic 70s style, with it is a huge plus to me.

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ken1171 In reply to SherbertTCat [2014-05-05 01:04:29 +0000 UTC]

I am making the extras now, like 30 Anime skin tones, 25 Anime eyes textures, 30 Anime facial expression presets, and a some Anime style head shape presets (70s and chibi so far). In the PDF tutorial I will show how to change the character's age and gender as well. ^^

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SherbertTCat In reply to ken1171 [2014-05-05 01:14:07 +0000 UTC]

Some "make ups" might not hurt either.

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ken1171 In reply to SherbertTCat [2014-05-05 01:42:03 +0000 UTC]

Make ups would require a head texture, which wouldn't make sense since I don't know what body will be used with the head. Even if I knew what figure, the texture would only match with a single body texture and that would be too limiting. That's the nature of composite figures. That's why I am providing 30 skin tones, so people can copy the material to the body and it will render seamless in any lighting. That's what you see right here, rendered in Octane and the skin is still seamless. ^^

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SherbertTCat In reply to ken1171 [2014-05-05 01:46:17 +0000 UTC]

S'pose D|S users could figure something out with the layered image editor.

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ken1171 In reply to SherbertTCat [2014-05-05 01:59:10 +0000 UTC]

Well, Poser has the Material Room to create "overlay" textures, such as adding scars, tattoos make ups and 2nd skins over any existing texture by simply drag and dropping shader nodes. But that would be too advanced a topic on top of learning how to work with composite figures, so I am sticking to simple skin tones as you see in this render. A texture template is provided to paint custom textures as well, so anything is possible. ^^

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SherbertTCat In reply to ken1171 [2014-05-05 13:33:43 +0000 UTC]

Overlays, that's what the layered image editor does in D|S. So I'm sure something like eyeshadow for say...my vampire girl character could be accomplished that way.

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ken1171 In reply to SherbertTCat [2014-05-05 20:54:57 +0000 UTC]

Is that part of DS or is it a plugin?

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SherbertTCat In reply to ken1171 [2014-05-05 22:04:57 +0000 UTC]

Used to be a separate plugin, but its been a part of it for some time.

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SherbertTCat In reply to SherbertTCat [2014-05-05 23:27:33 +0000 UTC]

When you go to edit, or choose any map in a surface(difusse, specular, glossiness, opacity, etc etc), it gives "Layered Image Editor" as an option.

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ken1171 In reply to SherbertTCat [2014-05-05 23:10:11 +0000 UTC]

Where is it in DS?

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SherbertTCat In reply to ken1171 [2014-05-05 23:28:43 +0000 UTC]

When you go to edit, or choose any map in a surface(difusse, specular, glossiness, opacity, etc etc), it gives "Layered Image Editor" as an option.


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ken1171 In reply to SherbertTCat [2014-05-05 23:52:37 +0000 UTC]

Ugh, DS really needs a Material Room of its own to make things more versatile...

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SherbertTCat In reply to ken1171 [2014-05-06 00:19:27 +0000 UTC]

If I could swipe one feature from Poser, it would be that.

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ken1171 In reply to SherbertTCat [2014-05-06 01:52:45 +0000 UTC]

I would probably had used DSΒ moreΒ from the beginning if it had some way of editing materials - that's very important to me because it affects the things will look when rendered.

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TheVocaloid1 [2014-05-04 14:50:07 +0000 UTC]

Cute and lovely

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ken1171 In reply to TheVocaloid1 [2014-05-04 22:12:09 +0000 UTC]

Thank you! ^_____^

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