Comments: 48
RaizaNoelia [2017-06-15 22:20:25 +0000 UTC]
hey there kikoeart ! I am here from ProjectComment
So I am going to base my critique off of what you mention in your comments "Working on color/value, 3D feel, dynamic feel, and perspective." I hope my comments are helpful.
I think what's great about starting an artwork in greyscale is that it allows you to see what works and doesn't work. So before I ever paint with color, I try and get the values down in greyscale. In my opinion, although I feel the values you have are good, they can be pushed more to make your piece more dynamic and interesting. Right now the values are pretty close in the value range. There aren't any values that really pop out and grab the viewers attention. To change this the most important question to ask yourself is where do you want the viewer to focus first? Is it on the character in the foreground holding the sword Or is it on the characters who are in the background?Or on the animal on the right side? Once you're able to answer this question, you can then decide how to set up the values in such a way to make sure that the viewer looks or focuses on what you'd like them to focus on.
The key is to push your values past just the midrange. Having some white or black with light, medium, and dark grey. A great way to practice this is creating little thumbnails that consist of JUST the color black, white, and grey. It really helps you think about what you'd like the focus to be without over complicating a value range. Right now your value range calls attention to the pipes above the guys because there is a big contrast between the pipe value and the surrounding value. The only thing is that nothing is going on within the pipes, there's no explosion, or bursting pipes, or any clues in this area so it's tough to get an idea as to why the focus is on the pipes. Hope that makes sense.
You did such a wonderful job with setting up items around your composition to really lead the eye around your artwork. The character with the sword really pushes me to look to see where they are pointing their sword too and the curves of the pipes and possibly smoke? (on the far upper left side) really tie in everything keeping me from wandering off the page. It's so nice how it really takes me around the artwork looking at all that you've drawn!
A thought that I had for creating a more 3D dynamic feel is possibly changing the orientation of your drawing from landscape to portrait? I think that if the drawing were in a portrait layout, you can really show the viewers how tall the tower is in comparison to the foreground character with the sword. That would also help with the suggestions that the BST pros made regarding "looking up"
What I love about your piece is that it's so intriguing. I want to know what those guys on the tower are up to! Are they bad, good? Did a battle commence? And I think that's what's so important about art. You want to tell a story and you're doing just that.
Perspective is tough! It's truly something I've struggled with SOOOOO much and has really been a trial and error thing for me. I would suggest getting some good books on perspective to have as resources because it never hurts! And a great habit to have is to draw a grid with whatever perspective you plan on using ( 1 pt, 2 pt, or 3pt) that way you can make sure that everything in your drawing is in perspective. There are times that I am lazy and don't use a grid than regret it later on down the road. There are areas on your tower that aren't facing the same perspective so a grid will be a wonderful tool.
I think you have beautiful artwork and cannot wait to see how this turns out. I know this critique wasn't specific to the artwork but I hope my general statements can be of use and as you fine tune it I'd love to provide more feedback if you'd allow it.
Thanks so much for allowing me to comment on your artwork and I hope that it was of some use!
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kikoeart In reply to RaizaNoelia [2017-07-05 17:40:02 +0000 UTC]
Cool XD That's true, even when it's hard or you feel like it's failing...you are learning ...something? lol. I'm kidding, you are.
Thanks again!
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kikoeart In reply to RaizaNoelia [2017-07-06 18:07:32 +0000 UTC]
LOL....Thats too bad! but it happens a lot. What are you studying?
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RaizaNoelia In reply to kikoeart [2017-07-07 19:25:57 +0000 UTC]
Visual Development - Character Design. I originally was an Illustration major than hopped over to Vis Dev. lol
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kikoeart In reply to RaizaNoelia [2017-07-08 02:18:47 +0000 UTC]
Oh cool! What is it? lol
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RaizaNoelia In reply to kikoeart [2017-07-08 02:35:28 +0000 UTC]
haha i asked the same thing. It's like the concept stage of creating an artwork whether its a character, environment, prop. So someone has a vision and you come up with ideas and drawings until one is picked then finalize it. It's pretty much what concept art is but the bigger umbrella of it all. It also includes texture development, storyboarding, color scripts, beat boards, etc. Not sure if that makes sense?
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kikoeart In reply to RaizaNoelia [2017-07-09 04:19:17 +0000 UTC]
OMG, you study ALL of that? how can you fit it all in your brain? lol
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RaizaNoelia In reply to kikoeart [2017-07-09 06:10:54 +0000 UTC]
I quite haven't figured that part out yet. That's probably why my head hurts all the time hehe. It's required to have an understanding of all of those different areas. Which stinks. I rather work on characters and environments
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kikoeart In reply to RaizaNoelia [2017-07-09 10:56:08 +0000 UTC]
Why don't you do that instead?
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RaizaNoelia In reply to kikoeart [2017-07-15 01:28:58 +0000 UTC]
I'd love to. I just have requirements for the degree that require me to take the other stuff as well The good thing is that I'm almost done!
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Enoshade [2017-06-10 13:21:23 +0000 UTC]
This is awesome, seems like it is on due course to become better than the first version. The contrasting area really stands out as a focal point.
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CodeMonkeyArts [2017-06-07 01:49:21 +0000 UTC]
Oo this is not a mess at all! This is beautiful and I love seeing this view of the work. Man this must be a MASSIVE image. Gorgeous!
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kikoeart In reply to CodeMonkeyArts [2017-06-08 04:26:49 +0000 UTC]
Haha! Well it needs some serious work ...sigh...you mean size of file? It's actually only 123 mb..which is not the biggest one, cause it's plant and white I think and not so many layers.
I've had paintings that were way over a couple of Gbs..lol probably dumb. Killing my computer
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CodeMonkeyArts In reply to kikoeart [2017-06-08 15:55:52 +0000 UTC]
O.O oh wow! That is amazingly large! But it looks so good still and shows a lot of love and dedication you put into your paintings.
LOL awww...well photoshop takes a lot of power (I'm assuming that's what you use).
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TrueFireYoshiBlader [2017-06-06 04:46:51 +0000 UTC]
THAT IS ONE HECK OF AN AWESOME TOWER!
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kikoeart In reply to SinistrosePhosphate [2017-06-06 17:57:44 +0000 UTC]
Yeah they are asking lots, but its cool..I have a direction to go in now.
I think I'm going to kill that character lol...meaning take them out. its weird looking. Thanks for the feedbacK!
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kikoeart In reply to SinistrosePhosphate [2017-06-11 12:39:06 +0000 UTC]
Well it does kind of balance it out...hmmm....thinking about it is going to take a while lol
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kikoeart In reply to RavenDANIELS [2017-06-06 17:53:27 +0000 UTC]
Thanks! it needs so much work it makes me tired thinking about it!
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RavenDANIELS In reply to kikoeart [2017-06-07 17:38:04 +0000 UTC]
Oi well I wish a lot of luck then!! You got this ^u^
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kikoeart In reply to Whobleyh [2017-06-05 11:12:55 +0000 UTC]
Thank you for the feedback! I see what you mean about that arm, I'll fix it.
Oh I'm glad you liked the old version as well, I kind of did too - as you said it was more of a flat image like old fashioned.
But I guess the new one is more like modern/game art looking? What did you think of the colors of the old one weren't they a little muddy and dark? or was it ok?
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kikoeart In reply to Whobleyh [2017-06-05 16:23:52 +0000 UTC]
Oh thanks for the in depth feedback! I agree with you, I liked the coloring before I went crazy with the colors.....maybe I can take it back to that first color but with the new one?
I totally agree that they feel random in the second one, cause there are only a few spots with color and they don't mesh with each other etc...right? And the darks! yes way to dark...I think I was trying to make it "pop" but it was too contrast-y and extreme in the end. It's super helpful to hear your rambling! I will lkeep it in mind when I go forward with the new one! Thanks for the link also(I agree the colors they use are very nice) - I really need some good inspiration from artists who use colors well.
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