Comments: 21
xyer0 [2017-05-26 13:50:19 +0000 UTC]
This looks excellent! www.daz3d.com/iray-glassworx I hope your foray into toolkit-making is a cover-up for a massive architecture release.
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IceDragonArt [2017-05-17 16:36:57 +0000 UTC]
One of my favorite things of all time is shaders lol. Looks great, looking forward to these!
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jakiblue [2017-05-10 10:18:11 +0000 UTC]
ooooohhh that is looking AWESOME!!!!!!!!!
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Sentinalysis [2017-05-09 21:27:01 +0000 UTC]
I've been wanting a heated wet glass shader! There are times a Photoshop brush just isn't as useful as a physical prop.
Would it be possible to create a generic 'slick wetness' shader, so that we can apply it on things like creature skins and ship hulls, to make them look like they've just been submerged in fluid? I found a way to simulate it with Iray settings, but the globs of glinting wetness looked a little too large.
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KindredArts In reply to Sentinalysis [2017-05-10 12:49:04 +0000 UTC]
Yes, unfortunately brushes can't really pick up reflections and lighting conditions (Even though i love rons brushes!)
It's an interesting idea. I'm thinking perhaps LIE, or geo-shells to get the proper effect. If i were to do it i'd want to move away from the original items shader setup, since i'd probably want to use some sort of surface refraction. As far as i know, you can't really get the same distortion/refraction effect with top-coat or gloss rotations. Leave it with me, i'll see what i can cook up.
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Sentinalysis In reply to KindredArts [2017-05-17 00:24:37 +0000 UTC]
Aaaaand now I have the ideal promotional idea use in mind for this...
Counting down the days!
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Sentinalysis In reply to KindredArts [2017-05-10 20:25:35 +0000 UTC]
Very true... I love that creator's brushes, but sometimes you do need them to reflect some specific lighting effects.
I'll be very interested to see what can be done with that! There are tons of things where adding wetness would be a big help. Characters who are sweaty or wounded have options for their skin, but it creates a strange contrast when their clothing is dry. Same for things like windows and walls for a room which is meant to be partially submerged in moving water. Could potentially tint such an effect with different colours, too, so that it could look like the remnants of splattered oil, honey, blood and so on. And creatures which have a mollusc-like skin or are meant to be oozing resin, need to have an appearance of slick weatness, for sure.
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Poses17 [2017-05-08 21:02:11 +0000 UTC]
Looks fantastic. Lovely how moody this piece is.
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KindredArts In reply to Poses17 [2017-05-09 18:01:51 +0000 UTC]
Thanks poses! It is a bit moody isn't it? I'm not moody though, never moody...
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Linwelly [2017-05-08 19:37:16 +0000 UTC]
Looking good so far, I can imagine this being tricky! Well done.
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Akarakak [2017-05-08 19:13:52 +0000 UTC]
Well done! Wonderful shaders
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