Comments: 6
skybard [2014-10-28 22:35:41 +0000 UTC]
These are some of the best Toa Mata part renders I've ever seen! So many people get the thicknesses of certain sections wrong.
I once tried to make a spritekit with extremely accurate proportions and shading. You can see a preview of it here . But I never really got very far, and at that level of detail I'm probably kidding myself if I pretend that I could have gotten it to any state of completion.
I'd love if the hype for the new BIONICLE brings about an evolution in the fandom, from simplified, low-detail sprites like this to all sorts of high-detail sprites, or maybe even animation rigs and flash puppets!
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KristyB-Art In reply to skybard [2014-10-29 19:59:36 +0000 UTC]
I honestly didn't do much here! I Downloaded the parts from LDraw using lists on Rebrickable to figure out which parts I would need, then setup some materials and repositioned things in Blender to render! Trying to do something at this level of detail by hand would be pretty crazy O,O
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ToaChronix [2014-10-28 21:31:31 +0000 UTC]
A forward facing torso would be good, but this looks good so far. You don't often see HD sprite sheets.
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KristyB-Art In reply to ToaChronix [2014-10-28 22:11:09 +0000 UTC]
The torso in the lower-right-ish corner *is* forward facing. It's hard to tell because of the isometric view, though.
Thanks for the comment. I remember enjoying the old sprite-sheet quite a bit, a HD one is something younger-me would've enjoyed even more. Since I already have to more-or-less make these for a class project, I figure I might as well go the extra inch and then share the stuff.
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ToaChronix In reply to KristyB-Art [2014-10-28 22:31:24 +0000 UTC]
Oops, I just realized it is forward facing. It just looked like it was the other way to me because of the distance I was seeing it from. Sorry bout that.
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KristyB-Art In reply to ToaChronix [2014-10-29 23:09:39 +0000 UTC]
No worries. It's ridiculously hard to tell from an isometric forward view anyways. I had to open the 3D model file to be sure I *hadn't* rendered the back view.
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