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Leonitus — Behemoth Terrestrial Dreadnought full render v1

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Published: 2018-01-22 08:39:07 +0000 UTC; Views: 12808; Favourites: 178; Downloads: 56
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Description Fully rendered by the perpetually immaculate Avitus12. Seriously, I had never heard of this guy until I stumbled upon one of his works and once I saw his attention to detail, I had to have his services. Though he usually is only ever able to communicate with me an the ungodly hours of 1-3 am some nights, it all paid off. He obviously takes great pride in his work and he was a great artist to hire as he was patient and we even traded ideas back and forth. He's ultimately responsible for the flank shield that was on the side of the turret in the incomplete sketch to be fitted on the front and I just asked him to bend it around the sides to protect more area. His details with the PDWs along the sides was different then I'd imagined but not unwelcome at all, and his designs for the mortars on top of the tread houses were his as well, He also added some AAA weapons I'd not had previously thought of but agreed with and he took a great job designing the head compartment on the front.

However, because of some of the scaling problems, I was forced to make this Behemoth bigger than what the sketch says, so I'll halve its speed for the sake of a little realism. I say 'little realism' because I told him if someone had to fight against this thing in a game and they got the chance to ask me if I had ever heard of a little thing called 'Balance', I'd give him this response.

www.youtube.com/watch?v=uuL6cJ…

On second thought, if I say too much for this guy, people might try to hog his time, so forget what I wrote even if you can just look above this paragraph and reread it. 

Now, he will be posting the different renders on his profile and all I can do is write his name since I'm such a noob not knowing how to hyperlink on this site.
Therefore, I've posted just this one render for the purpose of labeling the specs of this beastie. I'm unsure if he used my earlier given details to make a reference key  but those were just basic details and I'm here to give you the nitty-gritty.

DETAILS!!!

Light-class Terrestrial (Land) Dreadnought 
Roles: Mobile Firebase, Artillery Platform, medium Transport Carrier, City/Fortress Siege weapon, Siege breaker, Anti-Aircraft firebase
Affiliation: Species: Tsvìet - Mobile Armor Calvary 
Units produced and deployed: 300
Birthplace: Conceived on 'Path of Knowledge', Constructed in 'Path of Defiance', and Tested on 'Path of War'. (A 'Path' is a planet/large planetoid within the Tsvìet solar system, each Path dedicated to a specific area in their dominion, such as science, teaching, farming, hunting, research/development, citadel fortress, etc.)
Length (rear to front/not including cannon): 370 m
Height (treads to top/not including blast shield) Body lying low: 70 m Body extended up: 120 m
Width (treads to treads): 170 m
Weight: est. > 700,000 metric tons, assisted by ten Contra-Gravity generators in the body and six more attached to the back of the flank shield.
Speed: 164 mph Human Standard, on flat terrain.
Acceleration: 10 mph per second, +10 per second.
Deceleration: -40 mph per second, -20 per second.
Reverse: 140 mph Human Standard
Sharpest Turning Angle: 40 degrees
Crew: Fully automated by fifty C.T.s. (Cold-borne Tsvìets/ hyper-advanced synthetic A.I.s) for automated defenses and systems, to cyber warfare roles.

Backup Pilot System: Last resort measure. If the command bridge has been overtaken or destroyed, a Tsvìet can enter a special chamber that will isolate itself from the universe into a pocket dimension as a security measure upon him/her entering it. The chamber will fill up with a gelatin solution that creates a synaptic connection between the Tsvìet pilot and the locomotive and weapon systems of the Behemoth. From there, the pilot can issue commands at the speed of thought and the tank will respond with zero lag time, though its actions will obviously still be limited to the efficiency of its various designs. However, the unlikely case of the death of the pilot will mean the death of the Behemoth until it is retrieved and repaired by ally forces and an A.I. takes control once more while the destruction of the Behemoth will strand the pilot in the pocket dimension for eternity unless the Behemoth is repaired and the connection is reestablished.
 
Crew/Security Compliment: 6 Tread Section - 230 A.I.drones each = 1380.

Security: 800 in front section, 800 in middle section, 800 in back section (not including cargo hold (possible 3000 units with dozens of armored vehicles).

Engineer: 100 A.I. synthetic platforms each tread house, 200 in each three main body sections. 1,200 total.

Armor: Variable: 10 ft - 20 ft.

Turret Flank Shield: 3 m thick. Mounted to the front side of the turret with impact absorbing strut arms and angled in slant so that incoming shells and missiles are repelled (for the most apart) upwards as well as so that the shield doesn't potentially hit the conveyor system as the turret turns. This Flank shield has been rigorously tested and tried in combat and has earned its place as the unbreakable shield of the Behemoth. 

*Made from Neo-Nethicite and other mixed compounds, it has proven to be impervious to all forms of attacks, whether it be kinetic slugs, explosive heat and energy, DEWs, and even psionic powers, acting as a sponge for several types and even has regenerative properties, so munitions and attacks that normally ignore conventional durability- such as high-frequency vibrations via rapid movement, sonic, and thermal weapons' effects usually resulting in destabilizing its molecular structure- being greatly neutered. The shield isn't invincible, just that the requirements to achieve its actual destruction- as well as its synthesis- is far beyond the capabilities of almost any species out in the universe. 

*The melting point of the Neo-Nethicite alloy is around 43 million degrees Celsius. Without the 'energy' veins and other refining treatments, it's around 13 million degrees Celsius. The alloy metal itself is forged from a Sun Forge, a specialized rig that floats on the surface of the hottest stars, extending into the core of the star where the facility captures the natural nuclear activity to heat and shape the metal after purifying it. Only the hottest stars host these facilities, such as Wolf-Rayet star WR 102. Due to WR stars being the last evolutionary stage of the most massive stars, Sun Forges will usually serve tours of about 1,000 to 1,500 years before being moved. Due to the rarity of WO2 spectral types  (the most preferred stars of which there are only four in the Milky Way galaxy), survey parties have been sent out to far away galaxies while closer groups try to make due with Type-O Hypergiants and less hot WR stars.

The density of the metal is achieved using localized and shielded micro black holes (the size of pinheads) INSIDE of the material's structure to pull layer upon layers of the synthesized mixture into plates that weigh dozens of tons per square meter.

WEAPON SYSTEMS:
Main Cannon Turret:
1 x Main Cannon 'FNLSG' (trans. Final Song) Type-30 Tactical Rail Cannon (11,000 mm): Fire rate: 30 HS (Human Standard) seconds, Fire Range: 6,830 HS terrestrial miles, Velocity: 6.83 mps (miles per second).

Notes: Automated conveyor fed cannon. Turret must rotate back to forward position for cannon to be reloaded. The pressure wave generated along the shell's flight path can destabilize flying machines within 50 m, crush light-medium infantry, upturn vans and trucks within 30 m if shell is flying 30 m above ground, the sound generated by the shot can exceed 230 decibels within 100 m and an electric discharge from the barrel travels out for three miles and can arc onto objects 100 m outside line of fire. With the 45 degree cannon angle upwards, it can even attack orbiting spaceships.

Ammunition Types/Yields:
Default- HEAP (non-nuclear, non-chemical) - 500 m diameter total destruction, shockwaves can crush organs of unprotected humans up to 1 km away from impact site. 

Sonic shell (FNLSG): Very rare sonic explosive, capable of generating a minute long series of sonic pulses ranging between 5000-7000 decibels within 20 km. The sound waves literally vibrate the molecular structure of objects to the point they tear themselves apart, ignoring conventional durability and most forms of metaphysical armors due to its nearly pure psychic nature.

Notes: Essentially, the molecules of solid matter vibrate so much that flesh, metal, earth, etc. is liquefied. Even should a target somehow shield itself from the blast, 20 km of land underneath them would have them sink beneath millions of tons of liquid matter. Outside of 20 km, the effects are not so devastating, but no less deadly if one's mind is not prepared for the sheer planet sized sorrow weighing down their hearts. These shells are very hard to make, taking the psychic wails of dying planets* and stars and condensing them into an unstable energy form, encapsulated by specialized armor within the artillery shell. 

*Enemies and allies alike know when this shell is about to be fired as for the brief moments when the conveyor carries the shell into the cannon, all beings on the planet can hear the sorrowful, horrifying wail of a planet's final moments. It's enough to make even strong minds collapse and shutdown completely. Even demons of hellish persuasions cannot stand in the presence of this shell's cries. 

*Planets usually produce ten shells, main sequence stars (ex. Earth's sun) produce 100, and hyper-giants produce 500-800. 

Nuclear Yield-Dial shells: The simplest of massively destructive shells to make, these range from 15 kT to 50 Mt in explosive yield for planetary warfare, or up to 100 Gigatons for planet to space fire support.

Directed Nuclear Flare shells: 50 Megaton-100 Gigaton Explosive Yield range.

Notes: The most purely technological shell for the Tsvìets to make. Warheads covered in a highly advanced shell casing prickling with EGO needles. Once a set area within the estimated explosive payload's destructive diameter is set, the needles will expand outwards, riding the shockwave of the nuke's explosion until the preferred range of destruction is achieved, whereby they interconnect with an EGO barrier*, stopping the explosion's expansion but redirecting it back inwards towards the source, dramatically increasing its potential damage.

If you are familiar with how much more devastating an explosion underwater is compared to one on land, then that is the basic theory behind this. One can contain a 50 Megaton nuclear fireball within an area 50 meters wide with the properly graded EGO barrier strength. If impacted against a fortress or ship's wall/hull, the explosion will be directed straight into the target, letting none disperse away from it. One of these shells impacting a citadel's walls can direct the explosion inside, blowing up the citadel from the inside like filling up a balloon until it pops.

*The EGO barrier is very quite literal. The psychic powers of the Tsvìet Queen is incomparable in the material universe. With this power, and the ingenuity of the shells designed by her Second-in-Command and Head Research, DRGN SLYR (pronounced Dragon Slayer), she can create metaphysical energy batteries used to power the EGO needles (among many other things). The EGO barriers, or known by other species as A.T. (All-Types) Fields, can be used to block or contain all manners of energies, such as heat, sub-atomic particles, radiation, psychic, psychokinetic, reality warping, and spiritual forces.

Secondary Cannons:
2 x MALC (Malice) MLMP (Multiple Launch, Multiple Purpose) Variable Linear Cannons (2,000 mm).

Notes: A cannon on both sides of the FNLSG cannon, these can independently target different enemies with air mines, anti-tank and aircraft missiles, anti-satellite missiles, anti-missile missiles, anti-infantry missiles (cluster, napalm, plasma, white phosphorus, black phosphorus [original creation], concussion, biological, chemical, dark matter, MIRV-style missiles), mini-nukes, or metal slugs at relativistic speeds. Due to the sheer versatility of payloads, a Behemoth is always deployed with appropriate munitions upon determined foe types estimated by recon forces. 
Fire Rate: Varies- 15 seconds to 1:30 minutes, Fire Range: 50 m to 500 miles, Velocity: Variable

Final Note: All three cannons have a depression of 30 degrees down and can angle 45 degrees up.

Tertiary Weapon Systems:

6 x 5-tubed automated FOG Launchers, Fire Rate: Every 15 secs. Fire Range: 40 m to 300 m.

Notes: Launchers connected to advance sensor stations throughout the surrounding forces and its own, detecting presence of enemy anti-armor or anti-radar munitions upon launch and the nature of the incoming munitions. If missiles are detected quick enough while far enough away, these launchers will fire FOG missiles according to the nature of the attack, where they will either intercept with missiles, disorient with sensor and radar scrambling clouds of metal, radar reflecting dust particles, trick heat-seekers with flares or even Singularity AM/ADM (air dropped munition) missiles.

2 x 12-tubed SAM launchers, Fire Rate: 1-12 missiles per second, Fire Range: 20 m - 10 miles, Reload: 1 minute

1 x MDM (Medium) AA Laser-targeting Quad Lightning turrets. Fire Rate: 20 seconds, Fire Range: 15 miles

Notes: Uses lasers to paint targets. Lasers displace atmosphere, giving an 'easier path' for built-up  10 million AC electrical charge to be released through and strike target at the speed of lightning.

10 x CIWS AA/AT/AI(infantry) repeater laser cannons. Fire Rate: 1 shot p/3 seconds, Fire Range: 1 mile, Velocity: 23% SoL (Speed of Light)
Notes: Organized in two groups of five.

Main Body: Front Body:

2 x Dual-mounted 90 mm auto-loading cannons. Fire Rate: Variable, Fire Range: Variable-1 mile, Velocity: 6,500 - 9,000 m/ps (meters per second). Variable ammo loadouts.

2 x Dual-mounted 180 mm auto-loading cannons. Fire Rate: Variable, Fire Range: Variable-1 mile, Velocity: 6,500 - 11,000 m/ps (meters per second) Variable ammo loadouts.

6 x Dual-barreled 12' automated auto-loading Gauss Cannons. Fire Rate: Variable, Fire Range: 20 m - 400 m, Velocity: Variable-Mach 20. Variable ammo loadouts. (Biological, Chemical, Dark Matter, Tungsten slugs, Incendiary, API, Air-Burst Fragmentation)

10 x Underbelly 'Murder Holes' for dropping bombs and mines.

15 x Internalized Underbelly EMP (Electro Magnetic Parasite) prongs. Fire Rate: 5 minutes, Fire Range: 25 m.

Notes: Works similar to an EMP but the pulse carries with it an A.I. parasite that enters through any openings into an enemy machine's systems instead of just frying the circuitry. For something like power armors with weaker shields, the A.I. would seize control of all mobility and life support functions from immobilizing it to venting oxygen and suffocating the wearer.

Head:

5 x Internalized Underbelly EMP prongs.

2 x Triple-mounted 30 mm Electro-Magnetic Gatling Beam Cannons. Fire Rate: 2,000 rpm, Fire Range: Variable-1 mile, Velocity: 99.99% SoL, Energy Charge Rate: 1% per second during rest, Energy Charge Capacity: 10,000 rounds nonstop. 

Notes: Doubles as EMP (both pulse and parasite) transmitter.

2 x Dual-barreled 12' automated auto-loading Gauss Cannons. 

Tread Houses:

4 x 5-tubed Automated FOG Launchers

8 x 8-tubed 350 mm Automated Mortar Launcher System. Fire Rate: 1-8 rounds per second, Reload: 30 seconds, Fire Range: 10 m - 1 mile. Variable ammo loadouts.

20 x Tread house pillboxes. 460 soldiers. Variable mounted weaponry loadouts (x-ray lasers, heat lasers, EMP cannons, AT cannons, AAM launchers, heavy machine guns, etc.)

40 x Murder holes, 10 along each length's side of tread houses.

Main Body: Middle Body/Treads:

50 x CIWS AA/AT/AI(infantry) repeater laser cannons.
Note: Organized in groups of 5.

8 x Underbelly Dual-barreled 12' automated auto-loading Gauss Cannons.

15 x Internalized Underbelly EMP prongs.

10 x Underbelly 'Murder Holes' for dropping bombs and mines.

4 x Dual-mounted 90 mm auto-loading cannons.

6 x Dual-mounted 180 mm auto-loading cannons.

8 x 5-tubed Automated FOG Launchers

4 x Triple-mounted 150 mm Automated Auto-firing rail cannons. Fire Rate: 10 seconds, Fire Range: 3 miles, Velocity: Mach 33

8 x 8-tubed 350 mm Automated Mortar Launcher System

4 x 12-tubed SAM launchers

2 x MDM (Medium) AA Laser-targeting Quad Lightning turrets.

1 x 120 mm MSV (Massive) Automated Auto-loading AAA VF (Variable Flak) Quad turret. Fire Rate: 60 r/pm, Fire Range: 20 miles, Velocity: Variable-10,000 mps (meters). Variable Loadout: Main- AA/AM magnetic miniature cluster mines.

20 x Tread house pillboxes. 460 soldiers. Variable mounted weaponry loadouts (x-ray lasers, heat lasers, EMP cannons, AT cannons, AAM launchers, heavy machine guns, etc.)

40 x Murder holes, 10 along each length's side of tread houses.

Main Body: Rear Body/Treads:

6 x 12-tubed SAM launchers

2 x MDM (Medium) AA Laser-targeting Quad Lightning turrets.

40 x CIWS AA/AT/AI(infantry) repeater laser cannons.

Notes: Organized three sets of five on the sides, two pairs of five on the rear.

8 x Underbelly Dual-barreled 12' automated auto-loading Gauss Cannons.

15 x Internalized Underbelly EMP prongs.

10 x Underbelly 'Murder Holes' for dropping bombs and mines.

8 x 5-tubed Automated FOG Launchers

8 x 8-tubed 350 mm Automated Mortar Launcher System

4 x Dual-mounted 90 mm auto-loading cannons.

6 x Dual-mounted 180 mm auto-loading cannons.

4 x Triple-mounted 150 mm Automated Auto-firing rail cannons.

2 x Triple-mounted 350 mm automated auto-loading rail cannons. Fire Rate: 20 seconds, Fire Range: 4 miles, Velocity: Variable-Mach 45

2 x 4-silo ICBM-modified AAA Systems. Fire Rate: 1-4 missiles per second, Reload: 1 minute, Fire Range: 3,800 miles, Velocity: Mach 8.

Notes: Massive Air-burst MIRV missiles used for AAA and anti-satellite tasks.

20 x Tread house pillboxes. 460 soldiers. Variable mounted weaponry loadouts (x-ray lasers, heat lasers, EMP cannons, AT cannons, AAM launchers, heavy machine guns, etc.)

40 x Murder holes, 10 along each length's side of tread houses.

1 x EPCM (Electronic/Psionic Counter Measure) Pod: Range- 50 km diameter. Produces EM field 50 km in diameter. Produces: 2 EGO shields 100 m outside of body, even underground. Barrier Strength: 500 Teratons. Recharge Rate: 10% per 30 minutes even when under fire.

GENERAL NOTES: 
Treads are able to be magnetized to pick up soldiers (wearing metal), tanks, vehicles, and even close flying aircraft such as choppers. Should the Behemoth come upon a vertical metal surface, the treads' magnetism- as well as the tread arms attached to the main body- are strong enough to traverse this obstacle. 
Tread arms can lift main body up for an additional fifteen meters of clearance.
Tread arms can lower body enough to crush enemies underneath.
All areas of importance can be sealed airtight. 
No entrance hatches into the main body from the outside exist. All personnel are teleported inside and outside of it.
Main bodies can detach from each other to perform differing roles over a wider operational area.
Tread arms are strong enough to lift tread houses up to stomp on enemies and fortifications around them, such as trenches and bunkers.
The Tread arms are actually the second sturdiest part of the Behemoth, weaker only then the flank shield.

If you try to match weapon systems listed to what's in the pictures, I recommend checking out Avitus12's profile as he will have uploaded all of the different perspective renders.
Related content
Comments: 16

kman314 [2023-06-16 19:26:27 +0000 UTC]

👍: 0 ⏩: 0

gummy-gundam [2020-12-29 00:55:28 +0000 UTC]

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darklord86 [2020-12-24 03:18:10 +0000 UTC]

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LordArcheronVolistad [2018-07-30 14:40:28 +0000 UTC]

One thing I come come to appreciate about your designs is how deceptively... material. It looks like something from an armored core game, that near-future or "20 minutes into the future" look, and yet it has all of these wonderful hyperdimensional and reality-flipping technologies in it, and it seems to me that the only way to counter Tsviet tech like this is to have a greater or more-powerful level of multiversal hax than they are allocating into the device. 
Based on what you said about the Outer heaven ship, there is nearly no way to erase a Tsviet military presence unless the enemy in question has the ability to more "quickly" undo reality into their desired form to get rid of the Tsviet forces before their multiversal command has the ability to recorrect the mistake and undo the enemies' actions. The only way I know how to do that would be to create instantaneous untamperable fixed points of multiversal temporal reality, so omniversally locked that not even the powers of queen LOVE, EGO fields, and the other haxtech the Tsviets have can undo it. 
While I have no doubt that something like that is possible, I am equally sure that a civilization like the Tsviets would factor in that as one of their first considerations. 
Also, why do the Tsviets still use so much lower-tech material, baryonic technology that is in the realms of 21st century understanding? even if they absolutely have to invade that one dimension where mysterious forces make only tech to a certain extent work, can't they override those laws by linking and pooling the powers of enough alternate-reality queen LOVEs until they make that reality their bitch, essentially?

👍: 1 ⏩: 1

Leonitus In reply to LordArcheronVolistad [2018-07-30 23:10:43 +0000 UTC]

Like I said in the Authority Override post, there's a quality to quantity and the Tsvìets sometimes just make the weekly quota. Spending more energy and time creating a higher tier weapon platform rather than a thousand lower-tiered platforms could mean the loss of planets by the time the advanced weaponry arrives. 90% of the Tsvìet military forces are quite literally 'holding out'.

Plus, lower tiered tech is usually needed (and enough) to deal with non-Phantom enemies. There are plenty of species who worship the Phantoms, work for them, or are simply distrustful, foolish, etc. towards the Tsvìets.

👍: 1 ⏩: 1

LordArcheronVolistad In reply to Leonitus [2018-07-30 23:56:52 +0000 UTC]

They need to make more AOE tech, if they get the chance, stuff like wormhole missile launchers that can teleport barrages of whatever's appropriate and annihilate a million different enemy fleets in a million different locations.
Reading the second bit, I now see why they would want allies who can deal with the armies and hordes of mooks while they deal with the elder bosses, essentially.

👍: 1 ⏩: 1

Leonitus In reply to LordArcheronVolistad [2018-07-31 00:34:15 +0000 UTC]

While they do have many AoE weapons, they want to try to preserve as much of their universe as they can while they use them.
The Outer Heaven can do something similar. The most common mode of transit between one Tsvìet location to another is linking two ship-fired wormholes to create an Einstein-Rosen Bridge, making a corridor of instantaneous travel. 

Larger ships can open portals big enough for a fleet to come through.

Now, imagine if they opened portals linking to in front of Outer Heaven. It's 4,700 miles long but 3,000 of that is a trio of massive Neo-Nethycite tendrils corded like rope. These leave a 200 mile wide corridor in between them, making a massive cannon. The Outer Heaven can fire country-sized shells at speeds that get faster the longer it travels and denser the more it travels until it reaches just under critical mass, equating to something with the density just shy of collapsing upon itself smashing into targets at speeds faster than light. Not only that but these shells can change form, as if the tendrils unravel, they can fire millions of smaller, 'smart torpedoes' of that energy, each enough to destroy an entire planet's ecosystem. Now, imagine all of those traveling through the portals in one galaxy and coming out at an enemy in another galaxy cluster? Essentially artillery with unlimited range. Whoever said 'Artillery is the God of the battlefield' was wise beyond his years.

👍: 1 ⏩: 1

LordArcheronVolistad In reply to Leonitus [2018-07-31 02:24:30 +0000 UTC]

There is only one Outer Heaven class in each universe/reality, corresponding to the Queen LOVE, right? If the Tsviets were a little less relatively-pressed on all sides, would they be able to eventually make more in the same universe, with the Queen cloning and replicating her essence eventually. Can she do that?

👍: 0 ⏩: 1

Leonitus In reply to LordArcheronVolistad [2018-07-31 03:06:38 +0000 UTC]

Yes, they would be able to make another Outer Heaven but the moment they made the first one was when they became an actual threat in that universe to the Phantoms' senses as it has no doubt been fighting an infinite number of them across the omniverse so for obvious and smart reasons, it doesn't want to deal with a second. 
It's possibly, just probably not how you'd imagine it at first. Trans-humanism and transmigration concepts have big roles in this universe, such as the CIPs being data clones of Tsvìets and all. HUKE, the overmind of the AugInts and the sentience of Outer Heaven, is the data clone of LOVE. It'd be child's play to gather energy particles to build another LOVE piece by piece had they not been connected as they were. When LOVE made the first neural connection with Outer Heaven, they essentially became extensions/avatars of each other, since they were essentially of one being in the beginning before Outer Heaven was even conceptualized in that universe.

However, if somehow LOVE's body was destroyed, she would simply be recreated within Outer Heaven like a respawn. There are also numerous factors that make destroying her body extremely hard to do, mainly because of the complex nature of her existence and powers.

There's the risks of conflict in the chains-of-commands as well as the diversion of a great amount of energy in replicating herself unless, as you've said, they could afford to.

There is so much I've developed for her that I wouldn't like to spoil anything more in open comment sections but I can say without exaggeration that if it actually comes to it, she would be the last thing left standing should the whole universe become corrupted and the why/how would be stabbing/pushing/shoving/headshotting the limits of what I've revealed to you so far in regards to the scale of a single universe.

👍: 0 ⏩: 1

LordArcheronVolistad In reply to Leonitus [2018-07-31 06:19:14 +0000 UTC]

So the completion of the Outer Heaven essentially tingled the phantoms' Antispiral senses. That is quite the intriguing information, The Tsviets have every inkling of what they're doing and need to do but are butting heads with an enemy far larger and vaster, eldritch in scale across the omniverse. Their greatest weapon and hope is also what drew the attention of such enemies, only those outside the scope of the conflict can appreciate the irony of that.

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jayrun [2018-02-15 03:47:28 +0000 UTC]

Nice BOLO!

👍: 0 ⏩: 1

Leonitus In reply to jayrun [2018-02-15 05:23:43 +0000 UTC]

Not a BOLO. Didn't even know what those were until a few months into this rendering by Avitus12. I looked it up and saw the average length of the newest model was about 100m, give or take, so I decided to make this something that can take on three Mk.27 Bolos and win. I appreciate the sentiment though.

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LUCAS-REDESIGN [2018-02-08 08:06:33 +0000 UTC]

Nice Tank, looks very organic.
Thanks for faving my Warspite model, after looking through the quality your favorites i am honored that you chose me. 

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Leonitus In reply to LUCAS-REDESIGN [2018-02-08 10:45:58 +0000 UTC]

Hey, just giving credit where it's due. Keep up the great work.

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MajinMetz [2018-01-24 19:27:36 +0000 UTC]

That's some serious warmachine you get there. Nice!

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Leonitus In reply to MajinMetz [2018-01-24 22:43:55 +0000 UTC]

Thanks. This is one of the three 'triumvirate' of the ultimate war machines of the Tsvìets. It's also the smallest, hence a 'light' class.

👍: 0 ⏩: 0