Comments: 39
ibx [2009-12-18 05:59:13 +0000 UTC]
you-know-it
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WickedPrince [2008-10-24 13:08:00 +0000 UTC]
Neat stuff. Don't suppose this light-set engine would be compatible with DAZ studio?
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Lokai2000 In reply to WickedPrince [2008-10-25 23:58:06 +0000 UTC]
Nope. It is not even compatible with Poser. Povray only at this point.
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Teper [2008-03-24 02:49:57 +0000 UTC]
Pretty cool! Good job with the trial.
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lorddarkwolf [2008-03-04 09:12:06 +0000 UTC]
smashing scene, nice touch making her eyes just as red
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Lokai2000 In reply to parrotdolphin [2008-03-04 04:16:49 +0000 UTC]
Annoyances....
A) Specular highlights get severely subdued.
B) The only way to get soft edges is to add an obscene number of lights.
C) Even then, the edges look like lots and lots of lights.
D) The bright lights in the scene don't actually correspond to the bright areas in the source image.
E) Regardless of the image, the bright region is always in the same location....
F) There is no chance PIBL could ever be adapted to make poser light files.
Unfortunately, it looks like I am introducing all new problems.....
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spligity [2008-03-04 02:30:41 +0000 UTC]
i like her skirt.
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Joelglaine [2008-03-03 08:28:56 +0000 UTC]
Good lights for poser would be good. Going through large numbers of lights is a PITA to set just right. I've been working on wild settings of light in my renders for the last five or six of them.
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Shadow-Gecko [2008-03-03 05:58:45 +0000 UTC]
Love the render, the lighting is great!
Is she prehaps 'related' to the new terminator on the Sara Conners Chronicals?
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Lokai2000 In reply to ken1171 [2008-03-03 01:47:03 +0000 UTC]
I'm still mad at DAZ. I ordered the pro bundle and some of the links were broken. I wasn't able to download all the files. Now the links have expired entirely and they still haven't corrected the problem.
As for the dark face, the is often a problem with area lighting. I often get around it by either making the face the center point of the lighting system, or moreoftne, use an old photoghrapherr trick. I just add a light to the scene for which the sole purpose is to hihlight the eye area.
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BlueKnightOne [2008-03-02 23:27:29 +0000 UTC]
Neat-o. Point of interest, and Ibex is a wild mountain goat with large curved horns.
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Lokai2000 In reply to BlueKnightOne [2008-03-03 00:40:26 +0000 UTC]
Weird.... my zodiac sigh is Aries.
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unreal-blue [2008-03-02 21:12:45 +0000 UTC]
how does it differ from PIBL?
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Lokai2000 In reply to unreal-blue [2008-03-03 00:40:07 +0000 UTC]
It uses a reduced set of area spot lights instead of a lot of spot lights. The region covered by each area light is also controlled by an algorithm such that some shadow edges are soft and others are harder. The tool now also attempts to compute an optimum rotation for the lights based on the assumption that the camera is a pretty standard setup.
since I'm using a smaller number of area lights now. It is conceivable to write out something that poser could use as well. The same edge control could also be applied to the poser lights.
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unreal-blue In reply to Lokai2000 [2008-03-04 00:29:47 +0000 UTC]
why spots and not infinites? i tend to use a few infinites to setup ambient light then fill in and shadow with spots, depending on the scene. i've never been able to make poser lighting do a convincing outdoor lighting, though.
poser really doesn't like a lot of lights per scene. especially not shadow generating lights. i've discovered the joys of the probelight. i wish i knew how to use IB effectively.
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unreal-blue In reply to Lokai2000 [2008-03-04 02:38:49 +0000 UTC]
ah yes. just the diff.
i've noticed some weirdness with ray traced shadows in poser. i've been messing with blur radius to see if that will fix it. it happens with dynamic cloth; it's like the offset from the figure is not taken into account when calculating shadows.
it's all *all* so confusing. my brain hurts. (or course, the fact that i smashed it mountain biking might be the real culprit)
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Lokai2000 In reply to unreal-blue [2008-03-04 03:30:40 +0000 UTC]
Firefly (poser) doesn't use raytraced shadows by default. It uses shadow maps. I'm not surprised there are problems. You could try increasing the map size or enabling raytracing for the lights to see if it gets better. (NOTE: Render times will go way up....)
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unreal-blue In reply to Lokai2000 [2008-03-04 05:10:02 +0000 UTC]
i *do* turn on the raytraced shadows. otherwise firefly won't deal with transparency maps correctly. which can really mess up certain hair models (notably, the beautiful hair by koz)
since i can at least distribute firefly over 4 threads, it's not so bad. i can't do multi-processing, though. seems to hang on a race condition.
but it's still a really slow rendering engine.
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unreal-blue In reply to Lokai2000 [2008-03-09 17:16:23 +0000 UTC]
it sure doesn't deal with limited system resources very well.
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Vueiy-Visarelli [2008-03-02 19:36:35 +0000 UTC]
For some reason, it makes me think of basketball. Maybe the balls and the hoop...
Dunno, but nice!
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R-cadia [2008-03-02 18:11:21 +0000 UTC]
I hope you do, would be very please to try them out in poser 7... superb render
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Tenebere [2008-03-02 17:45:24 +0000 UTC]
nicely done.
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sergiorex20 [2008-03-02 17:34:39 +0000 UTC]
I like that one alot
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Kmoto [2008-03-02 17:31:36 +0000 UTC]
o.o whoa...that's demonic looking...i like it XD
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Lokai2000 In reply to Trish2 [2008-03-02 17:42:29 +0000 UTC]
I've got to get the tool to a place where I'm happy first. There are some technical challenges ot overcome first with going to povray, but I will be looking into it.
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Lokai2000 In reply to Lokai2000 [2008-03-02 17:43:00 +0000 UTC]
Err... I meant poser.
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VariaZim [2008-03-02 17:20:40 +0000 UTC]
wtf cool!
highly amusing!
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