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LucrataNexarii — Hall of Decision,Judgement

Published: 2009-09-16 09:25:25 +0000 UTC; Views: 3660; Favourites: 39; Downloads: 41
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Description Thoughts: A concept sketch for the Hall of Judgement and Decision, located in the Palace of Acorn.

Beginning from the farthest point of interest at the far left, we see a central stained-glass window, flanked by six other windows (of which only five are visible). The primary window features a stylized Mobius strip, it's top surrounded by representations of the cycles of the moon, and it's base comprised of interlocking rings held by the first three founding generations of Kings and Queens - note that these rings are not Power rings proper, but representations of important circular/linking symbolism. The two windows to the left represent the basic symbols of Birds, Reptiles, and unseen, Mammals. To the right is represented Meaning, Building, and Interaction; these six factors are meant to represent the superordinate groupings of species and elements common to all Mobians. (Note that the symbols there are not the settled versions.)

The King's throne is set a distance in front of those great windows. It's monolithic back is carved of stone, and slabs of crystal radiate outward from the soft seat. A circular receptacle is set into the apex of the throne, where the carved representation of Mobius would rest. In front of the throne is a podium or desk-like section, and serves to organize documents, books, or any material required for viewing. Draped in front of the podium is the credo of Acorn leadership (and underneath/bordering it, a seasonal depiction of prominent vegetation, and central plants of the allied-treaty species of Acorn), and flanking that is one map depicting the coastline and most of the Acorn territory, and another, which displays the aerial view of Acorn's capital before it was Mobotropolis proper.

Two ramps lead down and in front of the throne, while two others extend to the sides, leading to the twenty Ministers' seats - ten to a side. Just behind the Minister's seats are cabinets containing basic seating supplies for comfort, and additional stationery and work items. The Ministers are divided into six divisions of three, and two one-individual units. Before each Ministerial division is a circular plate, adorned with a carving of the three plants associated with those divisions interwoven over the top of a Mobius strip. Below that is the banner of the individual Ministers, usually unique as per that Minister's choices of design.

The triangular, forward-curving segments beside the King's throne and the descending ramp are where the King's elite guards wait above, and Overseers - either armed guards responsible for seeing to the accused, or Translators in peaceful conduct - wait below.

A blue-tiled mosiac spreads outwards from the descending ramp, with it's outer sections depicting land and geometries like buildings, it's middle section bearing slivers of polished, smooth gemstone-tiles representing calm water, and it's center with glittering small tile-fragments representing rushing currents. The central dias is known as the Isle of Judgement: it's forward sections are stylized like rough stones, it's top bears a circular abstract symbol of society, and the ramp leading up it has a smooth surface of circular tiles representing the round marks of raindrops, or interacting waves.

Two Ministers stand by the Isle, discussing matters quietly, casting long shadows. One is a long-eared jackal-like canine, and the other is a tall hare - though not easily discernable, he is holding a walking stick.

I should note that this project does not take place in the Archie-comic universe (or any iteration thereof), nor the SatAM universe. The project is meant as it's own full concept, although it does incorporate elements from both respective conceptual universes.

Details: A basic interior sketch, it forms the last part of three exercise-sketches stemming from the book Territory, Authority,Rights of my reading list.

Materials: mechanical pencil, 6B graphite stick, and Canson sketchpad paper.

Cynicide: (Boy, it's a mess!) Due to being a simplistic exercise, I haven't much to say to the composition itself, aside from it's set of flaws which have served to illuminate a fair range of possible improvements. Drawing of internal architecture and study of stone masonry is among them, including the rendering of stained-glass.
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Comments: 46

Louis-the-Hedgehog [2012-10-08 22:20:21 +0000 UTC]

Again, I wish more of Sonic was like this.

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LucrataNexarii In reply to Louis-the-Hedgehog [2012-10-09 21:54:19 +0000 UTC]

Thank you.

It is a mere concept, Louis - and, I'd hoped in time, one among many. While I've let the idea rest for a time, it's ideas remain. I haven't set them to the page in a long while, but looking back at my work does remind me of the good qualities to be found in rendering their details.

One day when I return to it, I hope it will be with an equal richness which others might enjoy.

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Koekje [2010-10-13 17:11:02 +0000 UTC]

Oh wow, this is great stuff. I love concept art and you manage to put a whole lot of detail in something as 'sketchy' as this, I'm impressed. I'm not good at drawing rooms/architecture and scenes at all. All your other drawings are great as well; there's just something about them that I enjoy I think it's because even though you manage to make things look simple it'll never be boring to look at, you have that skill to make anything look interesting. Keep up the good work.

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LucrataNexarii In reply to Koekje [2010-10-17 18:01:28 +0000 UTC]

Greetings, Koekje.

I believe I can share your regard of not being entirely skilled at depicting architecture or rooms, especially on a scale like this where perspective is involved with large, curved structures and the proper effects thereof.

Thank you for your thoughts. Mostly my sketches are there to depict a situation which appears interesting, but in this case it was an attempt more to record (with some semblance of accuracy) the amount of detail and symbolism, as well as practicality, which would go into a formal chamber such as this. One widely used, including being the center of much arbitration over private and public matters, it would have to be reflective of the society which it governs and the common traits of the people associated with it. In a society saturated with many races, and a heavy leaning towards the arts and integration, it makes me wonder just what such spaces would appear like.

Thanks again, Koekje.

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Chris000 [2010-08-21 05:51:10 +0000 UTC]

I love how you gave a larger scope of things, expanding a universe and displaying it for us!

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LucrataNexarii In reply to Chris000 [2010-08-21 18:56:12 +0000 UTC]

Thanks again, Chris000.

My work on this project does continue, albeit slowly. I find that it makes for fascinating considerations, and as a whole it brings as welcome richness to that universe, in essence. There is so much which seems unaddressed, so perhaps in time my meager works will serve to illuminate some of those ideas or potentials.

Thank you for the compliment. It makes me glad to see that there are those who appreciate that aspect, rather than the general ideas of the fandom at large. (Not that I mean to sound condescending towards them, it's simply that most material does not take this direction.)

Take care, Chris.

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Chris000 In reply to LucrataNexarii [2010-08-21 19:57:04 +0000 UTC]

I'll watching you, man. You've caught my attention!

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LucrataNexarii In reply to Chris000 [2010-08-22 17:38:29 +0000 UTC]

I see, and I am honored for that notice; although works of this sort tend to be slow to appear (aye, if only I'd more time and endurance in a day) hopefully they will continue to be as curious in their illumination of ideas.

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Chris000 In reply to LucrataNexarii [2010-08-22 17:59:18 +0000 UTC]

Take your time. I am a man of patience. You can't rush art.

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VincentiusMatthew [2009-12-31 03:02:12 +0000 UTC]

so awesome = D

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LucrataNexarii In reply to VincentiusMatthew [2009-12-31 06:25:10 +0000 UTC]

Thank you, Matthew.

It surprised me how people react to this image. All I see is a mess. However, it was a mess made with a purpose, and remains the only conceptual indoor sketch so far. I hope to make more in the future, as the need arises.

Thanks again, Matthew. It's good to see your comments here. They are most welcome.

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VincentiusMatthew In reply to LucrataNexarii [2010-01-02 10:45:03 +0000 UTC]

they're so good ! and so detailed ! x x
you must be an excellent concept artist !!!

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LucrataNexarii In reply to VincentiusMatthew [2010-01-03 00:27:15 +0000 UTC]

Mayhap. I only do what I can with the material and extent of the idea at hand.

Although I would prefer that the project move along at a faster pace, I am left to accomplish what I will with the time I have available.

... The fact that others enjoy it is fair enough repayment for the effort. Thanks again, Matthew.

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VincentiusMatthew In reply to LucrataNexarii [2010-01-03 01:41:19 +0000 UTC]

^^ err, i don't really get it.. hahahah xD but okay ! xD you're welcome, Lucrata

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Crystal-Rosewing [2009-11-29 06:51:05 +0000 UTC]

I could find so many ways to describe this, yet it should best be put simply...

This is absolutely gorgeous!

I love the sheer amount of detail used here, it's truly breathtaking to be able to create such a piece of truly amazing art I have to say I'm a little envious of your considerably superior skills. But still I'm sure you get this often, but I bow before your truly superior skills.

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LucrataNexarii In reply to Crystal-Rosewing [2009-11-29 09:53:36 +0000 UTC]

Hmm? Greetings, CrystalShadow.

It is one matter to honor another for their ways or accomplishments, but it is another to react to them. I cannot say that I was ever one to accept praise, merely honor it's presence. In it being given, there is both the factor of respect, but also of another person benefitting from newfound spirit in looking at something inspiring, and resultantly dreaming for themselves. It is the latter I hope you possess in equal reflection to the choices and comment you have made.

So, the work is the work, and the image will be as it may. To be honest, it surprises me that people Favorite this 'mess' at all. I consider all of my sketches that way, earnestly - perhaps even paradoxically. There is not a work that I have done yet which satisfies me; they are simply experimental things, exercises, though of an extended sort. Meant to follow in the wake of books, they are posted/submitted regardless of their quality - that is my given curse and effort. Perhaps it is a good thing, else everything would end up in the Scrap pile.

Now then, in my efforts all I can do is hope foremost that I have enough time to see to this. Second, I can only watch myself develop and exeriment with my media. Traditional media at this point, yes, but digital will follow in time. We will see what occurs... It is the comments which I always value. They have their place in directing me as to what others enjoy and seek.

And so it is with you. If you marvel, then your dreams are what I see as good. If you are inspired, then what you create may become something I may one day look on with equal respect.

Thank you, CrystalShadow. Do take care of yourself.

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Fieruta [2009-10-01 19:36:16 +0000 UTC]

First of all, I must confess that I know next to nothing about the story, and I cannot tell which elements are entirely/mostly your own, never having actually played any of those games...

I simply love the overall effect of the picture - it shows how much skill, patience and planning have been put into it.

The architecture looks stunning, even for a "simplistic exercise", as you put it, although to be honest, it doesn't look like one to me! I admire your way of handling perspective, especially concerning the seats and the windows.

It sort of reminds me of the amphitheaters from uni, although we didn't have such a beautifully designed podium! I'm really fond of those ramps, and the structure of the podium itself.

I also like the way the two characters provide a sense of distance and size.

On the whole, the impression that this picture gives, to me at least, is that of a balanced, well organized and detailed depiction.

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LucrataNexarii In reply to Fieruta [2009-10-02 07:21:57 +0000 UTC]

Greetings, Fieruta!

The story, in this case, is largely irrelevant. The bulk of my project is not concerned with much of the canonical material.

The picture did take a reasonable amount of planning; as it stands, it is still largely in it's conceptual stages, but I am somewhat satisfied with the results pictured here. My hope was for the space to be just as functional as a sort of lecture hall as effectively as it would be able to serve a judicial function as well. The domed perspective and the curving seating areas presented quite a trouble, overall.

Thank you for enlightening me as to your reasoning. It's very much appreciated, Fieruta! As I have not had much firsthand expreience with fascinating architecture, I can only hope that my fictional creations serve as resonable examples of believable spaces.

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Vhaanzeit [2009-09-21 21:26:08 +0000 UTC]

Perhaps you should try doing video game concept art, it seems like the sort of thing you would be perfect for. Your style would be very well suited for shooter and fighters.

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LucrataNexarii In reply to Vhaanzeit [2009-09-22 08:25:11 +0000 UTC]

Perhaps so, Vhaanzeit. It was an ambition which had crossed my mind a time ago, and has not since left. It would be a viable possibility, had I access to such areas of education, but at the time my current situation does not allow for that.... It does not keep one from aspiring, though.

As for the development of the work at large, I view my sketching, both in techniques and concept, as progressively sound, but technically underdeveloped and immature, in that sense. There is still much to be done.

Thank you for the comment, Vhaanzeit.

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Vhaanzeit In reply to LucrataNexarii [2009-09-25 22:40:32 +0000 UTC]

I would, however, love to see you do some of your own concept art for some game like Gears of War 2, Tekken 6, Street Fighter IV or something along those lines !

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LucrataNexarii In reply to Vhaanzeit [2009-09-26 05:33:18 +0000 UTC]

Ah, the enthusiasm is appreciated, Vhaanzeit, but as matters stand, one would have to wait a sorely long time to see any such results.

However, time will tell all things, and for now I will let such ideas rest as they are. It is good to have had you suggest them; thank you.

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Vhaanzeit In reply to LucrataNexarii [2009-09-27 11:38:06 +0000 UTC]

! BTW do you believe in a "god" or "deity" as such: or perhaps an "after life". Due to your high intelligence I'm guessing you probably don't believe, however, correct me if I'm wrong.

P.S. I've noticed that very smart people very often are not religious.

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LucrataNexarii In reply to Vhaanzeit [2009-09-27 18:56:32 +0000 UTC]

I cannot claim that I believe in an afterlife, per sé, but I do have a fascination with the modes of consciousness, and the layers of subtlety which comprise the elements of mind and adaptive reaction.

I have no active religion, but I consider myself somewhat spiritual and holistic. I respect the differing ways of other religions as best I can, and I often enjoy listening to the substance of other religions, as it is a fascinating topic both in abstract, and as a social activity. It is a part of the differences in the world, and among cultures and societies, and it clearly enriches one's experience of others' ways as a whole.

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Vhaanzeit In reply to LucrataNexarii [2009-09-27 20:50:36 +0000 UTC]

So you're open to suggestion and those sorts of things to do with religion? Well either way I definately believe in an after life as I've heard and seen enough proof of it, but additionally I had faith before I had got to see and hear proper evidence. I believe it's the faith that counts and it shouldn't be down just to evidence, however, evidence always helps the issue of religion and spiritualism. I'm not going to attempt to convert you but, I'll happily share thoughts with you on the matter !

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LucrataNexarii In reply to Vhaanzeit [2009-09-28 08:10:03 +0000 UTC]

Heh. One is not to say that there is somehow a tangible divide between faith, reason, evidence, and belief. Surely everyone must stand at some junction of any or all of those elements of knowing the world, and I would be delighted to listen to any such stories you would have to elaborate on here, Vhaanzeit.

Please do explain?

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Vhaanzeit In reply to LucrataNexarii [2009-09-28 14:09:05 +0000 UTC]

Well not personal stories except one, I don't particularly want to mention it but it wasn't to do with me, however, I always look at documentaries that have professional people with professional equipment and attempt to read spirits in areas of high paranormal activity. They're interesting but some of the shows are "hammed" up but some are genuine.

I shall tell you one freaky story I heard though. I can't remember where I heard the story but I definitely remember it. There were these satanists that were doing some kind of ritual, but a lot of them get incredibly scared and started to hear noises and things started to move, however, one person remained in the room the whole night and later on his friends came to check on him and they found him stone, cold dead in the corner of the room. There was no evidence of drugs are weapons used to kill the person nor was there any sort of scars or signs of trauma in the dead person.

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LucrataNexarii In reply to Vhaanzeit [2009-09-29 06:38:27 +0000 UTC]

As complex as human life is, it is also equally frail and internally complex; that factor is multiplied countless times when applied interpersonally, and the steps in complexity run rampant after that categorization. I am never sure how to judge such stories, but as they stand, they have many sides which could be examined or viewed, discussed, and subjected to various tracks of conjecture.

You seem to have an enthusiasm for such notions. Can you explain further as to any matter of your choice? I am eager to hear.

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Vhaanzeit In reply to LucrataNexarii [2009-10-01 20:33:55 +0000 UTC]

Life is complicated, the shear aspect of braking it down properly and analyzing each part of a life is very difficult and perplexing "thing" to comprehend.

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LucrataNexarii In reply to Vhaanzeit [2009-10-02 05:28:12 +0000 UTC]

I believe that would strongly depend on one's current perspective, and the extent to which they can support meaningful translations and abstracts - but still, the fashions in which such diverse content can be balanced and observed is often fascinating... Hence the merit of the world's vast array of philosophies and views of life.

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Vhaanzeit In reply to LucrataNexarii [2009-10-02 18:51:25 +0000 UTC]

Agreed!

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Biotype [2009-09-19 03:31:57 +0000 UTC]

Not even eating up all off my own time drawing, can compare to this!

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LucrataNexarii In reply to Biotype [2009-09-19 05:41:33 +0000 UTC]

Thank you very much, Biotype.

I am glad for the regard which others hold of my work here; I'm surprised at how people react to it.

At the least, it notifies me that my interior designs are not entirely lacking. Although my understanding of such design is limited, it is good to know that even the minor initial efforts are acknowledgeable.

Thanks again, Biotype. I admit that I still find it surprising that others like this drawing that much.

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Biotype In reply to LucrataNexarii [2009-09-19 16:39:38 +0000 UTC]

Anytime.

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MaRaMa-Artz [2009-09-16 19:21:42 +0000 UTC]

This is AMAZING! It's like concept art for a video game or movie. So much detail, so much thought put into it (and I do know how much thought)
You don't need anything else, this is enough for you to imagine the place for real. It is truly amazing. I envy your skills with architecture and how you put your visions into images to clearly and realistic.

👍: 0 ⏩: 1

LucrataNexarii In reply to MaRaMa-Artz [2009-09-17 05:58:08 +0000 UTC]

I am grateful for what you say, Marama, but it clearly stands that I have plenty of reasearch and development to implement into this project of mine. In the end, it is a simple dualism: find what of the imagined world is not consistent, and through one's studies, one finds what best expands their views in directions they would not have considered. I don't wish to make a believable world, I simply wish for a world which is displayed as being consistent.

So, we will see where that goes in time. For now, I'd actually forgotten a whole section relating to the audience seating:

The backings behind the seats, from bottom to top, actually display the 'tiers' of the everyday world in the Acorn Kingdom. At the base is a representation of vegetation, or forest (the 'mural' extends around the room, later becoming grassland, and desert, then returning back to forest), the second level is abstracted mountains, foothills, and badlands. The third level contains clouds, and the uppermost level displays shiny blackness, and glittering beads: the night sky.

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xHollehhh [2009-09-16 09:28:16 +0000 UTC]

I love the amount of detail you put into this, wonderful sketch. ^__^

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LucrataNexarii In reply to xHollehhh [2009-09-16 09:35:54 +0000 UTC]

I am grateful for your comment, xHollehhh.

The detail was frustrating to a degree, but moreso in the fact that mechanical pencil is rather limited and somewhat unforgiving in it's nature.... I have plenty of technical skill to develop over time, but for now I am reasonably content with the sketch overall. It is functional, at least - yet there are tremendous amounts left to be learned. (I never expect to stop. )

Although there are clear flaws in the work, the lack of time has left this sketch as it is. I am glad for any feedback I get relating to it.

Certainly I thank you for your kind comment! Take care.

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xHollehhh In reply to LucrataNexarii [2009-09-16 09:42:28 +0000 UTC]

Even so, a sketch isn't meant to be flawless. ^__^ I think you did a great job incorporating detail and giving a viewers an insight as to what you were intending. :] And I know what you mean about mechanical pencils and their limitations, but in that sense this makes your sketch even better since you did so much with it regardless. :] I'm sure you'll get better too, although you seem to be great as it is in my opinion. XD I personally never could have the patience for such drawings. >_<

but, you're very welcome. ^__^

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LucrataNexarii In reply to xHollehhh [2009-09-16 10:00:32 +0000 UTC]

Heh, I see. Yes, one must work within their limits, but even then, I've seen basic sketches of such developed aesthetics here on DA; I have a vast and reflective sea of artistic, creative envy.

Patience is my only virtue in this, but through instilling as much intended detail as possible into just these basic concepts, I only hope that others will draw their own inspiration from the material (I understand the Sonic community is quite diverse, hesitant though I am to even dip so much as a toe in those waters, the introvert that I am ). The nature of the concept as a whole is rather obscure, but in it's foundations (SATam, and scholarly reading) there is plenty of amusement and potential - thus, it's a worthy vista which to enrich with ideas and art ... So far as life, time, and Murphy's and Sturgeon's Law will allow, of course.

Thanks again, xHollehhh!

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xHollehhh In reply to LucrataNexarii [2009-09-16 19:40:03 +0000 UTC]

I see what you mean, but I really think you're quite talented, so reaching your desired skill level shouldn't be too high of a hurdle now. :] But it's nice to see an artist who doesn't let their skill go to their ego. XD And although there are plenty of people on DA with these talents, yours are still very easily recognizable.

I wish you the best with your progress, though, of course. ^__^ I'm sure you'll get far. :]

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xHollehhh In reply to LucrataNexarii [2009-09-16 19:38:14 +0000 UTC]

I see what you mean, but I really think you're quite talented, so reaching your desired skill level shouldn't be too high of a hurdle now. :] But it's nice to see an artist who doesn't let their skill go to their ego. XD And although there are plenty of people on DA with these talents, yours are still very easily recognizable.

I wish you the best with your progress, though, of course. ^__^ I'm sure you'll get far. :]

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LucrataNexarii In reply to xHollehhh [2009-09-17 05:21:51 +0000 UTC]

I see, xHollehhh. You have my humble thanks for your messages of faith.

For the time, I have a long list of reading to see to; with each title, at least one sketch... So at this point, 60 sketches. That is plenty of time to expand one's views, technical skills, and organization. This project of mine doubles as a world-study... For each detail in the project, I have a desire to learn of all of the obscure things I would have otherwise not considered. It's quite difficult to write and draw relative to a character who is a malevolent, fascinating, genius.

Again, my thanks. Best of luck, and good health, to you equally.

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xHollehhh In reply to LucrataNexarii [2009-09-17 05:31:17 +0000 UTC]

It's good you've found a way to motivate yourself into progressing. Not only will you get better, but your portfolio will be enormous. :]

You're very welcome. ^__^ and of course, likewise to you. :] I'm going to watch you, I want to see more of your sketches. :]

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LucrataNexarii In reply to xHollehhh [2009-09-17 05:43:44 +0000 UTC]

Heh, I see. Thank you very much.

The reading list is very long... Expect updates from time to time in my Journal. Updated reading lists can also be found there. (I assume there will be much amusement to be had, over time.)

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xHollehhh In reply to LucrataNexarii [2009-09-17 05:50:11 +0000 UTC]

You're very welcome. ^__^

ahhh, I wish you luck with that, hahaha. x] I'll check out your updates too. ^__^

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