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LWNorman — Chinese-esque Lantern Asset

Published: 2014-05-21 22:31:25 +0000 UTC; Views: 1894; Favourites: 23; Downloads: 0
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Description Finally got around to baking this model. It's not a mesh I would use in any sort of game, as it's missing geo, but now I understand the workflow a lot more. (Also didn't have back face culling turned off...)

Zbrush for sculpting and retopo.
Maya for a little editing.
3D Coat to unwrap.
xNormal to bake.
Photoshop to create/tweak the alphas.
Marmoset Toolbag 2 for the render.

I doubt I'll texture this, so this is as good as it'd gonna get. NEXT.
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Comments: 3

Nik-2213 [2023-04-14 18:10:21 +0000 UTC]

👍: 0 ⏩: 0

Muffinary [2014-05-22 17:17:05 +0000 UTC]

Nice work, it's very fragile looking and symmetrical, shame about the back face culling

👍: 0 ⏩: 1

LWNorman In reply to Muffinary [2014-05-23 19:36:25 +0000 UTC]

It is a shame indeedy, I have a new version of Marmoset now so it should be sorted for next time hehe. Thanks.

👍: 0 ⏩: 0