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lyc — siebenfach

Published: 2009-10-03 11:44:04 +0000 UTC; Views: 23300; Favourites: 56; Downloads: 0
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Description rendered with my toy rendering system, allura.

updated with a 3840x2400 resolution image.

no postprocessing, except for the title.
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Comments: 66

lyc In reply to ??? [2009-12-11 00:17:38 +0000 UTC]

thanks, and i agree: different lighting (and diffuse material) would have worked better.

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kram1032 In reply to lyc [2009-12-13 17:25:12 +0000 UTC]

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Yuline [2009-12-07 00:57:38 +0000 UTC]

I appreciate a lot your work and all that you do in the 3D fractal rendering

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lyc In reply to Yuline [2009-12-07 23:08:37 +0000 UTC]

hehehe thanks, though i really just mess around on my own... for now hopefully someday i can do more for others in this respect.

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Nickmeister [2009-11-23 15:01:21 +0000 UTC]

its huge! fantastic.

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lyc In reply to Nickmeister [2009-11-25 02:25:15 +0000 UTC]

appreciated! i've worked on this since, and will have it rendering nearly realtime soon thanks to the help of others and gpu supercomputing

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Nickmeister In reply to lyc [2009-11-30 20:00:19 +0000 UTC]

brutal!

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m-r-p [2009-11-18 11:55:23 +0000 UTC]

Looks incredible, so crisp and shiny! Nice render, i like the depth of field effect a lot!

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lyc In reply to m-r-p [2009-11-18 23:28:51 +0000 UTC]

thanks man i think i may have gone a bit overboard on the high-detail fx here, if you look at today's daily deviation of the same object you'll see what i mean.

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Mobilelectro [2009-11-06 19:01:30 +0000 UTC]

That is some very fine render work your doing

I am still interested in hearing your idea for a faster apophysis rendering

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lyc In reply to Mobilelectro [2009-11-16 09:19:32 +0000 UTC]

thanks btw i don't aim to accelerate apophysis, but replace it...

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Mobilelectro In reply to lyc [2009-11-17 22:36:10 +0000 UTC]

That would be great if importing flame files were possible. Otherwize all previous work is unuseable. Also having a way to use plugin variations really helped apophysis grow faster. Anyway I look forward to seeing what you come up!

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lyc In reply to Mobilelectro [2009-11-18 00:57:14 +0000 UTC]

importing flames is possible, but right now i only support linear "variations". once the data is imported, however, many new possibilities are opened (not just ultrafast rendering).

sooo, from you i need to know which variations and features to support - a flame file (i'll sign whatever NDA you like ) to test compatibility and we're away i need someone to champion this thing if i'm gonna carry on with it, right now it looks like 3d rendering will swallow me completely since i have no impetus to develop further develop this without being a user myself.

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Mobilelectro In reply to lyc [2009-11-23 17:40:13 +0000 UTC]

I use just about every feature and most of the variations in apo.

The only one I do not use anymore is the mutation feature.

I am away for a few weeks so when I get home I will follow up on this more

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sequential [2009-10-11 05:45:15 +0000 UTC]

This is quite amazing and almost looks analogue/organic. Love it.

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lyc In reply to sequential [2009-10-11 19:59:33 +0000 UTC]

thanks

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greyfin [2009-10-10 22:41:20 +0000 UTC]

i like the rough, distorted style.

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lyc In reply to greyfin [2009-10-11 20:00:13 +0000 UTC]

thank you

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ManuelGrad [2009-10-10 10:01:21 +0000 UTC]

rendertime for the 3840x2400 one?

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lyc In reply to ManuelGrad [2009-10-10 13:11:34 +0000 UTC]

umm, something like 5 days nonstop on an i7

it's using an extremely high precision surface representation, and full double precision for the fractal iteration and rendering computations. it could all be a whole lot faster, but then i just turn up the quality settings again...

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nnq2603 In reply to lyc [2009-10-21 03:28:40 +0000 UTC]

, long time indeed. Ah, what's these 'center' area of this structure? (I mean the part of surface that seem reflect white & blue color quite much)... Level of details is pretty high as your usual render

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B0073D [2009-10-10 04:03:15 +0000 UTC]

Veeeeery nice. ! How long did Allura take to cook this one?

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lyc In reply to B0073D [2009-10-10 13:11:58 +0000 UTC]

something like 5 days of continuous rendering

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B0073D In reply to lyc [2009-10-14 05:28:54 +0000 UTC]

Jesus. lol. Anything usable from an artists point of view? I know its your nice little tech toy and all XD. Looking very good.

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Kangaree [2009-10-10 03:21:42 +0000 UTC]

Oh lordy

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CHRiTTeR [2009-10-10 01:18:31 +0000 UTC]

crazy

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Platinus [2009-10-10 00:50:40 +0000 UTC]

that's a pretty awesome "toy" you've got

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lyc In reply to Platinus [2009-10-10 13:12:21 +0000 UTC]

fun little thing to play with

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timothy-vincent [2009-10-08 11:58:03 +0000 UTC]

Epic. where did you find that program?

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lyc In reply to timothy-vincent [2009-10-08 19:29:39 +0000 UTC]

lulz, i write all my programs

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timothy-vincent In reply to lyc [2009-10-11 04:27:28 +0000 UTC]

Can I get a copy of that program?

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lyc In reply to timothy-vincent [2009-10-11 20:04:35 +0000 UTC]

it's just an exe that renders the scene it's been set up for by the program code, there's no user interface or anything in time i really want to release some usable fractal software, but the rendering engine that does my 3d stuff is probably too complex - it would require a ton of work to produce a 3dsmax-like interface, at which stage i'd be working on a program like xenodream [link]

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Kaeltyk [2009-10-07 18:52:15 +0000 UTC]

This make me think of some Julian 3D, with the texture it's really incredible.

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lyc In reply to Kaeltyk [2009-10-07 22:01:53 +0000 UTC]

they are actually related, both use the power function which creates the "wobbly edges".

about the texture, well, there's no texturing at all in this scene?

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Kaeltyk In reply to lyc [2009-10-08 19:43:54 +0000 UTC]

Well, by texture I meant the 'surface' of the fractal, sorry for my english. In french 'texture' is also used for the feeling we could have when touching something... I don't know the english word(s) for this... relief ? surface ? crevices ? a mix of all this and more... .
In this fractal there are some very polished surfaces, rough ones...

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lyc In reply to Kaeltyk [2009-10-08 19:47:34 +0000 UTC]

ah yup you're right, but since i know you're a 3d coder i thought you meant the "usual" definition we use

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silverb [2009-10-05 16:15:32 +0000 UTC]

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lyc In reply to silverb [2009-10-05 23:14:12 +0000 UTC]

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CrazyFoxMoon [2009-10-05 04:21:44 +0000 UTC]

Oh wow... so incredible!

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lyc In reply to CrazyFoxMoon [2009-10-05 23:13:49 +0000 UTC]

thanks, finally something new eh?

i'm planning to release it at 4x the resolution sometime tomorrow hopefully.

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CrazyFoxMoon In reply to lyc [2009-10-07 03:41:36 +0000 UTC]

You're welcome. And by the way, you're more productive in the creativity department than me! I'm suffering from one of the longest mental blocks evarrrr!

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feckt [2009-10-04 15:40:59 +0000 UTC]

wow dude! intense, looks like tight knot work or an aged rope.

Very interested!

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lyc In reply to feckt [2009-10-05 23:12:40 +0000 UTC]

thanks, it's a type of 3d mandelbrot set

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ManuelGrad [2009-10-04 12:05:12 +0000 UTC]

wow - the fractal surface - and also the reflections from the sky - simply beautiful.

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lyc In reply to ManuelGrad [2009-10-04 14:06:20 +0000 UTC]

thanks, much appreciated

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zweeZwyy [2009-10-04 00:39:48 +0000 UTC]


Epic crepuscular impact crater - was it done in Apo..or...?

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lyc In reply to zweeZwyy [2009-10-04 14:05:43 +0000 UTC]

glad you like it, it's made with my renderer "allura".

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MakinMagic [2009-10-03 18:15:04 +0000 UTC]

Awesome render !

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lyc In reply to MakinMagic [2009-10-04 14:04:16 +0000 UTC]

thanks david

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Kangaree [2009-10-03 15:54:28 +0000 UTC]

Oh man, that bit in the near-centre that looks "pulled taut" is wonderful. And it all has a very ferro-fluidous feel about it.

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