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MatejMo — Cpt-wip2

Published: 2012-07-14 15:18:31 +0000 UTC; Views: 2920; Favourites: 35; Downloads: 0
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Description Wip2 of my Captain of the Guard project.

I've been playing with body armor looks and these are just some fast & ugly sculpts, serving as "sketches". I'll probably go toward the design on the right, just a lot more detailed.

Blender -- GIMP -- Octane

(ps. materials are makeshift)
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Comments: 23

Gorion103 [2012-08-05 17:56:46 +0000 UTC]

Its impossible in these to bend enought to touch the ground :f
I dont now how its callend in english but look:
[link]
[link]
[link]

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MatejMo In reply to Gorion103 [2012-08-05 18:15:57 +0000 UTC]

Yes, these designs are just some sketches of general shape. I discarded them all and did a more realistic design (will post in a few days).

Thanks for the feedback!

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Dinomight10LM [2012-07-16 04:04:40 +0000 UTC]

Awesome body armor

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kokolores123 [2012-07-15 11:24:27 +0000 UTC]

Very cool looking wips

The plate look is pretty much perfect.
The chain mail could use a bit displacement in the final, it looks too flat on the edges in my opinion.

I'm sure your final will look ultra sexy anyway.

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MatejMo In reply to kokolores123 [2012-07-15 17:44:33 +0000 UTC]

Everything here is just a fast mockup (the contest organizer wants to see WIPs), the end result will be much improved.

Thanks!

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kokolores123 In reply to MatejMo [2012-07-15 18:17:36 +0000 UTC]

Yeah totally understand, stuff with WIPs : D

Are you going to make the chain mail with real geo or displacements and bumps?

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MatejMo In reply to kokolores123 [2012-07-15 19:08:15 +0000 UTC]

Currently its normal + alpha mapped. I hope to avoid real geometry, except maybe at the borders of the shirt, but it will be a mess to manage a cloth-like setup with real 3D chain links...

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Curwintech [2012-07-15 06:05:27 +0000 UTC]

Great work!

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MatejMo In reply to Curwintech [2012-07-15 06:43:02 +0000 UTC]

Thanks!

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Beowulf71 [2012-07-14 16:36:08 +0000 UTC]

How did you made the chainmail?

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MatejMo In reply to Beowulf71 [2012-07-14 17:54:39 +0000 UTC]

The chainmail is first modeled and then baked into a texture. I might do a tutorial about it when this contest is finished...

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Beowulf71 In reply to MatejMo [2012-07-14 19:48:10 +0000 UTC]

That would be awesome.

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Ukyuu [2012-07-14 16:21:16 +0000 UTC]

[link] is one good example of armors used in medieval times if you seek for a ref.

More into your 3D sketch : the shoulders actually won't do. if you give a sword slash in these shoulders you end up sectioning the arm easily. they are like a gutter for a sword and will give a neat angle of attack. Study a bit the photo I put just upside, and you will see that the shoulders are intricately neat and tied solidly so they will offer resistance from any angle. Actually, even if the chain mail stop the hit, the shoulder will be either broken or dislocated for the least.

Same goes for how it is decorated, if you look at many armors of that time, the decorations are either in relief (but going outside) or added as a separate piece of metal that is then welded on the armor. That is because if the metal composing the armor is bent like yours is, upon receiving a shock from a sword, it will actually make a soft spot that will break instead of opposing resistance. Here again, the chain mail may block the hit, but most likely will be damaged by the plate armor that is upside it.

These bit of realism aside, the models in themselves are quite great, and I like how this time the metal feels more worn out. It is a great modeling job (I will say that I am not good at 3D and base my comments on the physical realities that a real armor would need to obey to ^^", and upon what I've seen as 3D jobs for general games, which are often less detailed and least pleasant than yours.)

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MatejMo In reply to Ukyuu [2012-07-14 17:53:24 +0000 UTC]

The armor in your link is really a great example of protection. Though I must stress that these are just "sketches", and I really didn't think a lot about protection, more about general look. Anyway, your point is valid.

Here are the two examples that I have been looking at: [link] , [link]

I must point out that I will not go full plate with this model. The main reason is that I want more diversity with materials and I really like the look of chain mail (in reality and in my render ). So I'll sacrifice protection (& a bit of realism) for the sake of diversity / cool looks.

I must also consider that this contest is about a fantasy character. While I plan to go the realistic approach to armor looks, I don't want to exaggerate with it and thus possibly fail to deliver the result the organizer is wanting.

But don't get me wrong, I appreciate your comments 120%!! You obviously know a lot about the subject and if you have the time and will, please don't hold back, just write whatever is on your mind

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Ukyuu In reply to MatejMo [2012-07-14 19:13:55 +0000 UTC]

If you're in a fantasy world, then you might consider incorporating the shoulder straight to the armor, which is a very valid option (even historically) and only add over-shoulders which would serve as a cover. I looked into the books I had and found a chain mail knight armor of the ancient times. Most unfortunately my scanner died so I can't show it to you, but you might want to look at the chain mail that is handed to frodon (or whatever the hero is called again) in Lord of the Rings for the way it should hang down and react as the film show many moves of this texture.

I would tend to remove the arcs you did over the shoulder for something sterner, more majestic like jewelry or golden lines on the armor, but that is only my personal tastes as I tend to think that true swordsmen prove their skills through battle and postures more than through the armor. The least mobility they have, the more it signify they can't do much, and any bit of extra heights is a move they can't perform. It was like that in ancient times too, most knights were just charging tanks and didn't had to display too much more than lateral moves on the battlefield. Your chain mail suggest mobility, means that he will rely also on speed of execution and therefore to the least hurdle possible.

Your knight needs at least his armory somewhere, that tell who he fights for, formerly it was on the cloak. You might want to add a bit of the romanticism attached to knighthood by adding a lady's favor. It was very often worn in wartime in the past, same for simple jousting. A women scarf, handkerchief attached visibly for most case, if magic exist in the world you're aiming for a runic version of either of the two could do.

According the rules of the world he's intended to be, more metals than the regular ones might be at disposal, you should consider their properties, they can if applicable, do good juncture if they are, for example flexible. ^^

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MatejMo In reply to Ukyuu [2012-07-14 19:59:10 +0000 UTC]

The fine details, like ornaments etc. are done at the end, when you have all the mesh modeled and unwrapped. Such details you usually do through texture painting (or sculpting) and you can't (or is not feasible) do texture painting until the whole mesh is unwrapped and fixed. The end result wont be such a plain thing, but a lot more ornate.

I plan to do a cloak too and put some heraldic symbols engraved on the chest (or on the shield, if I'll decide for shield). The lady's favor is a great idea and something that will spice up the equipment!

As materials go, I plan to use rugged steel with gold ornaments, chainmail, leather and heavy fabric for the cloak (+ wood if I'll do the shield). I don't think I'll include any magical materials or properties.

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Ukyuu In reply to MatejMo [2012-07-15 06:38:41 +0000 UTC]

After a slight research, instead of the traditional scarf or handkerchief, it seems that in rare occasions it could be also a bracelet worn over the armor, or an amulet, also worn over the armor; but it was rarer and indicated a "rather more intimate relationship" with the knight that the favor was given to.

For the cloak, you might want to know that they were in wool, wrapped (if the knight was rich enough) in either taffeta or (for even richer knights) velour. The heraldic were sewn in the middle of the back, in silk.


Don't know if these details will help, I hope so ^^.

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MatejMo In reply to Ukyuu [2012-07-15 17:41:49 +0000 UTC]

Thanks again for this input. If nothing else, these are interesting things to know.

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Ukyuu In reply to MatejMo [2012-07-15 18:23:31 +0000 UTC]

My pleasure. I'll scrounge up things on my books when I see your other pieces, in case it can be helpful in some way ^^/

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MatejMo In reply to Ukyuu [2012-07-15 19:03:10 +0000 UTC]

Yes, please.

Will probably post some progress tomorrow..

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Ukyuu In reply to MatejMo [2012-07-16 09:26:14 +0000 UTC]

I'll look forward to it

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imKONNR [2012-07-14 16:08:05 +0000 UTC]

Liking the look of this project looking, keep up the good work.

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MatejMo In reply to imKONNR [2012-07-14 17:54:51 +0000 UTC]

Thanks!

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