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MatejMo — Cpt-wip1

Published: 2012-07-13 07:44:46 +0000 UTC; Views: 13037; Favourites: 166; Downloads: 0
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Description Current character model project WIP. I'm designing a somewhat realistic plate knight armor piece by piece. First wip - gauntlets.

I'll be doing a high-poly model with realistic texturing & materials first, then a retopo for the game version.

Blender -- GIMP -- Octane

c&c welcomed!

EDIT:
The materials in this shot are not definitive yet and there are still some modeling & texture mapping issues.
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Comments: 49

demosthenes1blackops [2012-08-14 03:05:48 +0000 UTC]

those are nicely designed and modeled

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MatejMo In reply to demosthenes1blackops [2012-08-14 05:53:08 +0000 UTC]

Thank you!

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Ludo38 [2012-08-10 11:13:24 +0000 UTC]

This is extremely impressive...
You demonstrate the greatness of Blender as well as your personal talent. Congratulations !

A question : how many years ago have you started on Blender ? I am about to start learning it and using it for my projects and seeing such work makes me even more motivated (though I know how huge is the work behind such picture).

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MatejMo In reply to Ludo38 [2012-08-10 12:29:30 +0000 UTC]

Thank you!

I've started to learn Blender (and CG in general) almost exactly three years ago. Since I didn't have any previous experience, I had to learn practically everything in this time, from CG theory & techniques, GIMP (which I use for texture & postpro), several render engines and Blender.

If you already have previous experience with modeling tools (and techniques), then learning Blender should be quite easy & fast. Though some people that use other 3D modeling apps, say that Blender interface is difficult, I says the opposite: it's neat & fast when you learn it.

Besides that its free, one of Blender strong points is that it has a vast amount of learning resources - something you wont get (for free) with licensed tools. I suggest you give it a try without any reservations! Good luck!

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Gorion103 [2012-08-05 17:45:09 +0000 UTC]

Which century armor are you desining? Just armor or specific one?
What refs are you using?

I'm intrested because i'm wana make actual full plate armor. My old armor wasnt good enought and i sold it.

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MatejMo In reply to Gorion103 [2012-08-05 18:10:52 +0000 UTC]

Hey!

I didn't go in deep analysis of armors, but just googled for reference images. So it's not specific. I'm taking inspiration from various images for each piece, but also make things up (like the couter here: [link] ). It wont be a strictly realistic design, just mostly realistic

You are gonna make a plate armor for real?! That sounds an interesting hobby!

If you are searching for references, you'll get the best images at sites that sell armor pieces, like this one: [link]
This site has a very nice collection of photos too: [link]

Good luck!

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Gorion103 In reply to MatejMo [2012-08-05 18:47:24 +0000 UTC]

Yeap, my friend is blacksmith.

[link] (this one dont have shoulders and brestplate is from another armor)
[link] (i had similar one)


IMHO [link] there should be a belt for better stability.

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MatejMo In reply to Gorion103 [2012-08-05 19:09:54 +0000 UTC]

Thanks for the feedback, I'll consider it!

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spoon334 [2012-08-03 02:11:06 +0000 UTC]

nicely done, maybe the leather details are a bit to obvious (the folds) / love the metal details

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MatejMo In reply to spoon334 [2012-08-04 12:43:06 +0000 UTC]

Yep, still to do wrinkles normalmap fine-tunning. Thanks!

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FIYAS [2012-07-22 19:43:27 +0000 UTC]

Very well done, congrats.

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kobaltkween [2012-07-17 08:22:05 +0000 UTC]

I strongly hope that one day I can do work of this caliber with Blender.

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MatejMo In reply to kobaltkween [2012-07-21 07:56:43 +0000 UTC]

Judging from your gallery, you are on the right track, just keep Blendin'!

(though, I must again point out that this work was modeled with Blender but not rendered with it)

Thanks!

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kobaltkween In reply to MatejMo [2012-07-21 13:04:16 +0000 UTC]

Oh, thank you! And I totally understand about the renderer. Changes in renderer can vastly affect the quality of the results. That said, I'm _really_ comfortable with materials and have literally no concerns about my ability to make realistic shading and lighting with a modern renderer when I take the time. I'm pretty comfortable using Python to script materials and shading effects, as long as I can read the API. Your shading and soft reflections are absolutely great, but what I find most impressive about these gauntlets is the design, modeling, and even the use of either sculpting or displacement maps. I even like the subtle wear you added to the metal.

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MatejMo In reply to kobaltkween [2012-07-21 16:30:22 +0000 UTC]

It could be done in Cycles with similar quality (a bit less realistic, since Cycles is not a spectral renderer), but I opted for Octane, because Cycles doesn't support normalmapping yet.

It's good to know Python too, I've used it in some occasions, though I'm not an expert (because of seldom use, I already forget the API from one use to the other, lol )

Thanks again for your kind words! I plan to do better with the materials in the final result.

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ipiranga [2012-07-15 19:21:04 +0000 UTC]

nice work

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Kaiamar [2012-07-15 18:11:18 +0000 UTC]

Really nice work!

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MatejMo In reply to Kaiamar [2012-07-15 19:09:41 +0000 UTC]

Thank you!

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9Skulls [2012-07-15 12:32:52 +0000 UTC]

That metal looks absolutelly amazing, great job

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MatejMo In reply to 9Skulls [2012-07-15 17:36:02 +0000 UTC]

Thanks!

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Kynks [2012-07-13 22:57:52 +0000 UTC]

Amazing job!

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MatejMo In reply to Kynks [2012-07-14 07:16:10 +0000 UTC]

Thank you!

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Al-Kabeer [2012-07-13 17:57:33 +0000 UTC]

Excellent Work ..............!

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MatejMo In reply to Al-Kabeer [2012-07-13 18:04:34 +0000 UTC]

Thanks!

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ZII-P [2012-07-13 16:27:37 +0000 UTC]

Beautiful!

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MatejMo In reply to ZII-P [2012-07-13 16:38:39 +0000 UTC]

Thanks!

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Ukyuu [2012-07-13 16:04:25 +0000 UTC]

This is really awesomely done, congratulation. The metal looks very beautiful, and the copper dots turns out to be nice.

Two things troubles me through, the metal's looks like new, but you can clearly see scratches on it. If worn for battle and roughed enough to wear such marking, even just after a polishing, it would look a little darker than that (unless they are in silver?)

And the second thing is just my two cents of reality, but the metal part would cover and bend slightly more over the tip of the finger to avoid the nail to be yanked if a hit was to happen near the junction of the gloves and its metal cover.

That aside if one day you're open to commission, I'd be willing to commission you given how awesomely good you do at 3D renders!

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MatejMo In reply to Ukyuu [2012-07-13 16:33:54 +0000 UTC]

Hi & thank you for the useful feedback!

You are right about the metal. The materials are not definitive yet (should have written this in the description), they are just a temporary setup, but since I don't like the look of plain colors without texturing I mapped some bump & spec textures on it. I plan to do a more worn metal look, not so shiny.

You are right about the tips, too

I'm open for commissions. Currently I'm busy with this project, but when it's done we can talk about it. I'll contact you.

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Ukyuu In reply to MatejMo [2012-07-13 18:49:37 +0000 UTC]

It is always a pleasure to feedback people who welcome critics as well as you do.

I'll be eagerly awaiting news of you then. I have added you to my watches, if I can be useful on other things you put online then it will be a pleasure and honor to try.

I don't know if you have thought of it, but if you are doing medieval wear and need some inspiration, Cheyenne's stock has quite a few useful images about it.

For the tips, it's because I wrote a story about medieval times, and I researched about the wearing, it was one of the things I learned about the armors... that and their incredible weight that I would probably not be able to bear with even if my life depended on it lol.

Once again, glad you took it so well, and your work is really good.

Another point I remembered : if it's captain ranking, it's enough that the dots shouldn't be in copper but in gold, but that is only a detail, and if you think in your universe they should wear copper it is not my place to say otherwise ^^.

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MatejMo In reply to Ukyuu [2012-07-14 07:14:06 +0000 UTC]

Constructive critics are the best type of feedback that an artist can get, because it helps you better yourself. Sure, reading comments of appreciation and praise feels good, but in the end they don't really help you improve or look at your work from a different POV. It's so that when you finish something you think "this is just perfect", but someone else can see the thing differently in way you didn't think about - and such feedback is most useful. So, if the critic is constructive (and not just "booo you suck!" ), then there is no reason to feel bad about it.

I've gathered quite a few reference images (first thing to do when you are doing photoreal CG), but I'm always interested in more. Do you have a link to these resources?

About the armor details: I plan a bit more ornate look, but those details I'll do at the end with texture paining, when the pieces will be all modeled and the mesh unwrapped. The bolts are meant to be golden, but I guess the color corrections I did to this shot washed out them a bit too much.

Thanks again for your comments!

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Ukyuu In reply to MatejMo [2012-07-14 14:54:20 +0000 UTC]

JinxMim's stock isn't as furnished but a few objects can get your eyes : [link]

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Ukyuu In reply to MatejMo [2012-07-14 14:51:01 +0000 UTC]

For Cheyenne's stock it's here : [link]

Look around there are medieval categories but some of the other stocks can be greatly useful for giving you an idea. If I remember the name of the other artist who has a more medieval oriented stock I'll let you know !

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MatejMo In reply to Ukyuu [2012-07-14 15:22:56 +0000 UTC]

Wow, that's a huge gallery. Thanks, I appreciate your help!

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Ukyuu In reply to MatejMo [2012-07-14 16:21:35 +0000 UTC]

My pleasure really !

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yukotrancy [2012-07-13 15:01:41 +0000 UTC]

Wow!

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LinusL [2012-07-13 14:55:45 +0000 UTC]

Looks amazing

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MatejMo In reply to LinusL [2012-07-13 16:36:31 +0000 UTC]

Thanks

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Resxct [2012-07-13 10:10:06 +0000 UTC]

oh shit that looks awesome

Any tutorials or pointers as to how to get that metal effect?

and which version of blender did you use?

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MatejMo In reply to Resxct [2012-07-13 10:50:49 +0000 UTC]

I currently use Blender 2.63a for modeling

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Resxct In reply to MatejMo [2012-07-13 11:08:01 +0000 UTC]

I see :3
I thank you for replying so soon :3

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MatejMo In reply to Resxct [2012-07-13 10:49:24 +0000 UTC]

Thanks. This was not rendered in Blender but with Octane Render. The metal in Octane is pretty easy to do; map diffuse & specular, play with the glossines and of course you'll need a HDRI for nice reflections. I mean to improve the materials further (more wear & tear, etc...)

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Resxct In reply to MatejMo [2012-07-13 11:07:44 +0000 UTC]

hmm I see :3

and how would you get this materials onto a low poly?

Do you bake it on? if so how do you do this?

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MatejMo In reply to Resxct [2012-07-13 11:16:59 +0000 UTC]

Octane doesn't support texture baking, so for the lowpoly textures I'll use Blender. I'll try to reproduce a similar material setup, but of course it wont look the same. (for tutorials about lowpoly chars & texture baking in Blender, there are a lot of resources: blender cookie, youtube, blender artists forum... just Google it)

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Resxct In reply to MatejMo [2012-07-13 12:12:59 +0000 UTC]

I see :3
thank you :3

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ElizaWyatt [2012-07-13 09:38:36 +0000 UTC]

Lovely work!

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MatejMo In reply to ElizaWyatt [2012-07-13 10:46:33 +0000 UTC]

Thank you

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eSculpt [2012-07-13 08:20:33 +0000 UTC]

hey there i think you're heading in a good direction here. Liking the look of the plates.
I do however think that the folds closer to the wrist on the thumb side are flowing in the wrong direction perhaps. I think they would flow around the joint, and not along it.

Also, I would put some kind of awesome pointy tips on the fingers, but that's just what I wanna see here, not really something that needs to be done per se

Good luck, and keep up the good work

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MatejMo In reply to eSculpt [2012-07-13 08:54:17 +0000 UTC]

Thanks for the feedback & support! Noted

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eSculpt In reply to MatejMo [2012-07-13 10:15:44 +0000 UTC]

You're most welcome

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