Comments: 49
Gorion103 [2012-08-05 17:45:09 +0000 UTC]
Which century armor are you desining? Just armor or specific one?
What refs are you using?
I'm intrested because i'm wana make actual full plate armor. My old armor wasnt good enought and i sold it.
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Gorion103 In reply to MatejMo [2012-08-05 18:47:24 +0000 UTC]
Yeap, my friend is blacksmith.
[link] (this one dont have shoulders and brestplate is from another armor)
[link] (i had similar one)
IMHO [link] there should be a belt for better stability.
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MatejMo In reply to Gorion103 [2012-08-05 19:09:54 +0000 UTC]
Thanks for the feedback, I'll consider it!
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spoon334 [2012-08-03 02:11:06 +0000 UTC]
nicely done, maybe the leather details are a bit to obvious (the folds) / love the metal details
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FIYAS [2012-07-22 19:43:27 +0000 UTC]
Very well done, congrats.
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kobaltkween [2012-07-17 08:22:05 +0000 UTC]
I strongly hope that one day I can do work of this caliber with Blender.
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kobaltkween In reply to MatejMo [2012-07-21 13:04:16 +0000 UTC]
Oh, thank you! And I totally understand about the renderer. Changes in renderer can vastly affect the quality of the results. That said, I'm _really_ comfortable with materials and have literally no concerns about my ability to make realistic shading and lighting with a modern renderer when I take the time. I'm pretty comfortable using Python to script materials and shading effects, as long as I can read the API. Your shading and soft reflections are absolutely great, but what I find most impressive about these gauntlets is the design, modeling, and even the use of either sculpting or displacement maps. I even like the subtle wear you added to the metal.
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ipiranga [2012-07-15 19:21:04 +0000 UTC]
nice work
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Kaiamar [2012-07-15 18:11:18 +0000 UTC]
Really nice work!
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MatejMo In reply to Kaiamar [2012-07-15 19:09:41 +0000 UTC]
Thank you!
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MatejMo In reply to 9Skulls [2012-07-15 17:36:02 +0000 UTC]
Thanks!
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MatejMo In reply to Kynks [2012-07-14 07:16:10 +0000 UTC]
Thank you!
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Al-Kabeer [2012-07-13 17:57:33 +0000 UTC]
Excellent Work ..............!
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MatejMo In reply to ZII-P [2012-07-13 16:38:39 +0000 UTC]
Thanks!
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Ukyuu [2012-07-13 16:04:25 +0000 UTC]
This is really awesomely done, congratulation. The metal looks very beautiful, and the copper dots turns out to be nice.
Two things troubles me through, the metal's looks like new, but you can clearly see scratches on it. If worn for battle and roughed enough to wear such marking, even just after a polishing, it would look a little darker than that (unless they are in silver?)
And the second thing is just my two cents of reality, but the metal part would cover and bend slightly more over the tip of the finger to avoid the nail to be yanked if a hit was to happen near the junction of the gloves and its metal cover.
That aside if one day you're open to commission, I'd be willing to commission you given how awesomely good you do at 3D renders!
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Ukyuu In reply to MatejMo [2012-07-13 18:49:37 +0000 UTC]
It is always a pleasure to feedback people who welcome critics as well as you do.
I'll be eagerly awaiting news of you then. I have added you to my watches, if I can be useful on other things you put online then it will be a pleasure and honor to try.
I don't know if you have thought of it, but if you are doing medieval wear and need some inspiration, Cheyenne's stock has quite a few useful images about it.
For the tips, it's because I wrote a story about medieval times, and I researched about the wearing, it was one of the things I learned about the armors... that and their incredible weight that I would probably not be able to bear with even if my life depended on it lol.
Once again, glad you took it so well, and your work is really good.
Another point I remembered : if it's captain ranking, it's enough that the dots shouldn't be in copper but in gold, but that is only a detail, and if you think in your universe they should wear copper it is not my place to say otherwise ^^.
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MatejMo In reply to Ukyuu [2012-07-14 07:14:06 +0000 UTC]
Constructive critics are the best type of feedback that an artist can get, because it helps you better yourself. Sure, reading comments of appreciation and praise feels good, but in the end they don't really help you improve or look at your work from a different POV. It's so that when you finish something you think "this is just perfect", but someone else can see the thing differently in way you didn't think about - and such feedback is most useful. So, if the critic is constructive (and not just "booo you suck!" ), then there is no reason to feel bad about it.
I've gathered quite a few reference images (first thing to do when you are doing photoreal CG), but I'm always interested in more. Do you have a link to these resources?
About the armor details: I plan a bit more ornate look, but those details I'll do at the end with texture paining, when the pieces will be all modeled and the mesh unwrapped. The bolts are meant to be golden, but I guess the color corrections I did to this shot washed out them a bit too much.
Thanks again for your comments!
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Ukyuu In reply to MatejMo [2012-07-14 14:54:20 +0000 UTC]
JinxMim's stock isn't as furnished but a few objects can get your eyes : [link]
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Ukyuu In reply to MatejMo [2012-07-14 14:51:01 +0000 UTC]
For Cheyenne's stock it's here : [link]
Look around there are medieval categories but some of the other stocks can be greatly useful for giving you an idea. If I remember the name of the other artist who has a more medieval oriented stock I'll let you know !
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Ukyuu In reply to MatejMo [2012-07-14 16:21:35 +0000 UTC]
My pleasure really !
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yukotrancy [2012-07-13 15:01:41 +0000 UTC]
Wow!
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MatejMo In reply to Resxct [2012-07-13 10:50:49 +0000 UTC]
I currently use Blender 2.63a for modeling
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Resxct In reply to MatejMo [2012-07-13 11:08:01 +0000 UTC]
I see :3
I thank you for replying so soon :3
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MatejMo In reply to Resxct [2012-07-13 10:49:24 +0000 UTC]
Thanks. This was not rendered in Blender but with Octane Render. The metal in Octane is pretty easy to do; map diffuse & specular, play with the glossines and of course you'll need a HDRI for nice reflections. I mean to improve the materials further (more wear & tear, etc...)
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Resxct In reply to MatejMo [2012-07-13 11:07:44 +0000 UTC]
hmm I see :3
and how would you get this materials onto a low poly?
Do you bake it on? if so how do you do this?
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MatejMo In reply to Resxct [2012-07-13 11:16:59 +0000 UTC]
Octane doesn't support texture baking, so for the lowpoly textures I'll use Blender. I'll try to reproduce a similar material setup, but of course it wont look the same. (for tutorials about lowpoly chars & texture baking in Blender, there are a lot of resources: blender cookie, youtube, blender artists forum... just Google it)
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Resxct In reply to MatejMo [2012-07-13 12:12:59 +0000 UTC]
I see :3
thank you :3
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ElizaWyatt [2012-07-13 09:38:36 +0000 UTC]
Lovely work!
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