Comments: 34
wesker6661 [2013-06-01 07:32:42 +0000 UTC]
hmm thats diablos face
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Dragonfury0 [2011-04-19 23:49:26 +0000 UTC]
Looks like swamp thing got hold of some demon fertilizer! The braided look of the muscles is very very cool. It seems like the muscle is gripping his skeleton and trying to tear it apart. Awesome. Seems like he would have a really hard time staying hygienic with all those little crevices though. Poor guy.
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MikeJensen In reply to Dragonfury0 [2011-06-05 03:16:11 +0000 UTC]
haha XD. Thanks a ton. LOL fire cleanses everything remember???
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vetya [2011-02-24 11:08:25 +0000 UTC]
CLass!!!
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MikeJensen In reply to vetya [2011-03-23 23:40:14 +0000 UTC]
Thanks!
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victorgarciarojo [2011-02-18 19:33:33 +0000 UTC]
Awesome textures, what brushes you used for this? fav
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xalener [2009-02-08 01:53:29 +0000 UTC]
Made to animate?
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xalener In reply to MikeJensen [2009-02-08 23:06:45 +0000 UTC]
May inquire details of said game? Or is it a big official thing and very secretive?
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xalener In reply to MikeJensen [2009-02-09 03:04:04 +0000 UTC]
Well, I can't wait to see your work in Gears 3. lol.
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Pogimonz [2009-02-07 02:31:17 +0000 UTC]
I'd sport it w/ a better matcap.. the stock green looks a bit dark..
looking forward for an update..
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Pogimonz In reply to MikeJensen [2009-02-07 10:48:15 +0000 UTC]
awesome!.. 2 places you can get some really nice free matcaps..
cgchain.com
3dtotal.com (Sathes matcaps)
lovin the details btw. keep it up.
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mesanger [2009-02-06 21:59:28 +0000 UTC]
Made in Zbrush?
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mesanger In reply to MikeJensen [2009-02-07 09:11:30 +0000 UTC]
I thought about doing it too. Im good at 3ds max but i suck at zbrush <.<. Can you give me some tips how to model organic forms?
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MikeJensen In reply to mesanger [2009-05-10 00:28:00 +0000 UTC]
Yeah I would say that the best advice I can give is use the clay brush to block in muscle forms, and spend a few hours a day (time permitting) Studying gray's anatomy online (should turn up in google). Understanding underlying muscles and origin and insertion points is critical.
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Robotlouisstevenson [2009-02-06 21:58:01 +0000 UTC]
Holy hell, How many polys was that?
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Robotlouisstevenson In reply to MikeJensen [2009-02-07 06:59:30 +0000 UTC]
jesus, do you set Meshsmooths which smoothen the objects out while rendering?
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