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ModalMechanica — Mecha Design Variations 2 by-nc-sa

Published: 2011-11-09 05:54:21 +0000 UTC; Views: 13575; Favourites: 261; Downloads: 408
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Description Description is in the title, which is your favorite and whyyyy.
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Comments: 33

Lanc3rZ3r0 [2012-06-09 05:11:37 +0000 UTC]

I really like elements of each design. From the far left (and second because they are the same design, it seems) I really like the high-mobility looking nature of it/them. I also like the 'deadless' look of it. It adds a sort of psychological aspect that I feel would make it look somewhat spectral on the battlefield, especially when combined with what looks like a high-mobility package.
From the middle (or second right) I really like the thuggish stance and posturing. It looks slow, but it also looks like it would/could pack some heavy heat. I also really like the leg assembly (the whole thing, from the hip down) it has a very nice, sveldt feel. the small foot size also makes it feel like it could move at a good clip if it had to, and has superb balance all the time.
From the extreme right i like the torso likes and the slightly raised but still recessed cockpit/head area. it gives the whole mech a very functional feel, especially when combined with the intake covers(?) to the left and right of the cockpit. I also like the elongated arms that are slightly 'too thick'. these make it look like it could carry heavy weight by hand if it had to. The only thing i dont really like about it is the blockiness of the legs. I think the design would be better (personal opinion) if it had the legs of the one next to it. This design though feels the most like a walking tank, which is how i picture mecha on the battlefield: highly-mobie/nimble armored fighting vehicles designed kind of as 'tank hunters' and anti-infantry weapons more than anything else. I feel like mecha would shine in an urban or dense jungle setting more than in open field combat where fire-support could rain havoc/make terrain more impassible.

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Copycatbear202 [2012-03-22 12:59:00 +0000 UTC]

can i use one of the drawings , i wont to draw bemo from adventure time in this kind of suit

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ModalMechanica In reply to Copycatbear202 [2012-03-22 21:24:49 +0000 UTC]

go ahead, just credit me

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Needlesix [2012-02-09 14:41:28 +0000 UTC]

I like the third one the most. Sloped armor in its light frame makes it look suited for small-scale operations; being able to deflect kinetic-based rounds without losing mobility/agility is quite possibly its most important feature. For instance, I can imagine myself piloting something similar but without the angular armor, only to get myself killed with an AP round through the cockpit.

Not to mention I hate all AP snipers in any way and form!

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ModalMechanica In reply to Needlesix [2012-02-15 05:44:28 +0000 UTC]

thanks!

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chaos-sandwhich [2012-01-12 16:28:24 +0000 UTC]

i'd take the far right for a spin, loks nice and stable, and could throw its weight around

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screenscan [2011-11-28 09:56:35 +0000 UTC]

id take the right one with the legs of the center piece

great coloring of the upper right one!

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MrJumpManV4 [2011-11-27 21:21:38 +0000 UTC]

second to the left looks interesting, it would need some nice feet though as well as some nice arms

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wassap34 [2011-11-15 01:24:02 +0000 UTC]

right most seems more believable middle looks like a boxer/brawlish bot

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AngelicAdonis [2011-11-14 16:17:32 +0000 UTC]

Pretty sweet mecha! Nicely done!

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BlackShinobi [2011-11-13 17:01:13 +0000 UTC]

Number two. Because it's more streamlined.

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miha9000 [2011-11-11 20:32:10 +0000 UTC]

added to Sketches and concepts in Sci-fi Archives

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DatJerome [2011-11-11 01:18:53 +0000 UTC]

I really love the emotion they convey. I'd have to say my favorite is the second because it looks so curious about what ever it is it's after. : D

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JonEvangelist [2011-11-11 00:33:00 +0000 UTC]

You make me feel bad

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GunslingerDragon [2011-11-10 07:31:58 +0000 UTC]

I'm quite partial to the third one, the one second from the right. Looks sturdy and not overly complex of a body shape.

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ModalMechanica In reply to GunslingerDragon [2011-11-11 00:22:21 +0000 UTC]

thankss

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TypeProton [2011-11-10 05:12:25 +0000 UTC]

Right most one. It making most 'sense' to me. Although I like top section of the third one from the left.

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Pyrotactick [2011-11-10 01:41:15 +0000 UTC]

nice! the second to right is awesome, but I don't like the legs on the first to the right.

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Steventhehedgehog582 [2011-11-09 17:42:49 +0000 UTC]

The last mech looks a little the suits in Gundam 00 before season 2. I say 3 because it has a sort of a nasty look to it. I personally wouldn't want to run into that one.

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Csp499 [2011-11-09 17:37:52 +0000 UTC]

Was this for anything in particular?

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WulfenlordDM [2011-11-09 17:35:47 +0000 UTC]

Like 4th variant. It`s more realistic and, should i say, more gathered togever and stable/steady. Also it has more finished look.

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MattNeutron [2011-11-09 17:16:48 +0000 UTC]

the last one.. He is beefy.

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Aeoline [2011-11-09 16:34:53 +0000 UTC]

I would love to see this on live stream. I can do all this art but building it up like this is escaping my grasp. nice work.

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Axonn5 [2011-11-09 16:34:41 +0000 UTC]

Nice! Looks BA MAN!! Great WORK!! }: )

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LeWalou [2011-11-09 16:25:48 +0000 UTC]

3rd one, i like when the body is lower and the body larger, but the the 4th armor style is better.

And i see you played front mission good sir.

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ScrapFish [2011-11-09 15:19:40 +0000 UTC]

I'd say the fourth is my favorite. It's a very blocky, solid design, and I think its the most finished as well.

I just don't dig the pointed feet and top-heavy look of the first two, but the third is a very good start, and with a little work could easily pass up the fourth.

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Rob-Cavanna [2011-11-09 14:01:17 +0000 UTC]

I like 'B" the most for the unconventional design. I like the rounded upper body design -reminiscent of Japanese 80s scratch modeling scene. But ti looks like B might be the same machine as A on the left.

That said, the detailed upper areas on on D far right are really well done. Not crazy about his legs. But if they were as pretty as the rest of him, that could change my mind. I think he needs very chunky heavy feet.

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Rob-Cavanna [2011-11-09 13:52:12 +0000 UTC]

All very cool!

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Ryuuhiken [2011-11-09 13:39:47 +0000 UTC]

as far as the "feel" of these go, the two armless ones with the double jointed legs remind me of the manner in which the Gecko (MGS) stand, but seem unstable considering the small feet (I like small feet too lol). The far right reminds me a lot of the Mechwarrior games. I remember reading book with a mech that has the same body style down to the "tank" windows. Overall the furthest right has the most balance, but considerin the realistic style of the design, weapon arms ,rather than manipulators may be more consistent design-wise. This is a gambit I have to deal with when I want to make something detailed, but still leave those design elements that define the design. Ergo Shoji Kawamori is a fucking genius

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PowerOfSeven [2011-11-09 06:56:50 +0000 UTC]

While I like them all, I like the one on the far right the best. It seems to kind of marry the quick, over the top robots of a lot of giant robo media with the bulkier, supposedly more realistic mechs of some western media like Battletech, and comes out as something pretty unique to me. I dunno if I got what I was trying to say across there but basically it seems pretty unique to me and I just plain like the deisgn. Well done. XD

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Tounushi [2011-11-09 06:55:23 +0000 UTC]

Right one. Looks sturdy and the arms look believable.

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VeritechRyan [2011-11-09 05:56:03 +0000 UTC]

i like the last one. robotech/macross-esque. its like a Destroid, only with arms and not cannons for arms

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ModalMechanica In reply to VeritechRyan [2011-11-09 05:58:17 +0000 UTC]

thanks

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