Comments: 18
Pixelbit0 [2019-09-12 15:47:54 +0000 UTC]
Nice, your 3d model gives me an idea for a Mario fangame
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3sonic33 [2019-03-07 18:54:30 +0000 UTC]
looks great
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darklord86 [2014-08-01 19:06:31 +0000 UTC]
Awesome job!
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ArianaMoon [2013-03-08 11:54:59 +0000 UTC]
That is just so beautiful, I don't even know what to say to give it justice!!!
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ShaneNewville [2013-01-07 20:16:43 +0000 UTC]
making me want to go back and play all of these games
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Stevesea [2012-04-25 17:54:26 +0000 UTC]
:'-)
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jawsisra [2011-06-28 01:38:55 +0000 UTC]
I would love to see the other maps also if you ever get around to do them
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thebigguy123 [2011-02-09 23:29:16 +0000 UTC]
10 years later and SMB3's still good!
So is your work!
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NES--still-the-best In reply to 9Skulls [2010-06-20 16:59:53 +0000 UTC]
Thank you, happy that you like these.
Each individual object, in all of these 3D scenes, is built cube by cube, by plotting the cubes side by side. I can group a section of cubes together to create an object, then hit Control+D to duplicate that object, but nothing besides that duplication is automated in these renders. Each object still has to be "built" block by block the first time around to create it.
I used Bryce 5 for this, definitely the best modeling software out there for this type of voxel work; by far the most user-friendly. Thank you again for the comment.
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Wurmple4eva [2010-06-19 10:36:12 +0000 UTC]
how do you make these things? they are awsum!!!!!!!!!!!!!!!!!!!!!
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NES--still-the-best In reply to Wurmple4eva [2010-06-20 16:47:07 +0000 UTC]
Thank you. I make them in Bryce 5 by building everything with cubes, plotting the cubes side-by-side to create each object.
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kevinvanderven [2010-02-01 08:36:30 +0000 UTC]
hehe world 2, lovely.
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Salem-the-Psychic [2010-02-01 00:27:05 +0000 UTC]
It would kick ass if you could play Mario 3 in that upper style
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UberLoser [2010-01-31 19:54:19 +0000 UTC]
Very interesting and enjoyable to look at.
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