HOME | DD

NoenGaruth β€” Midgar - Wide angle shot

Published: 2008-12-04 11:34:18 +0000 UTC; Views: 8401; Favourites: 85; Downloads: 1697
Redirect to original
Description It's finished!...ha ha just kidding, another of my 'looks finished from this angle' shots. I actually just copied a section of Sector 5 and pasted it onto the unfinished ones.

This fine render you see took roughly an hour to render on a more powerful machine than my home one, and utilizes final gathering, a feature that makes renders take much, much longer than they should but gives more realistic lighting.

(P.S. Download for the full 1920 x 1080 rez)


Model and Textures by me
ShinRa logo and original concept of Midgar Β© Square-Enix
Related content
Comments: 48

Taqresu650 [2016-10-23 23:38:22 +0000 UTC]

Between the top 10 floors or so, and the floors seen below the large barrel-like structure, how are the floors arranged? In my Minecraft Midgar, the Shinra Building is giving me troubles.

πŸ‘: 0 ⏩: 0

ScalyPride [2015-12-29 16:35:04 +0000 UTC]

Looks sooooΒ 
Awesome now

Did u know FFVII Remake was made from
Unreal Development kit??? I do know tho
because unreal email me that announcement and
unreal is free tho u could import this massive object to unreal developmentΒ 
kit if u know how

πŸ‘: 0 ⏩: 1

ScalyPride In reply to ScalyPride [2015-12-29 16:37:27 +0000 UTC]

My bad This already comment months ago :0
whoooops in the under somewhere there

πŸ‘: 0 ⏩: 0

CloudsMyHero [2013-04-24 19:31:32 +0000 UTC]

Gorgeous. I'm using these as references for a story I'm writing, that is how amazing it is! I can't wait to see more.

πŸ‘: 0 ⏩: 0

SwanBurglar [2013-01-17 11:00:17 +0000 UTC]

i really cant begin to tell you how this amazing model makes me feel. i worshiped ffvii growing up, and even in my adulthood i cant shake its grasp. being able to see midgar like this... if i were a millionaire id donate mountains of money to see this finished. please please keep up the incredible work.

πŸ‘: 0 ⏩: 0

ScalyPride [2012-07-02 10:27:15 +0000 UTC]

Nice View using virtual camera and great city of midgar I like the city did you use crysis 2 map editor? or 3DS Max, googlesketch up?

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to ScalyPride [2012-07-03 12:04:35 +0000 UTC]

Hi glad you like it! All of this was made using Autodesk Maya.

πŸ‘: 0 ⏩: 0

SeersSword [2012-04-25 20:56:26 +0000 UTC]

Holy shnickies...... O.O

πŸ‘: 0 ⏩: 0

Sephirothlover666 [2011-08-15 22:01:46 +0000 UTC]

A Beautiful render!
This inspires me to build a Midgar model of my own.
Some particles emitting from the reactors would make this thing pop!

πŸ‘: 0 ⏩: 0

kith0r [2011-04-12 12:19:46 +0000 UTC]

any plans for junon?

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to kith0r [2011-04-21 14:19:44 +0000 UTC]

Maybe, if I ever get around to finishing this one off...

πŸ‘: 0 ⏩: 0

Dues-X [2010-06-13 05:38:40 +0000 UTC]

gawd.. i want a sandbox game of this so badly.. lol

πŸ‘: 0 ⏩: 0

ScottishRevenant [2010-06-11 08:37:17 +0000 UTC]

Such a good effort there, only eclipsed by Square-Enix themselves!

Would be interested in doing this as well. Beating this though, will be a challenge

πŸ‘: 0 ⏩: 0

MarkSYNTHESIS [2009-03-31 16:11:03 +0000 UTC]

Man...fantastic rendering of the city. Final Fantasy VII's architecture has always been, in my opinion, the best of any of the games. Fantastic work!

Even if it just remains a model, it's still very impressive.

πŸ‘: 0 ⏩: 0

bluerune [2009-03-10 07:09:30 +0000 UTC]

T.T so any clue what gae this will be ported into yet?

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to bluerune [2009-03-10 12:29:47 +0000 UTC]

Currently I've been doing testing in Crysis, and that'll be the game it goes into assuming nothing better comes along before I finish the model.

πŸ‘: 0 ⏩: 0

Ian88 [2009-01-08 19:58:08 +0000 UTC]

Don't make me send you back to Junon

πŸ‘: 0 ⏩: 0

Ian88 [2009-01-06 23:20:46 +0000 UTC]

It -will- be finished, Noen..

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to Ian88 [2009-01-07 08:04:21 +0000 UTC]

Only if -I- desire it so...

πŸ‘: 0 ⏩: 0

MMalkavian [2009-01-06 13:46:37 +0000 UTC]

Truly amazing, you must be relative of the Saint Job, incredible patience o_o .

Can you give some data of the project?
Engine used? Render Time? Total vertex & poly in scene?

Very inspirational. Some months ago i started a similar project in blender, in order to learn the basics in that soft, is not as good as yours but it took me a lot of time, lol.

IMG: [link]

Greetings

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to MMalkavian [2009-01-06 14:27:06 +0000 UTC]

Hi, glad you like my work!

Ok, It was made and rendered in Maya (Mental Ray used for the newest renders), render time varies a LOT depending on what's being rendered, honestly I can't give a number atm so I'll get back to you on that one (It's not quick tho I can tell you). Total Polys, I believe last time I checked were around the 2 million mark with everything I've made in the scene visible.

Ooo that's a neato little Midgar you have there, just a bit too dark too see everything properly, but very cool none the less.

πŸ‘: 0 ⏩: 0

boco903 [2008-12-16 16:43:19 +0000 UTC]

Awesome as always ^^

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to boco903 [2008-12-18 11:44:23 +0000 UTC]

thanks!^_^
seems so long ago now since I started this at SAE...

πŸ‘: 0 ⏩: 0

Nimphious [2008-12-06 23:41:30 +0000 UTC]

I'm surprised you hadn't used final gathering before now. It's so useful and pretty!

I hope you changed your lighting setup and materials to work with the new rendering system?

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to Nimphious [2008-12-07 04:42:02 +0000 UTC]

Yes it does produce better results, however it also increased render times dramatically >_< (We're talking hours for single frames)

Yeah the lighting and such has all been changed, materials are just always changing in general since I'm always upgrading them.

πŸ‘: 0 ⏩: 0

pjskunk [2008-12-06 23:27:33 +0000 UTC]

your midgar renders get better all the time. This one looks close to the style of Advent Children, if Midgar was still intact. Great Work!

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to pjskunk [2008-12-07 04:43:34 +0000 UTC]

Thanks, kinda been aiming at the tech demo/CC extra ending style since the AC one's a mess

πŸ‘: 0 ⏩: 0

SeishinKibou [2008-12-06 11:08:21 +0000 UTC]

Hey I can see my house from here!

Looks awese~!

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to SeishinKibou [2008-12-06 11:52:57 +0000 UTC]

Hey look there it is! Nestled snugly in sector 7, where no possible harm can come to it

πŸ‘: 0 ⏩: 1

SeishinKibou In reply to NoenGaruth [2008-12-06 12:17:54 +0000 UTC]

I forgot what platforms fall...lol

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to SeishinKibou [2008-12-06 12:58:08 +0000 UTC]

7, Bad day to be you

πŸ‘: 0 ⏩: 0

AzellureLeverett [2008-12-05 13:23:08 +0000 UTC]

That is simply spectacular

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to AzellureLeverett [2008-12-05 13:28:09 +0000 UTC]

why thank you!

πŸ‘: 0 ⏩: 0

mysteryme3000 [2008-12-05 05:34:07 +0000 UTC]

incredible, but i'm waiting for the last of the sectors to be laid out. I imagine 8 will take awhile as a fair portion of it is explorable in ff7 and CC. Regardless, highly worthy of background!!

Keep up the great work

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to mysteryme3000 [2008-12-05 08:51:16 +0000 UTC]

Lol, and wait you shall be doing, as those arent that high on my priorities (ShinRa HQ comes first ), but yeah, sector 8 won't take any longer than the others, only special locations it has are the 'Aerith street', the fountain area and the train underpass.

πŸ‘: 0 ⏩: 0

LinHikaru7 [2008-12-05 00:44:04 +0000 UTC]

I'm not sure I like this lighting, stylistically it feels less crisp? Which is appropriate for Midgar, but my eyes are just so used to bright things.

If you didn't render it on your home computer, where did you render it? Australia must be awesome if there are just powerful computers hanging about begging for attention on street corners. *---*

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to LinHikaru7 [2008-12-05 08:48:15 +0000 UTC]

That would be the final gathering, I've still been tweaking the settings on it and the one that kinda adds some blur to the pic was a bit high when I did this pic, tho the test render I did of the Mako Cannon today was a lot clearer.

Lol, I wish. Actually I do architectural modeling at work and I've got a pretty powerful workstation there which I've been using to do renders when I'm not using it, still Midgar brought that machine to its knees too XD.

πŸ‘: 0 ⏩: 0

Rodents210 [2008-12-05 00:03:19 +0000 UTC]

Gorgeous, and my new background. I think I'll use the fact that I don't want the sides cut off as an excuse to get a widescreen monitor!

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to Rodents210 [2008-12-05 08:52:50 +0000 UTC]

lol, thanks! I actually made the pic that size to fit on my work computer's screen!

πŸ‘: 0 ⏩: 0

roxzci [2008-12-04 16:58:21 +0000 UTC]

Wow Noen....... I always love your stuff ^_^ Your Shinra/Urban Midgar stuff is gorgeous! It really brings an amazing look to one of the best games ever!

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to roxzci [2008-12-05 08:53:18 +0000 UTC]

thank you!

πŸ‘: 0 ⏩: 0

Katrak [2008-12-04 12:37:46 +0000 UTC]

lol how do you do that stuff anyways? It looks amazing.

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to Katrak [2008-12-04 12:53:58 +0000 UTC]

Autodesk Maya 2008 plus a lot of time and patience

πŸ‘: 0 ⏩: 1

jasonbridges In reply to NoenGaruth [2008-12-04 15:32:36 +0000 UTC]

emphasis on a lot.

looks great, ive been watching your stuff since coming across it on adventchildren.net, never fails to amaze me.

πŸ‘: 0 ⏩: 0

Jequila [2008-12-04 11:49:47 +0000 UTC]

I have no idea about stuff like that, but damn it looks impressive o_o

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to Jequila [2008-12-04 11:55:38 +0000 UTC]

lol, thanks ^_^

πŸ‘: 0 ⏩: 0

FlameAdder [2008-12-04 11:35:43 +0000 UTC]

Pretty spiffy work, comrade.

πŸ‘: 0 ⏩: 1

NoenGaruth In reply to FlameAdder [2008-12-04 11:53:34 +0000 UTC]

thanks!

πŸ‘: 0 ⏩: 0