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Nsio — Nsio Explains: Learning Order to Human Drawing

#beginner #figure #howtodraw #human #tutorial #cirno
Published: 2016-01-01 21:39:25 +0000 UTC; Views: 327318; Favourites: 5766; Downloads: 7100
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Description Happy new year! This is already 15th tutorial in my "Nsio explains" tutorial series. I've been thinking what would be the most efficient way to learn drawing human characters. I personally wanted to learn drawing quickly, so I put my focus on certain fields in order to do that. Inspired by my own improvements, I compiled this tutorial to shed some light how I did it (or how I would do it if I had to start from scratch).

This tutorial will be more on the explanation side rather than showing how to do anything. The fields I'm covering are so vast that it's not feasible to go in details in each of them. This might be helpful for you if you feel stalling.

I suppose that you want to learn drawing human figures, preferably sooner than later. I can understand the haste, but hold your horses. There are few things you need to practice before you can focus fully on figure drawing. There isn't exactly easy way, but you can make it really tedious, difficult and frustrating to yourself if you don't know what you are doing. The most common issue is that people skip the prerequisites, the general building blocks that form the solid foundation. Sure, perspective is hard and filling A4 papers with just circles is boring but it needs to be done.

Another thing causing problems is that people try to master too many fields at the same time. For example, you can forget coloring and shading if you are just getting used to pen or graphics tablet. The less focus points you have at time, the easier everything will be. And if you focus on them in right order, things will get even easier.

So, in this tutorial I will explain in which order I recommend practicing human figure drawing.

Focus points in practicing:

I'll list 16 focus points in four categories. There are many others, but I had to compress the list into elements that are most important. These go in order from most important (easiest to start) to less important (but essential once you get further in your studies). I'll explain why a bit later.

The Prerequisites (yellow blocks)
These has nothing to do with human figure drawing directly. These form the solid foundation for everything else, be it animals or vehicles.
1. Techniques - Involves raw drawing abilities. It all start from holding the tools correctly, accuracy and precision. Software, hardware and art medium specific skills are fit into this field as well.
2. Basics - BASICS! Everything essential you just have to know. Lines, arcs, shapes, forms, volume, light and shadow... you name it. You will use these to draw human figures later.
3. Perspective - Understanding the depth cues, orientation and position in space, perspective tools etc. are essential for successful human figure drawing. You can get fairly good at this in basic level if you just want to.
4. Perception - Training your artistic eye is critical part. You have to see the key features from the complex mess, such as symmetry. You will also be your own judge when analysing your drawings.

General Practice (green blocks)
These fields involve general human figure practice. With these focus points you can get to drawing and see results pretty quickly.
5. Proportions - Probably the most important thing after perspective and symmetry. Involves understanding scales and relations between objects (body parts), joint articulation, limitation, general anatomy etc.
6. Body Parts - Here you are getting to the point. I suggest starting with body parts that you will be drawing most often: face, head, bust, arms, hands, fingers, torso, legs, feet and finally toes.
7. Poses - In poses you combine the body parts and start with very basic poses and viewing angles. As you get better, you will start adding more poses to your repertoire. 
8. Details - Similar to body parts, but here you focus on details that make humans distinctive, such as eyes, nose, mouth, ears, finger nails etc.

Advanced Studies (blue blocks)
You can practice these earlier, but you probably can't apply these until you get the other focus points covered. Also, this part can be tedious if you don't know how to go with it.
9. Orientation - Here you need that perspective understanding. You will be drawing body parts and full bodies from all manner of viewing angles so you have to know how to do it and how they will look.
10. Body Language - Psychological side of humans is even more important than your drawing skills. Involves body language, expressions, character interaction, status in society etc. These will make you characters alive. You can fit dynamism in this field.
11. Body Types - This involves studies on body variations. You don't want all you characters looking the same do you?
12. Anatomy - The nightmare. Studies about muscles, bones, skin etc. Anything that will contribute to the appearance of the characters. You can make this hard and tedious for yourself if you want.

Application (red blocks)
In theory, these can be learned anytime, but practically these will come into play when you are fairly good and want to make your works public.
13. Consistency - Ability to reproduce anything you have drawn before accurately and keeping your design justified.
14. Quality - Overall quality of your works. During practice, quality isn't that important, but once you start pumping finished drawing out, you will need to pay attention to this field.
15. Efficiency - Once you are getting good quality output, it's time to optimize everything. "Creative laziness" rules. You can possibly start skipping some phases in drawing process.
16. Style - Last but not the least, this field will govern your unique artistic touch. It's last because, once you get everything else in place, you can focus on just making art.

Mastery Levels:
The list above is the order I recommend going for. It would be neat if it was that straightforward, but in practice it doesn't happen that way. You never get done with one field to move to another. Also, it's difficult to isolate the fields. The four categories are fairly independent but still interconnected to each other. This is also why this order will work especially well and now I'l explain why.

You could say that each category form a foundation for the next. Yellow blocks are prerequisites, which form foundation for the rest. Thus, anything learned in these fields can be transferred to other categories (and other subjects as well, but let's focus on human figure drawing). You could also think like "red blocks won't do me any good until I get the blue blocks, and for that I need green blocks, which come after yellow blocks).

The interconnection between fields comes in effect once you are getting fairly good at preceding fields. You will find yourself learning some things exponentially faster even if you don't actively put efforts on them. That's because of "mastery levels" as I call them. As you get better, some of your skills are so good that they begin to carry lower level skills with them. That said, you probably don't need to pay attention to quality in first years, because by the time you need it, you have drawn so much that you can already draw in decent quality. There are multiple mastery levels for each field/category and the higher it is, the better you ultimately become.

Similarly, if you don't practice some fields enough (especially on the yellow blocks), your learning speed decreases substantially. You suddenly need to spend a lot of efforts in something and you don't get it in place in the end. You will stall. When this happens, it's always good idea to visit lower mastery levels and do some very basic studies and practice.

Imagine two person doing some practice. Person A chooses Advanced Studies: Anatomy, while B chooses General Practice: Proportions, Body Parts and Poses. Both spend the same time on studying and practicing. Person A has attained 1st mastery level in anatomy, while person B has 1st and maybe 2nd mastery level on his chosen fields. While person B was drawing human figure drawings, he might have figured out a thing or two about anatomy on the side and thus has 1st mastery level on anatomy as well. Unlike person B, who can already draw some human figures, person A can draw only some anatomy stuff. It's not that this is bad, it's just that person B might find her artistic journey much more entertaining, while for person A it's tedious anatomy studies over and over.

This is why I chose proportions over anatomy when I started drawing. I tried studying anatomy but I didn't understand it and thus couldn't apply it in my drawings. With proportions, I managed to get into drawing much faster and today I can draw quite decent looking human figures. I have done "passive" anatomy studies, which includes looking references mainly. I'm slowly adding more information in my visual library and thus I can focus more on the actual art making. In the end, anatomy isn't the most important thing when it comes to art.

From beginner to aspiring artist:

This part has an example of focus points for attaining 1st and 2nd mastery levels. I won't go this trough here, because the icons should be quite obvious. The colored blocks are focus points and gray blocks are learnt passively. There aren't any specific definitions for levels in between mastery levels, they are just towards steps towards them. It's also good to note that this is idealized learning process and it's not tied to any set time period. For someone it may take a month to get to 2nd mastery level and for another it takes a year. You may also get even higher mastery levels on individual fields, but basically the field with lowest mastery level defines your current standing. That's the output you can reliably get out.

Some things to bear in mind:
General Studies: Body Parts:
You can divide body parts into sub-mastery levels. For example, if you start with head and get it to 5th mastery level, all other body parts will most likely remain at 0 or 1st mastery level.
General Studies: Poses
Even though in theory the sub-mastery level of head body part is 5th, you can make things easier for yourself and draw it in lower mastery level. You are practicing poses, you don't need that extra bling-bling there.
Advanced Studies: Orientation
Your perspective skill should be greater than Orientation. However, you can practice Orientation together with Prerequisites: Basics as if it was on the yellow category. You can start drawing advanced poses with basic forms.

Remember, none of the fields are isolated. You can combine higher level fields with lower level fields and start practicing them already. You can also lower your mastery level in your practices to make them easier and more feasible. In gesture drawings, you don't need details nor quality for example.

Examples of mastery levels:
I have drawn Cirno from Touhou game series (by team Shanghai Alice/ZUN) as to demonstrate how mastery levels could look. Note that in first two mastery levels I had to artificially lower my mastery level and in last two examples I've tried to do my best. I'm lacking in some fields so I'm not reliably on the 6th mastery level. I'm currently focusing on 4th and 5th mastery levels in my pose practices.

Level 0: We all start from here, nothing to be ashamed of.
1st mastery: You won't do much at this level, but it's improvement nevertheless. Your main focus points are symmetry and proportions in some very basic views.
2nd mastery: This is pretty much the same as the 1st mastery, but here you start applying some perspective. It's quite a challenge to keep symmetric feel when the viewing angle changes.
3rd mastery: It's time to do some refinements and throw in some dynamism and body language. The difference in repertoire is still subtle but the difference is quite visible.
Comment: I tend to draw on this level a lot. It's the best for warming up.
4th mastery: Time to add more challenging poses and also drawing things from most common viewing angles.
5th mastery: More quality refinements and attention to efficiency. Poses and viewing angles get only more advanced. (It's good to either draw advanced poses+normal angles or common poses+advanced angles)
Comment: I'm surprised how well this turned out. I was afraid if I was too rusty to even try it, but doing the lower level (and sixth) examples were enough to get warmed up.
6th mastery and up: Anatomy studies begin to show fruition at this level. This is also where the artist can start branching towards realism or more stylized approach.
Comment: I'm quite happy about this as well. It was fun to draw with hatching techniques for a change. Semi-realism is still the closest I can get to realism without references.

That's about it. I hope you enjoyed this one. Until next time

Nsio of the Hermit Mystics
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Comments: 361

Nsio In reply to ??? [2023-06-30 15:24:50 +0000 UTC]

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Quchi2Chi [2022-12-28 14:31:26 +0000 UTC]

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bejo8888888 [2022-06-13 12:07:21 +0000 UTC]

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furytay [2022-04-22 23:15:36 +0000 UTC]

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Nsio In reply to furytay [2022-04-23 07:04:03 +0000 UTC]

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furytay In reply to Nsio [2022-04-23 19:07:43 +0000 UTC]

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Nsio In reply to furytay [2022-04-24 09:26:47 +0000 UTC]

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reversemimi In reply to Nsio [2022-09-26 10:22:13 +0000 UTC]

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Nsio In reply to reversemimi [2022-09-27 08:57:46 +0000 UTC]

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AnotherRat [2022-02-21 16:12:08 +0000 UTC]

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viiiiooooo [2022-01-04 04:49:01 +0000 UTC]

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KaitoNara [2021-07-28 03:24:30 +0000 UTC]

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YumLavender [2021-07-20 23:28:57 +0000 UTC]

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SapphicPrincessic [2021-06-08 15:08:27 +0000 UTC]

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CreatorFeline555 [2021-04-17 09:58:57 +0000 UTC]

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softsuva [2021-04-09 18:34:40 +0000 UTC]

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Nsio In reply to softsuva [2021-04-15 13:09:34 +0000 UTC]

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Miguel8393 In reply to Nsio [2021-07-27 23:03:43 +0000 UTC]

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VividIllustrations [2021-01-27 23:34:22 +0000 UTC]

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ItsZeux [2020-12-15 16:42:28 +0000 UTC]

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Nsio In reply to ItsZeux [2020-12-16 13:46:53 +0000 UTC]

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ItsZeux In reply to Nsio [2020-12-16 16:00:52 +0000 UTC]

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QuakeBrothers [2020-12-13 02:02:10 +0000 UTC]

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Nsio In reply to QuakeBrothers [2020-12-13 10:25:20 +0000 UTC]

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QuakeBrothers In reply to Nsio [2020-12-13 16:09:11 +0000 UTC]

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Nsio In reply to QuakeBrothers [2020-12-13 18:49:59 +0000 UTC]

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QuakeBrothers In reply to Nsio [2020-12-14 20:13:52 +0000 UTC]

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Nsio In reply to QuakeBrothers [2020-12-15 05:10:10 +0000 UTC]

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alimana1928 [2020-05-19 11:26:55 +0000 UTC]

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TheBroadswordKnight [2020-05-04 22:30:57 +0000 UTC]

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icydesertmontain [2020-05-01 23:13:41 +0000 UTC]

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Fractoluminescence [2020-04-25 22:48:31 +0000 UTC]

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Kuseral [2019-11-10 14:38:41 +0000 UTC]

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ctbpdx [2019-10-07 04:05:19 +0000 UTC]

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yuechii [2019-08-17 19:59:34 +0000 UTC]

x.x This looks hard..I'll try

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Myrrid [2019-08-03 05:28:31 +0000 UTC]

I'm honestly so happy there is a cirno here that I can barely focus on whats being taught lmao.

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Kaedrys [2019-07-25 03:36:26 +0000 UTC]

I've been reading through your tutorials and this is hands down your best. Amazing!

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angryoldlady [2019-06-27 07:31:14 +0000 UTC]

Yooo Nsio!!! I'm new to DA and was suggested to follow your tutorial by a member on my forum post . Because I was stuck on gesture drawing and didn't know what to do next. 
And I have to say.... You're a pure GOLD!!! Your artwork is amazing! Instant fan, Keep up the good work! 
Thank you for putting together these tutorials! you're and inspiration. 
I tried asking questions on Reddit but everyone ignored me. What a beautiful and dedicated community DA is! 
I'm a late starter but now I just know that my skills will improve rapidly because of this. 
Thank you thank you thank you thank you. And thank you to all the DA members! Wish you all the best     

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Nsio In reply to angryoldlady [2019-06-27 12:06:54 +0000 UTC]

Hello there, and thanks! My tutorials have been surprisingly popular in dA. I try to talk about things that I wanted to know about, but I didn't find from other resources and therefore had to think trough on my own. The subject in this tutorial has been one of the most intriguing thing I have tried to get my head around. It's hard to compile, because it's not obvious where it should end, artistic progress and concepts are so interconnected and multidimensional after all. It's not linear in any way, so even writing about it is super difficult, because writing is technically linear by nature. Of course you can refer to earlier parts in your text or elaborate things later, but the fact is that there will be discontinuation that will certainly throw off people. Diagrams are just as difficult, because they have to be simple to read, so describing multiple ideas with several diagrams will also have discontinuity. It's up to the reader to be able to piece the information together and that's a skill most people are lacking.

I had to abandon some art theories and concepts because I just I just couldn't understand them, such as perspective. Then, trough my own observation and thinking, I came to find the exact same rules. The difference is that I have embodied them and therefore they become natural tools for me to use. Translating that understanding in tutorials is a big challenge though, because my thoughts aren't bounded to linearity or language. I keep pondering ways to explain these in better ways with each new tutorial.

It's unfortunate, but I have this feeling that most people who reply with answers aren't quite as well versed at the subject as they should be (i.e. they are reciting what they have read, not what they have understood by heart). And those who would have the understanding... they don't interact with others so much. I could be wrong, but that's how it feels to me anyway. Therefore I assumed a strategy that I wouldn't need to rely on others, that I could work on my approach and thinking to manage on my own. It has served me well so far and the process never ends. As I side-effect, it looks it has also given some help to aspiring artists.

Just don't take this (or any) tutorial too literally and try to rely on your own reasoning as much as you can, then I'm sure you will learn a lot. Always try to seek the most universally applicable rules of thumb and concepts which you can build on and ably on any subject you are drawing, and you are good to go

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angryoldlady In reply to Nsio [2019-06-27 12:29:27 +0000 UTC]

I definitely feel you on how hard it must've been to put up such a clear and cool explanation through this, you're a GENIUS! Thank Nsio    

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RikuDola [2019-03-13 12:12:09 +0000 UTC]

so what do you mean by body parts? like drawing arms? do you not need to learn anatomy to be able to draw the arm correctly on the right angle? like, understand the bones of the arm and how they function? how would you draw something without anatomy? I know you said simplify but how much more should I simply? it just looks like a cylinder now. as for second or first master demos, it seems you already know some anatomy which makes the drawing believable also does hair count as detail? because it seems as though you have drawn nice hair on your beginner demos.
would really like some help understanding this so i can start practicing them.

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Nsio In reply to RikuDola [2019-03-14 15:39:59 +0000 UTC]

6. Body Parts - Here you are getting to the point. I suggest starting with body parts that you will be drawing most often: face, head, bust, arms, hands, fingers, torso, legs, feet and finally toes.
In this method described in the tutorial, it's necessary to work on the core principles first and then move on to more specialized fields. It's true that you need to know anatomy to draw, say, an arm, but you don't need to know all the muscles or even bones. That's why 5. Proportions come before the 6. Body Parts, and 3. Perspective + 4. Perception come before 5. Proportions. An arm can be simplified into a cylinder. You can already practice perspective with just cylinders, and it's quite a challenge already. The next step is to get the proportions of those cylinders closer to that of an arm, so you can study bones and joint articulation only to a degree of getting the proportions somewhat in place rather than going all the way into anatomy studies.

Obviously arms aren't exactly cylinders, so it will take time before you get to draw fully convincing human figure. However, even if your characters are still more like mannequins, you can already start implementing dynamism and body language. It will take time before they start to truly shine, but it's absolutely necessary to incrementally practice those aspects, because they play more important role in convincing human figure drawing than anatomy. The more you do it, the better you get at it, and the earlier you can start working on them, the better.

The next step is then to start morphing and connecting those cylinders into more human-like shape. For example, you need to start studying the anatomy around the joints at this point and after that you work on the muscles between the joints. Those are the most detailed areas on average body build. When you get those in somewhat in place, you can start studying the anatomy between the joints. At this point you have been drawing so much that you have passively worked on your techniques and perception, which then enables you to tackle more advanced topics that originally were completely beyond your skill level.

The whole point in this approach is that you won't waste your efforts on subjects that are out of your league and that you constantly update your methods (so you won't practice basics once, you work on them all the time either actively or passively). This method enables you to gradually build up your abilities so that you can gradually add challenges while passively (simultaneously) working on skills that you need to deal with those challenges. That said, this method requires you to plan the future. You won't be drawing cylinders for the sake of cylinders, your long term goal is to draw convincing arms. Therefore you need to understand that although the cylinders don't look like arms yet, your future-self will bridge that gap in due time. If there is one thing I have learned, it's that the path to learn something is rarely as straightforward as one initially thinks. For example, to learn drawing arms, you don't start drawing arms. It sounds counter-intuitive, but hey, what do you know? To learn "to learn", you must question your own logic, approach and methods at first, because it should be evident to you that you aren't a master of the topic yet.

With my demos, I have to artificially lower my skill level so it won't be accurate representation. I though think that each master level has distinctly different vibe in them, it just might be that in your standards even low level examples are fairly good.

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RikuDola In reply to Nsio [2019-03-18 17:32:25 +0000 UTC]

Ah I understand now... Thank you for clearing that up for me I was actually studying anatomy instead to learn to draw the body parts until I saw your reply but I didn't know that even when something is simplified it still has its own challenges.
Also yeah I am that bad at drawing to the point that when I saw your level 0 demo I thought that those lines were much cleaner than mine...

There are people out there idk how they do it but they draw lines very clean and fast that when I try I end up with scratchy lines and sometimes I forget to think about drawing that specific line and what is the purpose of that line is. So already my technique is really lacking despite my okay understanding of perspective.
I don't know how to build technique but I assume it is by building good habits and ghosting and practicing lines with line exercises I learned from draw a box. 
I'm still Figuring things out, there is just no tutorial or book out there that explains how complete beginners should start and what they should learn.
Anyway I really appreciate your reply, i think you saved Mr from going to the wrong direction so thank you very much! <3

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Maestro-Tomy [2019-02-21 18:39:42 +0000 UTC]

If you want to know my mastery level, it will be around 4th mastery level, and that's just my mastery level to the max. My actual mastery level varies, depending on my experience, motivation, and my method of drawing artwork, so my average mastery level should be around 3rd mastery level. I rarely exceed my maximum mastery level, unless I let someone draw anything I want with the mastery level higher than my maximum.

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Anarora [2019-01-06 05:27:02 +0000 UTC]

If I practice six hours of these fundamentals a day, where should I see myself in a year? (I've been practicing since my last deviant posts, so those are far from my actual skill)

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Nsio In reply to Anarora [2019-01-06 08:18:19 +0000 UTC]

If you really can keep up the pace, 6 hours a day is very good in my estimation. It's hard to say where you will find yourself though, but a year is short time. It's possible that you figure out a thing or two which help you orientate yourself towards your ultimate goals, but just as likely (if not even more likely) it's possible that you won't see any significant improvements and become disappointed and frustrated (even if you have improved to a degree). That said, you need to work on your mental strength so that you can avoid that demoralization in an event you experience it.

What comes to my own experience, I drew 6 years until a friend of mine told me how bad I was and I had to make a big overhaul to my approach. After that it took 1-2 years to refine my strategy and get the snowball rolling. Then I hit the first wall of utter disappointment and frustration which still haunts me today. I had to make another big overhaul to my approach. It has been 6 years from that event.

I can't stress the importance of mental strength enough. You could say that's actually even more important to gain than the actual improvements, because mental strength enables you to keep pushing forward, which then enables you to improve over time.

I suggest that you read this as well before you embark on your artistic journey:
What you need to do in order to learn making artDo you spend a lot of time drawing only to feel you aren't getting anywhere? Why does it seem your artistic friend improves faster than you? Are other people only telling you to keep drawing and that you will eventually learn making art?
If so, then this post is just for you.
What do you need to do in order to learn making art
First things first. It's true that if you just keep drawing a lot, you will eventually learn doing it. However, that's just partially true. It's also important to evaluate how much efforts are you putting on learning to make art. Maybe that friend of yours actually has a sound strategy. 
I had been drawing a lot in my childhood but it wasn't until 2009 that my friend told me how bad I was. I didn't see much of improvements in my works at the time, so I figured there was definitely some truth in his words. I started building a strategy that would allow me to learn at least some key concepts to achieve my desired goals an

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Anarora In reply to Nsio [2019-01-06 15:36:03 +0000 UTC]

I'll definitely keep mental strength in mind, and get used to deeply analyzing my work. Thank you!

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Mcfly-The-Chicken [2018-12-19 17:21:50 +0000 UTC]

Hey Nsio! I'm planning on making a self-study program with this as a base for it, using different art resources like books, video courses, tutorials and exercises. I wanted to ask a simple question about how the separate levels should be considered when allocating study resources to them.


Like if each separate level's high priority discipline should have a massive resource like a book or video course dedicated to them, like for Level 0's Techniques and Basics disciplines, you would assign "The Complete Book Of Drawing" to Techniques and "Drawing Basics and Video Game Art" to Basics, or if you should only assign short exercises and tutorials to those disciplines and only use books when you reach mastery levels or you should only need a single book for each discipline over a range of levels before each mastery and use tutorials for each level.


Thanks for reading!

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Nsio In reply to Mcfly-The-Chicken [2018-12-20 19:31:23 +0000 UTC]

Hmm, well think it this way: the lower the mastery level, the more broad and general the topics are. They are also the most commonly needed skills that you have to work on gradually over time. For example, it's not useful to put efforts on quality before you are familiar with several drawing techniques, because you just won't have anything to build on. Even when you do, it's better to invest the efforts on efficiency (quantity over quality), because by the time you actually would need the quality, you have drawn so many hours you have technically gained quality output trough passive practice. It's much easier and faster when you can ignore concepts you are already familiar with. That said, it becomes much easier to tackle subjects like anatomy when you can actually control your ability to draw lines just in the places you want.

Attaining the 3rd mastery level (in my conception) is the watershed moment in artistic journey. At that point you become aware of basically everything. You will know where you are standing, where you have to aim and what you need to do to reach your goals. You likely won't have the actual skills to demonstrate your mastery level at that point though because your output lags behind. It's easy to become frustrated and disappointed because of that because you will also realize how much you still have to work and you may have to make a complete overhaul in your approach and methods (I have experienced this), which is why it's necessary to work on psychological level to bolster your mental strength. The 3rd mastery is also very weird skill jump, because it's not obvious what makes a difference between a decent and a great drawing. For example, two poses can be dynamic, but for some reason the other pose feels much better than the other. Someone might be terrific at details and quality, yet their works look sterile, static and boring.

The higher you go in mastery levels, the more specific goals you will have. For example, at mastery level 2 it's fine to be able to draw a torso from "some random" viewing angle, while in mastery level 5 you need to draw very specific viewing angle. So the lower the mastery level, the more it is about making discoveries trough trial and error and at higher mastery levels you make conscious choices and also have the skills to execute them properly. Do not waste your time on drawing or fixing something you just can't do at your current level. This doesn't mean that you shouldn't challenge yourself every now and then, it's more like optimizing the challenge and efforts, very much like transmission does in cars.

I don't know what all that entails in reality. It's not evident in which order things should be learned, but I prioritized some concepts over others. Depth and proportions were more important for me than, say, anatomy. I figured I could get into drawing much faster that way. Whatever you choose to prioritize, it's good to be flexible and take any opportunities you find. For example, do not hide hands so that you are forced to draw them at least badly. Be ready to switch your focus at moments notice. For example, there might be a situation where you focus on practicing basic forms but accidentally draw a promising base for a hand, so it might be a good point to try switching to hand practice instead.

Keep in mind that you can always try again even if you fail. Once you are done with a drawing, analyse it thoroughly to identify your strengths and weaknesses and work on them in your future drawings.

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Mcfly-The-Chicken In reply to Nsio [2018-12-21 05:00:27 +0000 UTC]

I think I get what you're saying in this very detailed response, I apologize in advance if I don't get it, it takes a second for things to sink in for me.


So this learning order's more about:


1 - Drawing mileage (how much I'm learning and drawing vs how good it looks)

2 - Learning and exploring the disciplines listed when you're at lower mastery levels through experimentation, trial and error, and then at higher levels, practising disciplines you need to achieve your specific goals.


It's not something you can casually plan around, right? That definitely takes the stress off of having to plan out a rigid study program of it, when I should instead be trying out and exploring those disciplines and then fixing up the spots in my practice and knowledge along the way.


What I do instantly get is that idea of open practice, taking opportunities to practice other disciplines while doing a different exercise, like some times when I'm studying from figure drawing books, I draw up gestures and constructions of whatever images I have up on my computer since I'm already drawing and studying the basic shapes of body parts. I didn't know it was an actual thing until now, so thanks for that!


Thank you so much for answering and giving such a detailed answer, I'll have to keep it posted up to refer back to since it makes this learning plan so much more clearer, since now I know it's more of a guide on how to learn the principles for character drawing instead of a rigid list.


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