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Nsio β€” Sketching Phases: Princess Enne

#sketching #estoc #practice #sketchdrawing #stepbystep
Published: 2018-12-11 22:13:07 +0000 UTC; Views: 126905; Favourites: 4798; Downloads: 1418
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Description I did some rudimentary warming up and thought saving all the phases I used to get to the final rendition.

1. First I drew just a plane with few horizontal lines. This determines the perspective I want the character be in. I only wanted to make sure that the middle point is somewhat, well, in the middle, because I decided that's where the crotch would be placed. The "x" marks define the basic reference points and my goal was to fit the character within this grid.

2. The first iteration is just about simple planes (and lines for arms). This is the rough base for the body and my main goal was to get dynamic arc to the pose. I used the grid as a reference to make sure there really is a gap between the body and the grid, aka reference plane.

3. Fleshing out the forms and fixing any errors in orientation that I noticed.

4. Just refining the anatomy and proportions, since I'm not yet sure how I will draw all the clothing and other details. This is more like an extra step for warm-up purposes, because I didn't feel I nailed everything in place at the 3rd step.

5. Now I can just focus on details, since all the forms are already in place. It's easier to draw things like legs first and then add the skirt, that way you can make sure the legs are anchored properly to the torso.

6. Just tracing the rough sketch more carefully for final rendition. Added some more hatching shading and rudimentary toning. The result is decent for a warm up.
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Comments: 64

MagikMurphy [2021-08-31 22:15:51 +0000 UTC]

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ParrotAxolotl In reply to MagikMurphy [2021-10-03 00:29:01 +0000 UTC]

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NOOKNIGHT [2019-07-03 21:58:11 +0000 UTC]

Extremely useful thing! Thanks a lot!Β Β 

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Hyaniyo [2019-06-25 21:08:16 +0000 UTC]

Cara, me ajudou demais. Thank you!

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Shinobody [2019-03-31 22:21:22 +0000 UTC]

Holy crap, that is actually insanely helpful. I am definitely going to use that method from now on.

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Cestarian [2019-03-16 10:07:46 +0000 UTC]

Huh start with a plane... Hadn't thought of that. Somehow l am still struggling with perspective (i have improved though, just didn't draw anything for a long time)

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Nsio In reply to Cestarian [2019-03-16 11:12:01 +0000 UTC]

I normally don't need that step, but I think it's a good way to put down some constraints for the drawing. Deciding where the top of the head and feet are, you essentially determine where you need to fit the character in. Crotch is roughly at the middle, so that will also serve as a nice cue for proportions. Although it heavily depends on your ability to draw such a plane in your intended perspective (not to mention drawing the character according to it), there are at least some reference points to refer to.

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Cestarian In reply to Nsio [2019-03-16 11:17:48 +0000 UTC]

I can do planes in almost any perspective. What's killing me atm are overlaps.

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SmolSoviet [2019-01-07 22:41:51 +0000 UTC]

Its really good but I still struggle loads with drawing an upwards perspective

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Imdraproc [2018-12-21 21:16:49 +0000 UTC]

Thanks for a helpful pic. The grid is particularly good with its angling.Β 

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Naughty-b-Nature [2018-12-16 02:11:19 +0000 UTC]

This will surely improve my perspective practice, thank you very much!Β Β 

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LadyWitchscar [2018-12-15 15:18:07 +0000 UTC]

This is so useful, drawing a rectangle as a base to ground the figure while drawing it. That really helps a lot, especially in perspective.

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wraith11 [2018-12-15 09:20:29 +0000 UTC]

Taking solid note of how you move the character off the perspective plane, because every time I try that they just wind up looking flat.

Also, this character is cute as all hell. Just needed to get that in too.

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model88 [2018-12-14 20:09:00 +0000 UTC]

I always love your tutorials. This is a helpful explanation as I try to equally envision 'planes' and such but simultaneously work on 'volume/mass'. So to have you show the 'center card/plane' and build out from that (on each item in the piece) puts it all together.

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Piponyo [2018-12-13 22:17:32 +0000 UTC]

Oml bless you for this^^

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runewuff [2018-12-13 21:31:45 +0000 UTC]

If you stop at step 3 you have a robot. and it's less work Β 

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garrus368 [2018-12-13 16:52:35 +0000 UTC]

this will be so useful for me and my comic, thanks

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cafejunnie [2018-12-13 14:37:23 +0000 UTC]

Thank you for this!Β 

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Null-Z [2018-12-12 23:28:22 +0000 UTC]

Very helpful, thanks!

I always struggle with perspective in this sense.Β 

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SirIronD [2018-12-12 22:14:10 +0000 UTC]

ok i have to say, i missed your content, really love your tutorials keep it up!, also now that im learning a bit more about figure drawing this doesnt seem like magic to me anymore *o*

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GLSTOONZ [2018-12-12 21:48:43 +0000 UTC]

This is very helpful to make characters.Β  I usually begin my character-making projects by making the stickfigure for the skeleton and/or mannequin to help me build my character and then apply some basic shapes and lines later.

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i-Ambear [2018-12-12 20:47:44 +0000 UTC]

This is so helpful! Hopefully I'll be able to apply this to my artwork! Thank you!!

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Tinyguardian [2018-12-12 20:39:52 +0000 UTC]

Wow! This is incredibly useful, thank you! I often struggle to put characters in a 3D space when painting digitally (usually because I'm zoomed in closer and neglect to pull back or flip). It's clear and concise too, which helps me greatly.Β 

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taneamacabre [2018-12-12 20:26:35 +0000 UTC]

Thank you so much for this, amazingly doneΒ 

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AWASOF [2018-12-12 19:48:23 +0000 UTC]

Very insightful! Thanks ^ ^

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SyanGreen527 [2018-12-12 19:48:19 +0000 UTC]

I love this! Good job!!!! <3

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HatlabuFarkas [2018-12-12 19:26:27 +0000 UTC]

wow, vertical boobs

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rafal2296 [2018-12-12 18:26:53 +0000 UTC]

nice!

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Sredro [2018-12-12 18:23:04 +0000 UTC]

this is gonna be really hard for me but in excited. thanks for the tutorial!

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drawinglewddude [2018-12-12 18:11:53 +0000 UTC]

This is great

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JOELwindows7 [2018-12-12 17:35:12 +0000 UTC]

cool and good!

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Mystipen [2018-12-12 17:04:39 +0000 UTC]

What would be the consequence, had you not used the reference plane? What is the purpose of using it and how does it affect the drawing? Did you use it to be able to emphasize the arch of the spine, or for a different reason? What circumstances would constitute the use of that reference plane? Thank you.

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Nsio In reply to Mystipen [2018-12-12 18:15:57 +0000 UTC]

Had I been fully warmed up, I likely would have been able to wing this up without the reference plane. I rarely draw it anyway.

Since I didn't trust my abilities (due to rust), I wanted to take extra steps for visualizing my goals for myself. Had I not used the reference plane, there would have been higher risk of contradictions with the perspective. Horizontal lines helped me to orientate the shoulders, elbow, hands, pelvis, knees and feet properly. Without that the leg closer to us could have have ended up looking much longer than the other leg for example. I likely would have drawn the pelvis in such a way that would have accentuated that effect (I have that tendency, I really need to push myself if I draw uncommon angles).

The reference plane also gave me clear constraints as to where to fit the character. Since I knew the extremes, I knew where the middle point is, so I was somewhat guaranteed to get the proportions between the legs and rest of the body in place. I also made sure that the feet are anchored on the ground on same level and that there was distinct gap between the feet. This forced me to draw legs in spread pose, which I struggle with a bit.

I also used the reference plane together with the arc to tell myself the "peak" point of the dynamic pose. It was yet another reference point to visualize my goal with the pose.

Reference plane is simpler to draw than a cube and is more informative than just a line. When I can visualize 90 degree angles (or imaginary sides of a cube more precisely), I can draw only the crucial reference points. With harder angles or in case of foreshortening, I may need to draw more geometric shapes to get the idea.

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Emperor-Koto [2018-12-12 17:03:52 +0000 UTC]

Aside from your artwork being fantastic, you post REALLY helpful insights into your processes. Thank you for that!

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1LuckyRus1 [2018-12-12 16:09:48 +0000 UTC]

Very nice artwork

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SupernalBeing [2018-12-12 15:47:11 +0000 UTC]

I appreciate all the guides and details you provide for how you create and develop form and composition. Keep it up man.

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lisomn [2018-12-12 15:04:34 +0000 UTC]

thanks,This is very good

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19Enigma80 [2018-12-12 14:37:36 +0000 UTC]

Well doneΒ 

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CeeAyBee [2018-12-12 14:17:55 +0000 UTC]

Nicely done! Thank you!

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106squids [2018-12-12 13:22:08 +0000 UTC]

drawing instructions!
always appreciate it!

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BalloonPrincess [2018-12-12 11:31:48 +0000 UTC]

Awesome work. Β 

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AliceSacco [2018-12-12 10:43:11 +0000 UTC]

Now I see how this tecnique is supposed to be used. Sometimes I tried it, but of course I did lots of mistakes, because I never succeded to make it look 3D.
Sometimes I use the cube method and it works better, but I can see the validity of this (drawing a plane in perspective, then rounding up the shape - if the phrase makes sense )

On the funny side
You drew normal breasts in the sketch, and then you exaggerated their roundness in the final step

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Nsio In reply to AliceSacco [2018-12-12 11:37:48 +0000 UTC]

Since there are no reliable key spots on empty canvas, you gotta create them on your own. In this case, the reference plane indicates the framework where I have to fit the character in. Getting the reference plane in place is just matter of knowing the basic rules of geometry (like placing the middle line in the middle and dividing it in portions that really are equal in size). Then you gotta decide how far things should be from the reference plane (the head intersect the plane but the crotch is clearly fixed distance away from the plane. If these guidelines are somewhat in place, then there are already enough constraints to fit the body there.

I usually draw breasts without support, i.e. flattened on the chest, but since she has that corset-like dress, I made it push the breasts up and towards each other. I'm very specific when it comes to breast physics lol

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J4B [2018-12-12 09:36:28 +0000 UTC]

Very interesting.

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Rainbow-Waterfalls [2018-12-12 08:35:12 +0000 UTC]

that is amazing!!!

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Niribur [2018-12-12 08:03:15 +0000 UTC]

Very nice procedure detailing, thanks for sharing!

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Guyverman [2018-12-12 07:42:17 +0000 UTC]

Is this your character?

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Nsio In reply to Guyverman [2018-12-12 11:28:27 +0000 UTC]

Yes, she is my OC.

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Guyverman In reply to Nsio [2018-12-12 15:04:50 +0000 UTC]

Ok.

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KrisLalev [2018-12-12 07:02:42 +0000 UTC]

This is acually really helpful in additionΒ  to the am,amazing work of arty you've done!!! Briliant work!!!!Β  Β  Β  Β  Β  Β  Β 

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