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PVersus — Cyborg girl concept

Published: 2013-09-04 07:23:14 +0000 UTC; Views: 9618; Favourites: 107; Downloads: 92
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Description Adobe photoshop, 2013. I did this concept for some contest. It's look a little bit like me because of a haircut


I take commissions! Details are here: pversus.deviantart.com/journal…

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Comments: 12

Joey1058 [2014-01-05 00:50:02 +0000 UTC]

Very tasteful.  not too much augmentation.


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PVersus In reply to Joey1058 [2014-01-05 11:48:36 +0000 UTC]

thanks!Submit Comment

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bawky [2013-12-16 06:40:34 +0000 UTC]

This is an awesome design! And the only gripe I have is the thing already suggested (swapping the back view so it makes sense w/ the frontal view). Good work!  

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PVersus In reply to bawky [2013-12-16 06:42:12 +0000 UTC]

Thank you!

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AntiHero512 [2013-12-05 00:40:21 +0000 UTC]

Nice

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miha9000 [2013-09-16 11:44:18 +0000 UTC]

added to Finished Pieces in Sci-fi Archives  sci-fi-archives.deviantart.com…

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PVersus In reply to miha9000 [2013-09-16 12:03:31 +0000 UTC]

What did you mean? There are no "Finished Pieces" folder in your gallery. And my submission is still awaiting approval.  

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koshami [2013-09-11 22:18:20 +0000 UTC]

Exactly like Hyshinara said and excellent concept design

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PVersus In reply to koshami [2013-09-12 13:09:27 +0000 UTC]

Thanks!

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JanTuts [2013-09-07 23:52:08 +0000 UTC]

Nice design and rendering

Just a little tip:
If you are drawing a back view from the same silhouette as the front, make sure to flip the image afterwards.

Right now you actually have a mirror-image, which looks weird when used in a side-by-side comparison.

I've made two photomanips to better show you what I mean (and because I was kind of bored and wanted to try the mirror effect... )

Flipped (her actual back if, if she were turned around 180°)


Mirrored (her standing with her back towards an actual mirror)




PS:
See how her feet in the back view don't actually touch the ground?
That's because you have to keep considering the perspective when turning your character/object around.
This is also why, when drawing reflections, you would actually have to draw everything all over again, since the perspective just runs further into the mirror image. For practical reasons, on character sheet etc , you could just do it like you did here and then just compensate her feet and nobody will notice.
Anyway, keep that in mind when doing a larger piece, like an environment, that has reflections.

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PVersus In reply to JanTuts [2013-09-08 08:18:44 +0000 UTC]

Thank you  for the helpful advices! I drew  her back view in a mirror to keep the light falling on her right shoulder 

I've actually been confused with the position of feets and just decided to show the soles in fine. ^_^''

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JanTuts In reply to PVersus [2013-09-09 02:46:10 +0000 UTC]

You're welcome
And yes, feet: the bane of many an artist

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