Description
Name: Dawnaria (Daaw-n-naaw-ree-a), 'Dawn' (daybreak) + 'Aria' (song)
Alias: The Flame Herald, The Pyre of Progress, Heir of the Kingdom, 'Burns Her Roost' (Oakenrack), 'Naive Meddler' (Duskizen), 'French Fried Chicken' (Piper Reed)
Height: 55 meters (50 at the shoulder)
Weight: 56,000 tons
Length: 73 meters (86 including tail)
Wing Span: 146 meters
Air Speed: Mach 4-5 (flame assisted)
Land Speed: 150 MPH (230 fire assisted)
Species: Ignis Gryphus Titanicus (Fire Griffin Titan)
Kaiju Class: 5
Kaiju Type: Protector
Locomotion: Flight (normal and flame assisted), Running, Pouncing, Climbing
Alignment: Lawful Good (during fits of anger or mania will slip into Chaotic Good)
Allegiance: Nature Guardians, Gaia
Place of Origin/Habitat: England & France, low temperate valleys and Alpine mountains, keen interest in large cities and population centers.
Abilities:
Flame On - Dawnaria's primary attribute, a legacy gifted to her by the 'Lion' side of her physiology, is the creation, manipulation and embodiment of the element of fire. Dawnaria can cause any part of her body to ignite into flames. The intensity of which matches her general wellness and mood. Notably she seems to obtain 'eyebrows' made of flame which allow her to emote in a fashion that humans can more easily recognize. Her pyrokinesis is primarily both her sword and shield but also a significant aid to transportation. Applying torrents of flames to the edges of her wings or generating explosions beneath her paws can greatly increase her ability to accelerate, at least in a straight line. Dawnaria is exceedingly clever and resourceful, always trying new ways to shape and expel fire from her body. While her most powerful displays take the form of catastrophic explosions, torrents of flame, tornados made of fire and raw beams of pyroclastic plasma, Dawanaria also favors dazzling and creative 'fireworks', clouds of blinding sparks and embers, choking smoke screens, abstract fiery constructs and shearing walls and nimbuses of flames if not cloaking herself in fire outright. Dawnaria can achieve temperatures ranging from a humble candle (1500 F) to that exceeding a oxyacetylene combustion of 5400 F. As far as explosive force Dawnaria's most powerful current level of explosion is a 1 Megaton blast that usually involves turning herself into a living meteor and leaves her utterly exhausted afterward. It is unknown if Dawnaria can achieve yet greater levels of destructive power but it is likely dependent on her mental state and her Vitafrux reserves. On a more personal level Dawnaria can naturally increase her own body temperature to the point where even casual contact or being close by can cause substances to spontaneously combust if not disintegrate altogether. In close combat when Dawnaria is 'fired up', it usually results in instantly cauterizing wounds and severe burns that hamper even the prodigious regeneration of other Kaiju.
'King' of Land and Sky - Being a physical fusion of a giant lion and a colossal eagle, Dawnaria is agile and formidable on the ground and in the air. Her physical strength, talons and cat like agility allow her to outmaneuver a large majority of foes and pound them into the dirt. Often by leaping onto and pulling them to the ground where next their vulnerable throats and necks offer a quick target for her to break or sever. Her massive claws, honed and tempered by intense heat, leave eviscerating wounds and her front talons in particular are those of an eagle and allow a death like grip that allows little room for struggle once they've sunk in. Her tail is a long, thick, whip of muscle, fur and feathers that while used as a rudder and balance also makes a smoldering lash that deter rear assaults and sweep foes off their feet. Her massive wings, often alight at least at the wingtips, are very effective bludgeons that can bowl over lighter foes with hurricane force winds that carry a shearing heat. Her beak, semi serrated, strong and with a sharp hook, is a lethal flesh carver that can shear through the toughest Kaiju hide and armor like a hot knife through butter. There is a strong instinct to go for the eyes which Dawnaria may indulge if lost in the heat of battle. When in flight Dawnaria is even more dangerous; able to strafe, wheel, circle and dive after her enemies like a bird of prey many times smaller than herself but with the impact of a predator fitting her status. Her eyesight is beyond keen, able to see for literally miles around and discern details as small as the glisten on the eye of a mouse. With flight comes momentum and with momentum comes force. A meteor like dive from Dawnaria is akin to being hit by a tactical nuke with a shell the size of a skyscraper...that's on fire. Once she is in the air, escape is nearly impossible, except for herself when she deems it necessary. Of the Nature Guardians Dawnaria is the one that outright excels both on the ground and the air. Rainsha is even more agile and Lunami can reach even greater heights but by far Dawnaria is the strongest and fastest flier among them. When it comes to pursuing a foe, only Raifu is her equal.
Sirocco Wind - A legacy remaining from her time as 'The Hawk', Dawnaria has a strong degree of aerokinesis to go along with the pyrokinesis. It is the combination of the two that makes Dawnaria such a far reaching and explosively dangerous opponent. While pushing both elements to their limits simultaneously can backfire (literally), Dawnaria can rely on her old aerokinesis in the event that fire is not an option. Nontheless it is a hot, often scalding sort of wind as her own body temperature alters the winds she uses. This allows her to defend herself against rival fliers that could try to strafe her and those that rely extensively on projectiles and other ranged attacks. While the wind never ignites into full flames, it can reach temperatures hot enough to scald the wetness from the eye and other sensitive mucus membranes, as well as carry a great deal of energy. It lacks the sheer cutting potential of pure aerokinesis but can act more like a 'saw' to grind it apart with spikes of heat.
Treasure Sense - An attribute Dawnaria acquired from such an intense preoccupation with mankind and it's progress, Dawnaria can feel any significant 'treasure' or major resource within a hundred miles. Providing it is either A. made of gold, B. made by man or C. promotes progress. The closer Dawnaria gets to the treasure the more accurate her sense becomes, able to zero in on it almost instantly when she is mere feet away.
Forgers Inferno - Dawnaria's ultimate trump card, utilizing the highest degree of both flame and air in combination to create a catalyst for instant change. Forgers Inferno, once released, can alter the properties of any person, place or thing caught within its field of effect. It is equally capable of creation as well as destruction as it can temper something as much as it can consume it utterly. Dawnaria actually uses a smaller, more domestic version of this power to create her KCELLs and to connect them by making their essence more like hers. The larger version can effectively burn off impurities and likewise burn away transient abilities and powers to render the target down to their most essential nature. It can temper a target and bring out it's true potential or consume them molecule by molecule until they are nothing but dispersed energy and ash. Forgers Inferno takes some time to prime but it's actual release is near instant and effectively entraps the target. Forgers Inferno can be escaped from but commonly leaves the target a smoldering wreck if they manage to push past the hurricane force tempest of heat around them. Using the full extent of the ability also renders Dawnaria completely depowered and likely comatose for roughly a day and lethargic for a week after. It is not something she whips out lightly and even threatening to use it is a cause for concern.
Reincarnate - Dawnaria's impulsive mood swings and grand vision have gotten her into quite a bit of trouble. Her ability to seemingly resurrect herself is the reason why she gets away with half of it. If slain, Dawnaria's entire being will coalesce into a single, burning hot, glowing egg like orb that overtime will grow hotter and hotter until she emerges from it again. Fully formed and ready to resume her role once again. It can take mere hours to come back if there is enough fuel nearby for the 'egg' to absorb or weeks if there is nothing around. Being an energy construct, the 'egg' cannot be physically destroyed but it's hatching can be delayed almost indefinitely if kept submerged freezing water or denied access to air.
Weaknesses:
Get Dunked - Being a creature of fire and air, she doesn't fare well in water and being submerged makes it very difficult for her to use her powers. Her form is clumsy and unwieldy in the water and swimming is an embarrassing and dangerous affair. While she can force an air pocket around herself if submerged, it's a short gap measure to get back to land or the air as soon as possible. She is also quite claustrophobic and panics if completely enclosed with no way to escape. This means that she doesn't care to go deep underground anymore than diving into the ocean. Though if something did seek to bury her, she could possibly burn her way out; provided she has enough energy to do so. Getting hit by water based attacks can douse her temporarily.
Gold Doesn't Grow On Trees - Dawnaria's treasure sense only detects inorganic matter and items. She could not for instance find a pure water source or the best patch of timber in a forest. She also cannot find oil as it is organic in nature. She likewise cannot find people or animals unless those people and animals have a 'treasure' on them.
Progressive Mania - Dawnaria can become overbearingly fixated on something she feels will engineer change or advance civilization. The more powerful or the greater the potential this particular thing has the more obsessed with it she will become. This tends to make Dawnaria take risks that are dangerous or illogical in order to obtain or bring about the change Dawnaria feels needs to take place. This also has the side effect of making her more aggressive to those that stand in opposition to her.
Embers Remain - Dawnaria at the height of her power is a nearly unstoppable force of fire, fury and civilization. But she can burn through this power quickly and unless she has ready access to 'fuel', she can utterly exhaust herself before her opponent even breaks a sweat. Her slightly impulsive personality doesn't help in choosing when and where to fan the flames. Provided she has access to 'fuel', she can turn things around quickly.
Prisoner In Her Own Shell - Being able to reincarnate is very powerful but a savvy foe can stop Dawnaria almost indefinitely if the 'egg' is submerged in cold water or put in a vacuum or any confined space with no air. Though the 'egg' must remain submerged and kept constantly in cold water or it will boil and evaporate, the vaccuum also has to be able to disperse heat otherwise the egg simply burns through the floor over time. Knowing how vulnerable this makes her she is loath to attempt to reincarnate within reach of an enemy, choosing to retreat if able.
Motive:
Compared to the other Nature Guardians, Dawnaria has the most honest and intense dedication to interacting with and pushing humanity towards its ultimate potential. Rainsha cares for life in broad strokes and Duskizen plays out his plots from the shadows in some deeply secretive form of 'keeping balance'. Dawnaria takes pride in watching over humans and sees in them the potential to reach the ideals that The Kingdom of old stood for during The Trials. To that end Dawnaria is always keen to find ways to advance humanity on every front. Social, economic, technologic, medical, agricultural, political and of course military are all avenues she pursues in trying to coax, goad and ultimately push humanity to be 'better'. Of the Nature Guardians she has always been the most active in pursuing a human representative; more modernly known as KCELLs. Dawnaria is slightly less insistent on trying to advance her fellow Kaiju as they are millennia old and set in their ways. Despite this she still sees the other Nature Guardians as her allies and closest thing to family she possesses but frequently butts heads over the direction mankind takes and ultimately what direction the planet and everything else on it takes alongside humanity. Out of all of them Rainsha is the most likely to listen and help her so long as compassion for all living things in the situation is upheld. Duskizen is quick to point out flaws in Dawnaria's efforts but is also just as quick to capitalize on solutions that work. Oakenrack's stubborn and jaded view of all 'warm blooded' things is a frequent obstacle but Oakenrack can be depended on to help in areas of severe or greater importance to the environment as a whole. Hydrune is a wildcard that nonetheless is better placated as an ally than made an enemy as his efforts effect the oceans themselves. Lunami is very much Dawnaria's opposite and is often as aloof and mysterious as the celestial body that she champions. While incredibly difficult to negotiate with, Lunami has a certain respect for Dawnaria as a fellow avian survivor of The Trials. When the two do see eye to eye, it is a powerful alliance. Raifou for the most part cares very little about the 'hairless apes' on a civilization level but does respect their determination and how a few push themselves to great heights as individuals. Out of the Nature Guardians, Raifou is the one Dawnaria can trust to push HERSELF for the lord of storms cares only for an honorable challenge and Dawnaria knows that desire more than most.
The Apocalypse Bringers are much different story. Dryton is an unstoppable and often perceived to be an unthinking juggernaut of ecological and mass destruction. Just his passing can setback a civilization years of progress and potentially raise up another in the same motion. Dawnaria never fought Dryton and for good reason, he is an obstacle best avoided and prepared for if not. Shimaku is much like Lunami in that his ultimate intentions are often mysterious and his manners aloof. Unlike Lunami he is cold, calculating and he is tapped into something that Dawnaria can't quite understand. That death has to be enacted upon certain things at certain times for certain reasons is something that Dawnaria more times than not can't agree with. From Dawnaria's perspective, death is simply an effect brought about by a cause. It is an obstacle like anything else and can eventually be pushed past. Beelzebub has proven multiple times that his agenda of conquest and ecological competition is something to take seriously, even if he often times is not. Beelzebub challenges Dawnaria's ideas of progress with ideas of his own and is much more pragmatic about it. While Dawnaria doesn't agree with Beelzebub on principle, he does manage to come up with ideas that aren't flawed in concept as much as they are in execution. Out of the four Marez could be said to be Dawnaria's greatest rival for the fate of humanity. Marez's drive to create and expand conflict and war stands in direct opposition to Dawnaria's desire to create and raise up civilization. Marez sees Dawnaria as a true challenge and relishes every detail, every skirmish and every personal battle the two have fought against each other. Something deep and primal in Marez sees Dawnaria as something that he's 'missing' and every conflict with her allows him to adapt and evolve into something greater than perhaps any other challenger as they are two sides of the same coin. Dawnaria herself sees Marez as a painful reminder of The Kingdom that she lost and of a friend that is no longer there. In brief moments of battle Marez occasionally lets slip bits and pieces of the Companion he was a era ago and it is those moments that Dawnaria fights the hardest to see and at the same time dreads the most. As a whole, Dawnaria sees the Apocalypse Bringers as an old, possibly corrupt guard that the planet no longer needs and is she always the first to advocate curbing their influence and fighting them directly; particularly in the defense of mankind who more times than not, know not what they do. Other Nature Guardians see this mentality as 'the pride of youth' and while gallant is certainly foolish. Despite this, they know she can be counted on should conflict with the Apocalypse Bringers arise.
For humanity itself, Dawnaria prefers to lead by example, ideal and no small degree of iconography. While she had the most success during the Renaissance and Middle Ages, she was also instrumental during the line of Pharaohs in Eygpt and the cults to 'old gods' in Greece and Rome. Greece in particular featured a rare collaboration with Lunami with the rise of Athens as a power. Marez's rival influence in Rome saw a time where their rivalry actually created a pioneering force that engineered an empire...until Marez decided that it had grown too complacent and bloated; opting to champion the Germanic Hordes instead. Since that time Dawnaria was forced to stay mostly dormant with all the other Kaiju but still made subtle overtures to humanity to spur them along. Now that she is fully free and awake, Dawnaria sees great opportunity to guide mankind to its next step. Aware of the consequences that mankind has created for itself in its own ignorance and complacence, Dawnaria is eager to somehow bring them together and unify their efforts for a greater purpose in order to minimize these problems which frequently cause the other Nature Guardians to become resentful of humans. Time will tell if Dawnaria's faith is well placed.