Comments: 37
Blitz317 [2024-06-06 22:03:45 +0000 UTC]
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MisterArtMaster101 [2019-02-26 15:13:34 +0000 UTC]
Looks like a Front Mission Zenith got with an Appleseed Landmate and had this kid...
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Commander-Fillmore [2013-04-30 04:56:45 +0000 UTC]
Nice design dude I am working on my own design that is strangely similar to your design
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dassuperpenguin39 [2013-04-22 04:56:05 +0000 UTC]
Abit curious, wouldn't it be easier to stick an MIUC reactor onto this suit to make it suitable for Zero-G ops, or is it too big to really fit on a Demi-suit?
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RyujinDX In reply to dassuperpenguin39 [2013-04-24 13:17:47 +0000 UTC]
The reactors are too large for the relevant time period. Ops in zero-g would be limited by the lower specific impulse of more conventional means of propulsion & the available supply of reaction mass.
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LeoXiao [2008-12-24 08:33:39 +0000 UTC]
the camouflage here is awesome. I like how it has attacked weapons as well as a handheld arm.
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scruffyronin [2008-01-30 12:57:31 +0000 UTC]
boooo, liit nung image ganda na naman! fave na 'to.
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RyujinDX In reply to scruffyronin [2008-02-06 12:41:31 +0000 UTC]
TY. Nung ginawa ko 'to, PIII 800 at 800x600 resolution ang gamit ko.
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tutankahmun2 [2007-01-02 17:54:14 +0000 UTC]
awesome!
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AtholTheDestroyer [2006-12-17 09:14:22 +0000 UTC]
I want one, I have...uh...um...a gopher prblem to deal with, yea thats it.
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RyujinDX In reply to mikkow [2005-07-06 11:46:39 +0000 UTC]
In keeping with the overall AA continuity tech-wise, one solution I opted for is, of course, the system used by Masamune Shirow's landmates in Appleseed. In the Mastiff's case, said areas were designed with pretty thick frontal armour and advanced composites. Another system has the operator housed entirely in the cockpit, in a cramped, seated position with controls similar to an AA mobile suit's (I'll probably put up the lineart in the future). Also, remote control without a physical link is not very practical in AA due to the effects of Minovsky Particle jamming (though it can be, and has been, done with DS & MS).
Storywise, though, I intended demi-suits to be proof against infantry small arms and light weaponry only; infantry rocket launchers and anti-materiel rifles are enough to take them down, if the shooter knows what he's aiming at.
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RyujinDX In reply to mikkow [2005-07-08 00:23:09 +0000 UTC]
8mm, actually. Even the Bradley's 25mm Bushmaster using DU long rod penetrators can penetrate only about 90mm.
MBT's of the current generation usually devote about 1/10 to 1/6 of their total weight to armour. The original M1 had about 6 tons' worth, but this has increased as subsequent M1 variants got heavier. A2 SEP's weight didn't change, but the substitution of Steel with Titanium in some sections allowed the designers to make portions of the armour thicker. They also played around with the armour distribution on the tank.
I also don't subscribe to such low weights for something about 12 meters tall.
I've actually given the question of tank vs. humanoid vehicle a lot of thought. Quoting from my own background material:
Mobile suits were first developed during the βslowboatβ era of interstellar travel as a multipurpose vehicle capable of planetary exploration, exploitation, construction and defense. With space at a premium in even the largest colony generation ships, fleets of specialized vehicles were simply an unaffordable luxury. Subsequent UN and privately funded research arrived at the humanoid bipedal form as the most flexible and versatile form for such a vehicle. Using modular construction techniques, the MS could be easily configured for a particular role then be adapted to another role in a matter of minutes. Advances in the development of compact power supplies were to prove instrumental in the construction of a practical MS.....
In the case of AA, it's not really a question of tactical effectiveness, but logistics. Also, it's eminently useful to have vehicles capable of transitioning between two environments (such as zero-g and the simulated gravity in the interior of an O'Neill colony) with little or no preparation rather than wait for the transports to bring in a more appropriate vehicle. These, coupled with historical inertia and other factors, results in an emphasis on MS by manufacturers and most militaries.
Tanks and other vehicles of more conventional layout do exist in AA, of course. I'll have to post up my 'flowtank' concept designs one of these days.
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RyujinDX In reply to mikkow [2005-07-09 14:34:05 +0000 UTC]
Of course, that's 90mm against standard test RHA, and the actual penetrator's only 96 grams, which won't do much after it's penetrated. The composite armours used on the mantlets of the latest tanks can reach the equivalent of 800mm against KE and 1600mm against HEAT.
With today's tanks, all the equipment simply adds up, especially with tanks using 120mm cannon. The weapon dictates the turret size, and the turret size determines hull size, and the increased size requires more armour to maintain a certain level of armour protection, so on and so forth in a domino effect.
AA 'Flowtanks' have coilguns that are roughly equivalent in power to that of a typical medium MS. This is mainly due to the limits to their total weight, imposed by the type of propulsion used. Flowtanks are basically lifting bodies which operate as either ground-effect or wing-in-ground effect machines, which also puts limits on armour thickness. Their main weaponry is housed in a modular turret which puts limits on recoil distance, unlike MS with the greater recoil distance afforded by arm-wielded weapons. Since the turret usually has to bear secondary weapons in addition to the main gun, its traverse & elevation rates aren't superior to that of a mobile suit. The mobile suit can match this because it can traverse at more than one point simultaneously. The tank also has to expose its turret to fire from concealment, while a mobile suit doesn't have to expose anything more than its arm, a smaller target, to fire a hand-held weapon.
With the jamming & countermeasures available, the only really reliable targeting system is still visual acquisition, thus there is a great emphasis on optronics. This, and the widespread use of exotic armour types and active defense systems also limit the effectiveness of ATGM's. Targeting is as much a matter of a steady hand and sharp eyes as it is anything else.
Flowtanks were designed as cheap, fast vehicles which do not warrant the power and expense of MIUC fusion reactors and Trinary Drives. Since the absence of MIUC reactors precludes the use of beam weapons and I-field barriers, flowtanks, despite heavy armour, are vulnerable to the M-P beam weaponry present even in light MS. In fact, infantry with plasma tubes pose a significant threat all by themselves. When the appropriate terrain and transport space are available, a number of armed forces use flowtanks in the role of light cavalry or as flanking forces for their MS spearheads. Properly sited, they are also useful in the defense because of their low silhouette. Flowtanks are quite common in frontier systems, where their lower tech base, low costs and the lack of MS opposition make them quite popular, even though they usually require two crewmembers.
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RyujinDX In reply to mikkow [2005-07-27 10:57:23 +0000 UTC]
In this case, the whole setting is tailor-made to make mobile suits the pre-eminent weapons of war, and a lot of the background material isn't in the gallery, so I'm glad to have an opportunity to blab about it. Actually, since my mobile suits also use modular construction techniques, it's possible to put the torso on a flowcraft chassis (shades of Armored Core!). Also, there's a loophole in the previous reply--it's perfectly possible to put a MIUC reactor from a light MS in a flowtank, giving it greater mobility and defensive capabilities. No one has simply felt that the added effectiveness outweighs the cost.
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JoshDHallett [2005-06-30 15:12:41 +0000 UTC]
I must ask, what do you read? Your knowledge of conventional, and futuristic, combat paraphernalia is quite astounding and I wouldn't mind acquiring the same type of knowledge.
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RyujinDX In reply to JoshDHallett [2005-06-30 23:56:27 +0000 UTC]
Let's see...part of it's due to the family's engineering bent, and I have a long-standing interest in military hardware, from the Stone Age to the present. The military books published by Salamander books, such as Modern Land Combat are recommended, although a bit out-of-date, and so are references from π: 0 β©: 1
JoshDHallett In reply to RyujinDX [2005-07-01 01:32:03 +0000 UTC]
That is quite a reading list, are you planning on entering the field of engineering yourself one day, or is this technical knowledge purely for artistic purposes (of course, art and engineering are not completely separate from each other)? By the way, you are an excellent writer from what I can tell, and I think you would excel at writing works of science fiction. Keep up the incredible work. Iβll be sure to monitor your progress.
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RyujinDX In reply to JoshDHallett [2005-07-06 12:35:53 +0000 UTC]
Actually, I am an engineer. This is one way of relaxing, while still taking advantage of my job-related skills. I also wrote quite a bit during high school and college. I could've taken up Creative Writing for a second course, but chose Visual Design instead (should've been Industrial Design, but what's done is done).
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RyujinDX In reply to Deamon007 [2005-03-22 12:03:07 +0000 UTC]
I like to read a lot.
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RyujinDX [2005-03-21 11:00:26 +0000 UTC]
Thanks, everybody!
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KamiBahamut [2005-03-21 05:34:33 +0000 UTC]
it's HUGE! I like it.
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NCH85 [2005-03-20 08:32:47 +0000 UTC]
man, this one is good. the whole design to it. yeah, this one u got it right.
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RyujinDX In reply to NCH85 [2005-03-21 10:57:48 +0000 UTC]
Yeah, I was doodling and everything just clicked into place.
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blackswordsman28 [2005-03-19 18:56:50 +0000 UTC]
Landmates indeed...
I thought that when I saw its rifle
but as always great job
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sercoe [2005-03-19 17:52:21 +0000 UTC]
awsome and well done as always. I like the shoulder mounted launcher.
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Hopeless-Poet [2005-03-19 17:30:03 +0000 UTC]
I think... I might cry because of your great mechanized unit drawings. They're awesome... and are so well colored. The weapons and the descriptions and scale from mech to human it is awesome.
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combatanM [2005-03-19 15:45:53 +0000 UTC]
WHOA I don't know were to start?Brings a smile to my face to see such great work.MAD prpos!
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