Comments: 78
Duper [2013-06-11 05:42:37 +0000 UTC]
I think that about does it!
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Spetsnaz-Invidika [2008-09-03 09:25:02 +0000 UTC]
DAMN you caught it perfectly.
I also might comment that that is the best rendering of a Pyro (of any model) I've yet seen, in my opinion. Nicely done!
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s2f In reply to Spetsnaz-Invidika [2008-12-03 23:24:46 +0000 UTC]
Thank you very much, I really appreciate that.
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s2f In reply to crazyadmin [2008-01-07 20:42:19 +0000 UTC]
Hey no problem man, and I know just what you mean with that exit thing. I hated it when the Guidebot would just zip ahead of you in a maze of corridors, and left you stranded, wondering where the heck he went... All while the timer just slowly keeps on counting you down.
Ever tried shooting a guided missile up the exit? lol!
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f14maverick100 [2006-07-26 14:37:20 +0000 UTC]
what renderer did you use? (i use 3dsmax 8) I found that the default scanline render renders effects like lens and combustions with a lot less time and virtually hardly and loss.
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s2f In reply to f14maverick100 [2006-07-27 19:03:44 +0000 UTC]
If memory serves me correctly I believe I rendered this on MentalRay with Advanced Lighting Overrides on materials to give the explosion more of a punch...
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serbius3 [2006-03-02 09:34:07 +0000 UTC]
Very cool. I was a big Descent fan back in the day. Great job capturing the feel.
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s2f In reply to adox-tnw [2006-01-05 00:16:28 +0000 UTC]
Woowwww, you really think so??? Wow, man, you made my day with that thought dude, THANK YOU SO MUCH!!!!!!
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s2f In reply to adox-tnw [2006-01-09 23:16:31 +0000 UTC]
Hell yeah man, hell the f*** YEAH!!! LOL!!!
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s2f In reply to Star-F1ghter [2006-01-03 02:55:55 +0000 UTC]
YEAH MAN, I know what you mean, dude, when I played this game I was a little kid, I remember once I got soo godamn stressed out finding the exit (and the damn guide bot would just come back to find me, look at me, and get lost)... Dude... I couldn't sleep that night, my heart was rushing like crazy... Lol, yeah I GOT INTO the games... Hehe... But yeah.. I also lost a bunch of good weapons...
BUT, hey, if the scene reminded you of those times, then that means I did my job correctly!!! Haha, now I'm happy
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Star-F1ghter In reply to s2f [2006-01-03 10:24:43 +0000 UTC]
good thing that once when i lost my weapons in a level, it was already the point when i got the other type of lasers... super laser i think, but i still lost all the others, and only had that overcharging weapon. I still remember how i died there, surrounded with robots shooting from all directions, and the guidebot just fooling around as usual, i did manage to find the right direction at the last seconds, but at that time, it was just too late and i was fried when the reactor blew up.
sadly i can't play this game again, since i was borrowing it from my friend at that time, and we also used to play it together at his place. great times those were.
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s2f In reply to Star-F1ghter [2006-01-05 00:09:46 +0000 UTC]
I know what you mean dude... It sucked so much to get caught in the blast... Hehe...
Yeah good old games like that, they dont make em anymore
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failurecrusade [2005-12-29 04:03:19 +0000 UTC]
oh thats soweet, oh my dear lord thats soweet!!!
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failurecrusade In reply to s2f [2005-12-31 05:23:32 +0000 UTC]
your stuff is among the stuff that goes up in the 3dvehichle genera that i actually consistantly enjoy! the entire section of da would be considerably more boring without you.
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s2f In reply to failurecrusade [2005-12-31 23:17:20 +0000 UTC]
Now that's what I call a major compliment!!! Thanks a lot man, that's gonna be a major push!!! Haha, and you're not out of that list by the way, your work is exemplanary as well!
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failurecrusade In reply to s2f [2006-01-01 01:14:49 +0000 UTC]
im just telling the truth! and am very very flattered...i still have room for loads of improvement.
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failurecrusade In reply to s2f [2006-01-03 07:48:51 +0000 UTC]
nah, ill die before i run out of room to improve, but you hsould get to watch all the progressup to that that time!
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s2f In reply to failurecrusade [2006-01-05 00:10:58 +0000 UTC]
Haha, the feeling is mutual then, I will gladly go up that trail with ya!
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failurecrusade In reply to s2f [2006-01-05 04:32:58 +0000 UTC]
its always been an easyer fight aaginast the machine if all work as a team!!!
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s2f In reply to failurecrusade [2006-01-06 03:09:39 +0000 UTC]
Aye aye, my friend, aye aye!
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SinisterMentor [2005-12-28 17:25:48 +0000 UTC]
Wow. That be awesome.
FAVOLISCIOUS!!
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s2f In reply to SinisterMentor [2005-12-28 23:53:02 +0000 UTC]
Thanks a lot man!!!
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OpenGL [2005-12-28 12:03:23 +0000 UTC]
say... how did u do da blurry effect? PS or max?
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s2f In reply to OpenGL [2005-12-28 15:29:03 +0000 UTC]
It was originally blurred in max, but I gave it a LITTLE bit of radial blur on PS to soften it up a bit... But 90% of the blur you see there is all Max
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Serve [2005-12-28 11:57:20 +0000 UTC]
kick ass man. Descent rocked my world back then. They dont make games like that no more.
This is a great render. Love the effects.
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s2f In reply to Serve [2005-12-28 16:23:19 +0000 UTC]
Nah it's not DosBox... Its something specifically made for D2...
Hold up ill give ya the link [link]
Just download it and extract into your main D2 folder... Then just run D2 like how you normally would...
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Pixel-Sage [2005-12-28 07:42:29 +0000 UTC]
Seb, this is what I'm talking about. Awesome work, great balance, superb positioning that allowed for nice reflections on the cockpit window. Keep it up.
w00t! Quazi Nova time!!!!111
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Pixel-Sage In reply to s2f [2005-12-29 08:24:34 +0000 UTC]
You probably won't catch me online this week, since I'm kind of in LA, haha. You can always post in the forums, I am checking there daily, and there's been some new art!
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s2f In reply to Pixel-Sage [2005-12-29 20:28:20 +0000 UTC]
Allright, we'll see what happens
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