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SarlyneART — Tom Hiddleston

Published: 2013-01-25 01:57:43 +0000 UTC; Views: 1171; Favourites: 52; Downloads: 0
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Description Approx. 10 hours. I stopped counting after six, and then I made a huge break after 50% of the picture, for like, err,a whole month

Art by =meirylu @dA Sarlyne @tumblr
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Comments: 15

Supernova750 [2013-01-28 04:09:15 +0000 UTC]

Omigosh he looks so sad, I wanna just hug him D: lolz, anyways, THIS ISH AMAZING!!!

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SarlyneART In reply to Supernova750 [2013-01-28 16:16:44 +0000 UTC]

Sad? I thought more curious and thoughtful Anyway, thank you!

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nitefise [2013-01-26 03:57:47 +0000 UTC]

I thought it looked good in the thumbnail, but the full size is even better! I think you did the curls of the hair especially well, not to mention the smoothness of the skin.
If I were to offer any critique, keeping in mind I don't know what the original looks like, I'd encourage you do make certain parts of the skin darker to make other parts stand out. For example, I think the area around his left (our right) eye could be darker to make the bridge of his nose stand out more, and the neck area underneath his chin could also be darker to make the neck stand out less. There is a strip on his neck beside his index finger where it looks like it's bulging out, when I believe it should be a flat sinewy bit of skin just above the collar bone. Basically, since the chin and the face is protruding and the neck recedes away from the viewer, the neck should be darker in general. Of course there are different shades in the neck area, I'm not saying there is no shading, but the lightest shades in there shouldn't be nearly as light as the lightest tones in the face. I hope this makes sense

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SarlyneART In reply to nitefise [2013-01-26 19:09:26 +0000 UTC]

I'm learning a lot from you, thanks! You can explain so well
The original picture is even lighter, but yeah, there is also more contrast. Will try to do this better next time What bugs me now is that the skin is too smooth; some texture would have been nice....Next time.

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nitefise In reply to SarlyneART [2013-01-29 01:24:48 +0000 UTC]

Haha, I'm glad you understand what I mean
Texture is always good, but I wouldn't take it too fast; you can get the tones and contrast right and then worry about texture, in my opinion. Texture is sort of like the extra icing on the cake that makes a picture more real, which often is a good thing, but sometimes isn't necessary in art. Imperfections make things more real, but sometimes in art we need to get rid of imperfections. Otherwise you could just take a photo and there'd be no point in drawing

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SarlyneART In reply to nitefise [2013-01-29 04:46:11 +0000 UTC]

Yes, I know that I should concentrate on the 'basics' first before I run off to embrace skin texture. It's just so visible on the reference and the more I compare, the more this portrait feels unfinished....

But I don't quite agree with your very last point Hyperrealism is so very very close to photos, but I think even that kind of art is more than just the finished product. Even if you sometimes mistake a drawn picture for a photo, because it looks so 'real', it is still not a photo; if the artist would have wanted a photo, they would have taken a photo. But they didn't, and the reason I believe is that the artist simply enjoyed the other medium more. A painter paints because they like the process of painting; wether or not the finished piece is 'perfect' realistic is not the main reason why someone choses to draw. So, yes, IMO, there is a point in drawing even if you can just take a photograph.
TL;DR: A picture is more than the sum of the artist's skills.

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nitefise In reply to SarlyneART [2013-01-29 22:37:12 +0000 UTC]

That's fair enough. But I maintain that imperfections aren't always necessary. Making a piece of art exactly like a photo reference might be a thrill to the artist himself, but it wouldn't make a difference to the viewer. When I talk about imperfections I don't just mean textures (because mastering textures is a valuable skill on its own, I agree), I mean things like bad contrast in a photo, or a mole on someone's face, or a colour that doesn't quite fit. When you draw something of course you can make it as realistic as you can in the sense that it looks convincing, but you're not trying to make an exact replica of a photo along with all it's shortcomings, you're also trying to make it better than the photo. If you get what I mean.

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SarlyneART In reply to nitefise [2013-01-30 15:57:23 +0000 UTC]

Ah, yes, that I can agree with (:

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mulliganator [2013-01-26 01:36:32 +0000 UTC]

This is gorgeous, it looks just like him and you shaded it well!

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SarlyneART In reply to mulliganator [2013-01-26 14:39:20 +0000 UTC]

Thank you! Took a lot of time, but I'm happy it was worth it

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rozelv [2013-01-25 02:00:35 +0000 UTC]

Amazing!

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SarlyneART In reply to rozelv [2013-01-26 14:29:36 +0000 UTC]

Thank you (:

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rozelv In reply to SarlyneART [2013-01-27 03:51:17 +0000 UTC]

No problem

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TheCrawlingBird [2013-01-25 01:59:29 +0000 UTC]

Amazing shading. Great work

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SarlyneART In reply to TheCrawlingBird [2013-01-26 14:28:30 +0000 UTC]

Thanks a lot, dear!

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