Comments: 27
chaos-sandwhich [2012-08-25 21:37:46 +0000 UTC]
ooh i like this, very sensible layout
👍: 0 ⏩: 1
Scifiwarships In reply to chaos-sandwhich [2012-08-25 22:00:22 +0000 UTC]
Thanks! I started making the interiors on it, but I had to pack it in because the ship is so goddamn big. This one too.
👍: 0 ⏩: 1
chaos-sandwhich In reply to Scifiwarships [2012-08-25 22:02:03 +0000 UTC]
ah always a trouble, i guess thats why they have whole teams to do these for tv /movie
👍: 0 ⏩: 1
Scifiwarships In reply to chaos-sandwhich [2012-08-25 23:27:33 +0000 UTC]
Yup. It has to be human scale. A six hundred merer long ship with twelve decks is just too fucking huge to detail at that level. nuts and bolts door handles etc. So I gave it up. I bet I'm going to give this ship up as well, so then I will have to half it in size and change the configuration to something else until I can have a size that is manageable. I really want to make a buchaneer ship like the Firefly and MFalcon. That would be cool
👍: 0 ⏩: 1
chaos-sandwhich In reply to Scifiwarships [2012-08-26 00:07:38 +0000 UTC]
those are cool designs , firefly is my inspiration source for the merc/pirate vessels , ex military types looking for work , living from job to job, though in mine they work for goods, if you are escorting a cargo vessel for example, you broker a deal with the merchant captain to protect his crew, in return he supplies your crew with all the food and water for the trip, and then perhaps cash afterwards if the job was a dangerous one
👍: 0 ⏩: 1
chaos-sandwhich In reply to Scifiwarships [2012-08-26 06:07:33 +0000 UTC]
pretty much, theres a rivalry between the pirates and the mercs who fend them off but the mercs tend not to sink the pirates ships that would be bad for business
( this idea i picked up on from porko russo , which if you haven't seen i recomend watching at the earliest possibility)
👍: 0 ⏩: 1
Pickle-Soup [2012-06-10 19:34:44 +0000 UTC]
I like how your ships are mostly symmetrical. Makes far more sense.
( In a lot of sci-fi the battleships have more guns on the top and front, and next to none on the bottom and back (which is where i would attack lol ) )
Also an ideal ship would have the bridge protected deep within the ship instead of on the outer hull... (Im pretty sure your bridge has massive armored panels that extend to cover the bridge... )
👍: 0 ⏩: 1
Scifiwarships In reply to Pickle-Soup [2012-06-10 20:43:31 +0000 UTC]
I completely agree, In fact I have designed my ships to be perfect for space warfare, they have no blind spots. The weapons can cover every part of the sky. You are right about the bridge, while I haven't designed it yet It will have massive sliding armour panels that cover it in combat. I also agree with you about the ideal place for a bridge being dead center of the ship. The reason I chose not to do so is because it's not visible in the design and I wanted the bridge to be kind of spectacular, so instead it has an 800mm thick ADNR (aggregated diamond nano rod)canopy with an additional 1000mm sliding armour panel. And the added benefit of being a really cool place to be, he he!
👍: 0 ⏩: 0
Scifiwarships In reply to tomren [2012-06-10 10:20:38 +0000 UTC]
Thanks! I'll make some more of them then!
👍: 0 ⏩: 0
Scifiwarships In reply to Saab-FAN [2012-06-09 09:13:27 +0000 UTC]
Thanks mate! Interesting layout you have there. Do you have any images of it? I also noticed you have a Higgs based system. I have one too, he he. I call it the Higgs field/bubble, but it does the same thing as yours, generating an inertia an massless bubble around the ship in order for it to practically do anything, jump, manouver generate gravity etc. It would be impossible to walk on both sides of the deck without it, let alone manouver.
This is just a very basic start to the internal layout, but I will continue to partition it up and add details. If you notice the internal walls in the bridge are angled to 45 degr toward the ceeling and deck. The idea here is that the ship does not have an internal truss/frame structure. Instead the bulkheads and decks form a decentralised load spreading cell structure like in a beehive.
👍: 0 ⏩: 1
Scifiwarships In reply to Scifiwarships [2012-06-09 09:22:43 +0000 UTC]
Sorry, for not answering your question propely. Yes, I think it is a brilliant idea going the way of a submarine, you can make your ship very believable, and make some absolute killer crossections of your design. Beware though, it is a massive undertaking. This is my third attempt at designing the interior of a ship. The first one was a 2,4km long brute. I ended up with a hangar deck that was 900m long... My second attempt was the Meridian battlecruiser and that ship was shrinked to 640m. It is still huge, as is this at roughly the same size. I did some calculations and found I have roughly 200000m2 to detail. this is not possible, so I'll have to make just a few compartments.
My next ship is again going to be vastly reduced in size, because the aim here is to do a full interior, but I have to practice with ships like these until I get the size/level of detail etc correct. The crap thing about interiors is that they have to be to human scale, quite finely detailed. Your design sounds treally cool, and I'd love to see it in a model!
👍: 0 ⏩: 1
Vernii In reply to Scifiwarships [2012-06-09 18:59:23 +0000 UTC]
Just as a fellow sci-fi fan, I feel I should point out a few things that may help. Remember that a large chunk of your volume isn't going to be 'crew space' so to speak. Fuel tanks, heat sinks, engines, magazines, machine shops, etc will probably be the largest portion of a starship by volume. I've been working out the calculations for a 2.5km dreadnought for a game, and determined that it had 365 million cubic meters of volume in it, though less than a single percentage of that was crew habitat.
👍: 0 ⏩: 2
Scifiwarships In reply to Vernii [2012-06-10 10:19:27 +0000 UTC]
Hi, mate this is well worth taking into consideration, and you are right, thank you for the input. Damn... 365 mill m3. Big ship, and only 3000m3 of crew habitat. Sounds small, but you're probably right.
👍: 0 ⏩: 1
Vernii In reply to Scifiwarships [2012-06-11 03:33:10 +0000 UTC]
I think my estimates came out to something around 90,000 m^3, which included crew quarters and life support, but not crew areas like mess halls, command centers, etc. That comes out to .024% of total volume, and then I (probably generously) rounded up to a full 1% of total volume for all areas that crew live and work in.
That note aside, I do really love your designs, particularly the warships with radial symetry (I'm a sucker for cylinder-esque designs).
👍: 0 ⏩: 1
Scifiwarships In reply to Vernii [2012-06-11 07:42:58 +0000 UTC]
He he, my math... Well 90000m3 isn't that bad, still 1% is small. Do you have any designs of this? I'd love to see it. Thank you for liking my sylindrical ships. I've been meaning to do an interior study of one of them too, because i more or less planned it out though only as a mental excercise to figure out how the outside would look.
👍: 0 ⏩: 1
Vernii In reply to Scifiwarships [2012-06-11 16:08:22 +0000 UTC]
Yea, ~redarmyagent is building a model of it for me, its the Resurgent WIPs on his gallery page.
👍: 0 ⏩: 1
Scifiwarships In reply to Vernii [2012-06-11 20:08:57 +0000 UTC]
Just saw it, cool ship, mate! What kind of internal structure does it have, how are the decks laid out, and what kind of gravity does it have?
👍: 0 ⏩: 1
Vernii In reply to Scifiwarships [2012-06-11 23:20:46 +0000 UTC]
Going with a pressure hull concept as well. My mental image is an ellipsoidal core hull capped by spheres on each end, for the reactors, bridge, CIC, and other vital compartments. Wrapped around the core hull would be compartments and machinery that are merely important, then another ellipsoidal armor belt. Between the inner belt and outer armor would be reactant mass, heat sinks, water tanks, shield generators, and magazines, along with crew stations and ready-magazines for weaponry, though each of those would also be in its own armored capsule.Somewhere my friend and I will have to figure out where to place the boat bay and drone launch tubes, which is a headache I'm not looking forward to.
As for deck layout, core and inner hull compartments are laid out perpendicular to the long axis, outer compartments are parallel. I figure that transportation between the hull layers is done via elevators that would rotate in their mounting to preserve the proper sense of 'up' and 'down'.
👍: 0 ⏩: 1
Scifiwarships In reply to Vernii [2012-06-13 10:15:58 +0000 UTC]
Aha that sounds really cool. Why would you go for two different directions of gravity inside the ship? I assume the inner decks will be arranged like in a tall building where up is the direction of travel?
👍: 0 ⏩: 1
Vernii In reply to Scifiwarships [2012-06-13 19:32:44 +0000 UTC]
Transit efficiency. A few elevator tubes could provide access to all the decks, vs needing a series of trams and elevators to provide the same level of access for a parallel arrangement. Also allows for easier compartmentalization I think.
👍: 0 ⏩: 1
Scifiwarships In reply to Vernii [2012-06-13 20:15:26 +0000 UTC]
Makes sense mate, I look very much forward to seeing the internals of this ship once it's completed.
👍: 0 ⏩: 0
Scifiwarships In reply to Saab-FAN [2012-06-10 10:15:18 +0000 UTC]
I totally agree with you mate! I'm working on refining the honeycom structure, but it will most likely only fit large vessels. Doing internal structure is really fun, but it take the design to a whole different level, as everything on the hull, including shape has to fit with the inside.
Thank you for the extremely interesting input!
👍: 0 ⏩: 0