Comments: 27
syedady [2014-10-30 12:29:22 +0000 UTC]
Sorry, I mean light setup for reality.
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syedady [2014-10-28 17:12:14 +0000 UTC]
Could you please send me the snap shot of light setting in Dazstudio. Please
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Silas3D In reply to syedady [2014-10-28 18:11:48 +0000 UTC]
Sorry but this render is over a year old and I do not have scene file anymore - IIRC it was a standard 3 point light setup. Bear in mind it wasn't rendered in DS, but Luxrender.
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Tygahman [2013-12-23 00:39:16 +0000 UTC]
Did you have to create the displacement map or was it already in the texture file?
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Silas3D In reply to Tygahman [2013-12-23 09:04:10 +0000 UTC]
The displacement map was included with the product.
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Silas3D In reply to Tygahman [2013-12-23 09:03:46 +0000 UTC]
What a wonderful comment - thank you!
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sithlordsims [2013-05-26 01:59:09 +0000 UTC]
Amazing!you are one of the few artists I know who knows how to use Lux in full.O_O
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sithlordsims In reply to Silas3D [2013-05-26 21:59:11 +0000 UTC]
You're welcome!Just telling the truth...
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smay3d [2013-05-25 11:55:09 +0000 UTC]
Excellent render
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cyberspeed1 [2013-05-25 04:33:34 +0000 UTC]
WOW, what a great render with details and all, congrats on making it look as should in Reality, I failed many times, I guess I have to re-try. You did tried it as you said, thank you for the result, I feel like it was meant for me LOL
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cyberspeed1 In reply to Silas3D [2013-05-26 01:16:59 +0000 UTC]
It sure does help, I'm trying one for myself, to see how it will come up, thank you for the detail setup.
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cyberspeed1 In reply to cyberspeed1 [2013-05-25 04:35:48 +0000 UTC]
And yes forgot about the seams I hate those, and post-work aarrgghh
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Mendakarson [2013-05-24 17:24:17 +0000 UTC]
I had the newest versions of both Lux and Reality and still had inverted maps so I went to the previous version of Lux and it works. I hope the next version of Reality gets this fixed.
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mbinz [2013-05-24 11:57:56 +0000 UTC]
there was a bug with Lux, which was corrected by Reality. Then Lux got fixed so Reality had to be updated. I beleive it to now be correct, you just need to make sure you are using the correct versions of Reality and Luxrender together otherwise you get the inverse effect you have seen. Paolo will be able to confirm which ones are which... (probably listed under the bug fixes documentation somewhere also?)
Great image by the way! `¬)
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