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Siryeehaw — Choose Your Own Postwar

#unfinished #ww2 #cyoh
Published: 2022-01-01 19:30:59 +0000 UTC; Views: 15567; Favourites: 88; Downloads: 21
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Description     Yeah, yeah another Choose Your Own- and an Axis victory in WW2 How original Siryeehaw, did you also do the revolutionary thing of breathing? Fair enough. But I saw this as a more quest-based CYOH. Unlike Scotty, kefkorr, and I who have open-ended sandboxes of CYOH's. The "Postwar" would be more linear. There'd be a lot more opportunities to lose, die, or stagnate. Which I felt appropriate for the gritter time period. Think of it like The New Order- but not that linear. And maybe not as crazy. But still certainly fun. And instead of the US- you'd have 20 nations to pick and play from! (Though I had a vision of 25 you could pick from.) So for this unfinished work- I'll tell you some of the nations and thier end goals and how'd they'd accomplish it. 

In flag order from Left to Right, and Top to Bottom-

    United States of America- Unlike Britain and the rest of the Continental Allies, America hasn't suffered as greatly following the war. But even so, she has pains that she holds deep to her core. Even as her economy soars her people are soured by defeat and the horrors now left to roam the Earth. Now its the US's 2nd chance to undo her mistakes. 
    Quest: Defeat the Axis Powers. The United States and her allies old and new must unite under the banner of the Allied Nations, and beat down and triumph over the gloating Axis Powers. Be it through economic, social, military, or even the dreaded nuclear option. Berlin, Rome, and Tokyo must learn to never mess with the sleeping giant ever again.

    United Kingdom- Hurt greatly by the 2nd World War, Britain and her empire hang on by threads. India is in tatters, Africa bleeds hopelessly, and Australia has gained a national sense of paranoid hostility. Now she sits at the mercy of a German blitz, national fears of German naval and aerial invasion have pervaded society. Oh woe is Britannia.
    Quest: Restore the Empire. We risk becoming the Americans right-hand man. How humiliating it'd be to see the British people subservient to her former colony. Therefore we must go out and restore the British empire by any means necessary, lest we end slaves to the Germans or puppets to the Americans. We shall still rule the waves!  

   Nazi Germany- Finally, a win for Germany! Or so it were thought. Japan's now out of the picture of the Axis, and Italy drifts further into her own shell. Germany now remains with her puppets, and they grow restless along with the swathes of undesirables she occupies. Hitler has left this mortal coil, and yet will Germany be subject to the same fate soon enough?
    Quest: Reform the German State. The German Reich must reform if he is to survive. Reform can be anything, from increased brutality, leniency on undesirables, or even the repealing of the old Hitlerite code altogether. But whatever you do, Germany must act quick and at the right moments, lest we end up in a thousand years of humiliation.

    Reichkomissariat Atlantik- Rommel's personal fiefdom granted to him by the late Hitler. To ensure his loyalty and that he would always defend Europe's most precious shores. Reich. Atlantik has been under a Heer junta since the 50's, all of it tied up in the hands of Rommel. But now Rommel appraoches the twilight of his life. He grows fearful and paranoid that as one of the last of the old guard he will be assassinated or deposed. 
    Quest: Fortify Atlantik. On all sides she is surrounded by enemies. Across the Channel lay the Allies. Vengeful and eager. To the south lay the questionable Italians- unsure of where they stand. And to the east, the Fatherland. Once seeming loyal, with Hitlers successors in power, Rommel fears they may depose him. We cannot allow that to happen.

    Reichkomissariat Russien- A massive frontier she is. The once proud Motherland now a servile collection to the Fatherland. Though it is Moscow who runs the show out eats in Berlins stead. The Heer out east is constantly running low on supplies and men as partisans and raiders deplete the regions resources, or are leaving the Heer en masse as they stake the land they were promised when they rolled into Russia all those years ago.  
    Quest: Close the Frontier. The Russian frontier is a massive and gaping wound in the Reich and Europe's defenses as a whole. It must be closed. Either by pushing it further east, fortifying it, or maybe even giving up some of the more ancillary parts such as Siberia and Turkestan. Though Berlin might not be too happy about that decision. 

    General Italian Oil Company- Or AGIP, was granted a large swathe of Arab land in the 1950's as the Italians and Germans brought the pro-Allied states and regimes of the Peninsula under thier control. While AGIP held some power over the Italian economy thanks to previous drillings in Libya and Egypt- with thier own corporate nation to play around with- well they may go to brand new heights only seen by the BEIC or DEI. 
    Quest: Keep Oil Flowing. Italy and by some extensions Germany depend on you for thier oil. Keep the oil flowing. But don't put too much on the market or else the prices will dip horribly. And don't act tough and mighty against them. You may be economically powerful, but they can squash you if you tread out of line. So play carefully!

    Japanese Empire- The war allowed Japan to expand greatly. From India to Kamchatka, and from Shaanxi to Java. Yet there is but a slight problem underneath Hirohito. The armed forces. From the 40's onward, the IJA, IJN, and then in the 1960's IAF have been at one another's throats. Causing Japan to flounder around as the armed forces desperately try and claw to victory. 
    Quest: Keep the Branches at Bay. The IJA, IJN, and IAF all will try and usurp or puppet the Emperor. And once they do, either the Japanese Empire will collapse, or the militaristic and warlike Japan will spark war with the Allies once more- and most likely they'll not hold back any punches. Its best to keep the branches separate, ideally they should be clawing at one another. 

    Republic of China- The KMT has been long dead for a while now. But Japan still likes to claim its the legitimate republic of China. Never mind all the other smaller Chinese 'republics' though. But no matter how much the Japanese attempt to separate and deny China is on a slow boil, something deep within the heart of the Middle Kingdom stirs, and it smells of revolution. 
   Quest: Liberate China. Through any means. And through most parties. From the underground Blueshirts, to the shifty Communist bandits up north, or perhaps the odd monarchist restorationists that slip by Japanese radar. But we warned. Unification is a difficult job to do. One wrong move and your coalition could get leaked to the authorities or destroy itself. 

    Rexist Congo- The Congo has been a source of rubber for Europe for decades, and now with Japan going astray, and American rubber being unavailable since the Second World War, its up to the authorities in the Congo to act. Be warned however, hastening your rubber exploitation too quickly may lead to some unfortunate side effects. . .
    Quest: Expansion of Rubber Production. Congo is home to some of the greatest sources of rubber on the planet, if we can exploit it- we can become rich! The only problem is that the natives outnumber us 14 to 1. And many of them aren't too terribly happy about the "white man". We have to ensure we play a delicate game of economic growth and either keep the natives in line or happy. 

    United States of Mexico-
Following the 2nd World War, despite the economic growth and political liberalization, the IRP would begin to falter as accusations of American influence grew and political exiles from across the world began to call Mexico home. This would culminate in he ongoing "Revolution of the Sixties", as Mexico experienced a large upheaval in political drama and violence.
    Quest: Restore Mexico's Pride. Mexico is breaking down, and she has always been breaking apart and falling apart. All while the Americans sit back or profit off it. We must rise above this, restore the Mexican people to the nation they deserve, and to rise out of the gringo's right hand man in Latin American politics. Viva la Revolucion! Viva la Mexico!

    Azad Hind Government- India is a massive and diverse place, that the Japanese have put us in charge of re-uniting and building up of course. We shall rise to the challenge, and we shall make India into the nation the world shall remember! A powerful and grand empire from the Himalayas to Sri Lanka! India deserves better, and we shall make her the greater power she should've been!
    Quest: Bring India to Heel. India is a diverse and wonderful place, and it should be unified with caution. One wrong move and the whole reclamation effort could collapse. We must keep the groups that populate the subcontinent placated or at one another's heels. While we can despise the imperialist Raj, we can learn from them- if only a bit.

    Buryatian Soviet Republic- The legitimate Soviet government in exile. Or so says the men in Irkutsk and what's left of the Comintern. Thankfully however the Revolution has not bee destroyed, only delayed. We still have Irkutsk, Mongolia, and a few scraps to work with. But we are surrounded on all sides by bourgeoise forces. 
    Quest: Restore the Revolution. We still have the bits and pieces of the Comintern left. Enough to still restore Russia and the revolution she worked so hard to build. We shall liberate China from Japanese tyranny, Russia from chaos, and Europe from the fascist boot. And from there. We shall take down the capitalist bourgeoise of Britain and America- who watched as Russia was dismantled!

There would've been 25 options to choose from as I said, and even then this isn't all of the 20. I hadn't come up with all thier motivations and quests, and frankly the motivation died for me a long while through. 
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10wardw06 [2023-10-09 03:13:55 +0000 UTC]

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SenorPatata In reply to Siryeehaw [2022-01-02 05:14:48 +0000 UTC]

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