Comments: 61
Souvillaine In reply to ??? [2020-05-14 20:30:06 +0000 UTC]
Thank you, I'm glad you like her :3
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Luna-the-Zekrom [2019-09-05 15:04:57 +0000 UTC]
Hello! I’m here from with some constructive criticism.
After commenting on your 2018 year in review collage about a month ago, I instantly recognized your unique style in this piece. Your designs blend the features of animals with those of humans in a way that looks more elegant and natural than any other anthropomorphic characters I’ve seen.
In this design, I especially like the long neck with the cobra hood. The area where Sephnet’s stomach meets the base of her tail is another great detail; it reminds me of the way mermaid tails are typically depicted, which makes it look familiar and natural. No part of the body looks unnatural or difficult to move. The way her tail is coiled behind her makes it look like you’ve captured her in motion.
I like that you included versions of the character with and without clothing/accessories. That way, the anatomy is clearly visible, but we also get to see what Sephnet usually wears. The bright yellow of the leopard pelt and feathered crown add a nice splash of color to her dark gray scales and purple eyes. I also like the way the skirt works with her body shape.
The shading looks amazing throughout. The metallic staff and the symbol hanging from her belt are so beautifully shaded that they look genuinely 3-dimensional. I also love the scale texture.
However, I think a different background color would complement this particular design better. The gray scales don’t contrast very well with the gray background, even with all your highlights and shadows (and the jagged outline behind her, which I do like). The warm orangey hues on the left side of the reference sheet look better than the cold gray on the right, but I’d still suggest using a totally different backdrop—something like a simple desert background, to go with Sephnet’s backstory. You could paint dunes of sand behind her tail and blue sky behind her body from about the waist up. That way, you’d get the same nice contrast between the yellow and gray for her tail (which is currently a little difficult to make out because of how dark it is) while also preventing her outfit from blending in with the sand.
I’d also like to see Sephnet’s design from a few other angles. The pose you drew her in here looks great, and the close-up on the head is helpful, but the reference sheet leaves a few questions unanswered. What does Sephnet’s back look like? How long is her tail in proportion to the rest of her body? When you make a reference sheet, try to make sure nothing is left unclear or unanswered.
Overall, I love the design. It’s clear that you put lots of thought and effort into creating this character. The only issues I noticed were those of presentation. Try to pay more attention to the way the subject and the background interact with each other, and the parts of the design that you can’t see from looking at the character head-on. Other than that, keep up the excellent work!
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Souvillaine In reply to Luna-the-Zekrom [2019-09-08 08:51:53 +0000 UTC]
Hello again, Luna, thank you for coming back!
Good to hear you could remember my style and easily recognize it here. I think finally, something is about to solidify as my style.
I am very intrigued by your ideas of implementing a back-shot and whole body proportions. Back then, I was quite unfamiliar with reference sheets and what I could implement there. So in future, I will ask myself and a couple of others what questions they have regarding the character I'm portraying. I just wish I heard that before the point of finishing my layout for my current project
Anyway, regarding the background. I consciously decided against a bright background; note that I have made plenty of formats before. The dark blue to orange colours were to represent her character. The dark tone of blue obviously presents the darkness or night, which stands for her dark and questionable personality while the orange on the left represents light as a glimpse of hope on her dark path. Perhaps adding a dune or temple structure in the background could have added some sense of location, I give you that. I left this background because it was dark enough to get this across yet still separating her from the background for a proper showcase, but visibility and contrast are always on my mind nowadays because I had quite some mess-ups in the past ^v^
So thanks again for - once again - commenting your feedback on one of my artworks. Know my appreciation is there, sadly I can't give you another llama just yet, a hug will do
Enjoy the rest of your weekend!
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Souvillaine In reply to Luna-the-Zekrom [2019-09-14 09:44:16 +0000 UTC]
Thanks, but I guess it is very metaphorical and is usually not found in reference sheets. I'll keep things more practical from now on ^v^
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Mellon1998 [2019-08-16 09:01:43 +0000 UTC]
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Souvillaine In reply to Mellon1998 [2019-08-17 08:50:04 +0000 UTC]
Hello there and thank you very much for your constructive criticism! Despite I am happy with how much positive critique I get, I am also if not more happy to hear about things I could improve on.
I have trouble with contrast but I think your comment just made me realize that I really have to work on it more and take a step further in my rendering (and this includes reflected light) to achieve a better result.
And now that you mentioned it, I see that the red accent colour looks very weak. I'm always careful with adding too many saturated colours to my artworks but here I take it to my account that the red could've been more vibrant.
As a sign of my appreciation, I'd like to give you a llama. Have it and enjoy your weekend!
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Souvillaine In reply to Mellon1998 [2019-08-20 08:49:55 +0000 UTC]
Thanks again for your advice!
👍: 1 ⏩: 0
petro66 [2019-07-09 18:59:49 +0000 UTC]
hey , comming from Project comment
I like overal look of the picter , concept is clear and form and anatomy are delivering your idea. Fierst thing which is a bit distarbing is the way you present your work, what I mean is this ugly raw stork over the charakter, ad least you can make ita lot tider and cleaner. Secund thing which can improve picter in my opinion is make ita bit brighter, shadow side hides to much, what can inprove that is adding secund light source or maybe some rim light. When working in shadow you can use abit more colur varietions insted of burn tool.
On plus side is clouthing ( what character is wearing) one can without any effort say where character belong.
Sorry for my English , hope it was helpful.
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Souvillaine In reply to petro66 [2019-07-13 08:49:56 +0000 UTC]
Hi there and thank you for your feedback.
Unfortunately I didn't understand all of what you had to say... What is this 'raw stork' you were referring to?
But I think you are right about the secondary light, it could have been somewhat more intense here, I'll try to work on that.
Have a nice and relaxing weekend!
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petro66 In reply to Souvillaine [2019-07-13 09:34:21 +0000 UTC]
selecton isnt berfect but you get the idea
dont rush, present work in which you put some time in nice way
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Souvillaine In reply to petro66 [2019-07-14 13:26:00 +0000 UTC]
Oh thanks for taking your time to clarify this.
I kinda liked the rough brushwork around her but I figure it might have been too much. I will keep your tip in mind and thanks again!
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Souvillaine In reply to JustALittleAmerican [2019-07-07 12:54:27 +0000 UTC]
Thank you!
Does it seem realistic to you? The way those different textures come together?
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Souvillaine In reply to DragnBoi65 [2019-07-03 10:55:31 +0000 UTC]
Thank you! You like snakes or Egyptian themes?
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DragnBoi65 In reply to Souvillaine [2019-07-03 17:52:28 +0000 UTC]
Well I do have a small soft spot for reptiles and Egyptian themes ^^
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Souvillaine In reply to DragnBoi65 [2019-07-03 19:03:32 +0000 UTC]
Hmhmhm, then I assume I just about hit that soft spot of yours, huh? :3
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DregonV8 [2019-06-19 14:09:54 +0000 UTC]
OMG that is the best-looking snake "Noga" design I've
ever seen, you have done a really amazing
job here.
You always seem to get me motivated in my
work with your work.
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Souvillaine In reply to DregonV8 [2019-06-21 13:37:30 +0000 UTC]
Ohhh I am so glad to hear that you like it and also that I'm motivating you ^v^ it is always the nicest thing to say, thank you so much for that!
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DregonV8 In reply to Souvillaine [2019-06-21 14:05:49 +0000 UTC]
y your welcom and thank you for being awesome🐾🐾
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Souvillaine In reply to DregonV8 [2019-06-23 20:50:35 +0000 UTC]
Oh you're definitely welcome for that! ^#v #^
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Tridognait [2019-06-19 04:59:46 +0000 UTC]
Wonderful job! In particular I liked the work with light/shadows, they are executed perfectly)
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Souvillaine In reply to Tridognait [2019-06-21 13:36:14 +0000 UTC]
Oh thank you very much for that compliment! I am very glad I did the contrast right there as it was a constant back and forth. Happy you find it appealing!
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TaintedArtisan [2019-06-18 20:40:05 +0000 UTC]
Really neat work! Also good job with the priest clothing^^
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Souvillaine In reply to TaintedArtisan [2019-06-21 13:33:56 +0000 UTC]
Thank you very much, pal! I like the priest aesthetic very much here, I just put somewhat more gold and gems on her than what was historically accurate ^v^
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TaintedArtisan In reply to Souvillaine [2019-06-21 22:57:44 +0000 UTC]
No problem, bud!
You know, if you want to make another ancient Egyptian character, I would recommend making a medjay (If you want to). They're like legendary warriors that protected the pharaoh and the people of Egypt^^
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Souvillaine In reply to TaintedArtisan [2019-06-23 20:54:08 +0000 UTC]
I know them form the Mummy films :3 And a nice idea too since I like to draw long clothes and curvy swords.
I'll keep it in mind...
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TaintedArtisan In reply to Souvillaine [2019-06-27 13:28:59 +0000 UTC]
Yeah^^
I actually noticed they were a thing from an Assassin's creed game. They were really fascinating to learn about^^
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Souvillaine In reply to TaintedArtisan [2019-06-28 09:22:15 +0000 UTC]
I think that game would've been a wonderful source of inspiration for this sheet and probably more to come. But I strictly refuse buying any new AC games since 3 because they have lost their edge and with Origin; went in a too RPG grindy and time wasting experience. But maybe when it will be as cheap as about 20 bucks, I'll consider checking it out as it shows a lot of Egyptian detail.
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Souvillaine In reply to TaintedArtisan [2019-06-30 21:37:28 +0000 UTC]
Aww sweet, thanks for the recommendation!
Of course I'd even more enjoy playing it... if I enjoy... playing it... uhm, yeah.
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TaintedArtisan In reply to Souvillaine [2019-07-03 22:33:15 +0000 UTC]
No problem^^
I mean, you could take a look at some of the game play along with some of the earliest stage of the story first before buying the game. No need to just buy it without knowing how the entire game works (So that you'll be sure to know whether you like what you see in the game and not end up wasting money on a game you have no appeal towards whatsoever.
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Souvillaine In reply to TaintedArtisan [2019-07-05 08:38:52 +0000 UTC]
indeed!
I always watch some reviews of games on YT before I buy a game. I have made two very harsh mistakes with buying a new game before that taught me to distrust big companies and never to pre order a game again. (the games were Medal of Honor: Warfighter and Far Cry 4 by the way.)
Do you have any games or movies you regret buying?
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Souvillaine In reply to TaintedArtisan [2019-07-08 17:16:22 +0000 UTC]
I too bought Garry's mod with high hopes of spending and enjoying a lot of time with it, but I ended up never knowing what I should do with it ^v^
Well I'm glad you didn't waste much money on those old games. That's why I tend to buy physical copies nowadays whenever possible, so you can sell it back if you got bored of a certain game. Hope you continue not buying bad games anymore
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Souvillaine In reply to TaintedArtisan [2019-07-10 13:19:48 +0000 UTC]
Oh you must have misunderstood the term copy there. On DVDs or Blue Rays, they are just a volume for the content. The movies or games are copied over there without any loss of data and don't require any internet connection usually. Physical copy is just the term used to describe the product in a physical form.
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Yacrical [2019-06-18 19:11:56 +0000 UTC]
I think you did a great job with the drawing. The dull purple contrasts really well with the gold and the aesthetic is definitely my favourite part.
One thing that now sticks out a little, that I didn't notice when you showed the drawing to me, is that her clothes and adornments seem to be in a different style compared to her scales. The scales seemingly have outlines whereas the crown, pelt etc don't. It's not a huge deal and I still think you did a wonderful job with the character sheet!
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