Comments: 16
Apophis3d [2005-07-31 05:18:49 +0000 UTC]
Did you patch model this?
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steveee In reply to Apophis3d [2005-07-31 12:21:29 +0000 UTC]
Its nurbs modeling.. i created the points and then bridged them up.
Out of curiosity what is patch modeling?
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Apophis3d In reply to steveee [2005-07-31 18:03:32 +0000 UTC]
After you set up the planes of the blue prints your useing, you make a single plane and extrude off it making the shape of the car.
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steveee In reply to Apophis3d [2005-07-31 19:14:09 +0000 UTC]
umm... i might have a go at that! thanks dude!
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steveee In reply to CanisLoopus [2005-07-30 14:45:35 +0000 UTC]
Its not for a game, but my rather slow pc (amd 2400) cant realy handle high poly thts why i am buying me a £300 upgrade in a month or so.. but i will bump un the subdivisions for the final render.
Thanks for the commet!
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steveee In reply to 4G0NY [2005-07-29 19:10:02 +0000 UTC]
Nah, i got a bit more to do, the little bits.... like decent lights lol, detailed rims and tyres... well modeled exhaust
I am not rushing it, just spending lots of time on it... maybe too much time lol
Anyways.. thanks for the long comment!
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steveee In reply to 4G0NY [2005-07-30 10:19:55 +0000 UTC]
Thanks, I Just turned on a few effects like HDRI, DOF but i dont think that had an effect
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steveee In reply to 4G0NY [2005-07-30 11:13:57 +0000 UTC]
Genius! will do! thanks for teh advice
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4G0NY In reply to steveee [2005-07-30 11:20:34 +0000 UTC]
youre welcome m8, hey ive spent 4,5 hours on the front and rear lights of my S2000, submitting now, please C&C cause i dont know if its any good ^^
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AndyBuck [2005-07-29 18:44:00 +0000 UTC]
nice!, theres something funky going on around the door...
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steveee In reply to AndyBuck [2005-07-29 18:48:21 +0000 UTC]
This is the way the door curves round to meet the top of the skirt... its a dodgey view lol
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