Comments: 29
Felewin [2013-04-14 00:12:55 +0000 UTC]
Well HELL THIS IS AWESOME
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Coreastos [2010-09-01 21:13:43 +0000 UTC]
Awesome!!!
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SuperSmurgger [2010-09-01 19:06:42 +0000 UTC]
Excellent work !!
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Brukhar In reply to tadp0l3 [2010-07-10 00:53:46 +0000 UTC]
add a multiply node after the distance to camera and set it to 1000. you'll get this white core with a dark outside...but it doesn't scale, it should be a gradient not a solid distribution. but that might be getting closer
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Brukhar In reply to tadp0l3 [2010-07-10 00:38:13 +0000 UTC]
yeah, i was talking to BlPh earlier and he was gonna look into it some more. the idea i had was this:
1. turn on variable scaling
2. reset the function
3. right click, edit function
3. right click, add input node->distance to camera.
now, there's a couple problems...this is in terms of Vue units (which of course is janky by itself), but i think the scaling function is expecting a vector output, so somehow it has to be converted. was thinking a couple math nodes (like multiply maybe?) might be needed in there to make the scaling occur rapidly over a short distance. i've messed with it a little bit but i couldn't get it to work properly. if you wanna give it a shot, let me know if you make any progress
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Brukhar In reply to tadp0l3 [2010-07-10 00:57:17 +0000 UTC]
yeah, Vue crashes when i use a lot of metablobs too. i think the fix/workaround is to bake to polygons first. i may try my hand at using 3DSMax for an asteroid field and compare with Vue
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tadp0l3 In reply to Brukhar [2010-07-10 14:35:01 +0000 UTC]
Yeah, I guess that's way less resource intense. However I think there's something else wrong. Vue crashes as soon as I use the population feature. Even if I only populate one single metablob, vue crashes.
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Brukhar In reply to tadp0l3 [2010-07-10 16:09:32 +0000 UTC]
yeah, i checked the e-on site, their new 8.4 beta update includes a fix for metablobs
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pogona2009 [2010-06-19 16:37:23 +0000 UTC]
I love how the belt came out, outstanding work.
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Jetrunner [2010-03-26 07:04:09 +0000 UTC]
Shoot, yeah I was thinking about asking how you did the asteroids. They did look sorta 3D. Do real rings have that exact of edges, though?
Background is a bit blurry near the middle compared to the edge. I feel like the planets could be a little more the same color as the background, they feel like they contrast to much.
But pretty solid overall. Orange is a fun color for space art, and it kinda compliments the lava things (cracks? rivers?) on the planet.
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QAuZ [2010-03-19 13:38:12 +0000 UTC]
Hi, nice one.. but dont like the lightning of the planet :/
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knytcrawlr [2010-03-19 09:46:11 +0000 UTC]
really incredible work
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n0n0nSenSe [2010-03-19 09:32:41 +0000 UTC]
wow
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JEHUTY-V2 [2010-03-19 07:46:14 +0000 UTC]
nice! =]
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