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tadp0l3 — Apocalypse v2

Published: 2010-03-18 14:27:09 +0000 UTC; Views: 8781; Favourites: 216; Downloads: 788
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Description An updated version of [link]

Improved (hopefully) starfield and nebula.

Some lightning changes.

Ring replaced with vue 7 rendered asteroids.

Hope you like it

Download for full view (1920x1200 quality wallpaper).

Contest submission: [link]
Related content
Comments: 29

Felewin [2013-04-14 00:12:55 +0000 UTC]

Well HELL THIS IS AWESOME

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tadp0l3 In reply to Felewin [2013-04-18 21:32:03 +0000 UTC]

Thanks man

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Coreastos [2010-09-01 21:13:43 +0000 UTC]

Awesome!!!

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SuperSmurgger [2010-09-01 19:06:42 +0000 UTC]

Excellent work !!

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Brukhar [2010-07-09 03:08:41 +0000 UTC]

did you modify the size vs distance in Vue to get the small edge or did you fake it in PS? i'm still messing with the variable scaling but i can't for the life of me get it to work right

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tadp0l3 In reply to Brukhar [2010-07-10 00:04:45 +0000 UTC]

If you mean the ring on the far side of the planet that's made in the usual way PS. On the near side it's just perspective in vue, the whole scene with the asteroid is made huge to make the perspective work - but it was impossible to actually make it a ring (too high poly count). I wish someone could get their head around variable scaling so we can make proper rings in VUE without having to fake it or make multiple renders.

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Brukhar In reply to tadp0l3 [2010-07-10 00:53:46 +0000 UTC]

add a multiply node after the distance to camera and set it to 1000. you'll get this white core with a dark outside...but it doesn't scale, it should be a gradient not a solid distribution. but that might be getting closer

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Brukhar In reply to tadp0l3 [2010-07-10 00:38:13 +0000 UTC]

yeah, i was talking to BlPh earlier and he was gonna look into it some more. the idea i had was this:

1. turn on variable scaling
2. reset the function
3. right click, edit function
3. right click, add input node->distance to camera.

now, there's a couple problems...this is in terms of Vue units (which of course is janky by itself), but i think the scaling function is expecting a vector output, so somehow it has to be converted. was thinking a couple math nodes (like multiply maybe?) might be needed in there to make the scaling occur rapidly over a short distance. i've messed with it a little bit but i couldn't get it to work properly. if you wanna give it a shot, let me know if you make any progress

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tadp0l3 In reply to Brukhar [2010-07-10 00:54:22 +0000 UTC]

Think I'm a bit too fresh to the program yet, and vue tends to be very unstable on my machine, so it's not the best experimentation ground. I really want to use metablobs instead of the inbuilt low poly rocks. I can't get vue to populate with metablob objects without crashing though (even if I only populate one or two instances). So as of now I've given vue a rest out of frustration.

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Brukhar In reply to tadp0l3 [2010-07-10 00:57:17 +0000 UTC]

yeah, Vue crashes when i use a lot of metablobs too. i think the fix/workaround is to bake to polygons first. i may try my hand at using 3DSMax for an asteroid field and compare with Vue

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tadp0l3 In reply to Brukhar [2010-07-10 14:35:01 +0000 UTC]

Yeah, I guess that's way less resource intense. However I think there's something else wrong. Vue crashes as soon as I use the population feature. Even if I only populate one single metablob, vue crashes.

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Brukhar In reply to tadp0l3 [2010-07-10 16:09:32 +0000 UTC]

yeah, i checked the e-on site, their new 8.4 beta update includes a fix for metablobs

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pogona2009 [2010-06-19 16:37:23 +0000 UTC]

I love how the belt came out, outstanding work.

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tadp0l3 In reply to pogona2009 [2010-06-19 17:53:51 +0000 UTC]

I'm glad you like it

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Aqyil-M [2010-05-18 18:01:28 +0000 UTC]

Amazing! Its got a very powerful feel too, (maybe because its red). I love it!

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o-m-o-i [2010-05-02 22:11:56 +0000 UTC]

great pic I have a request. Can you take a look at my gallery and leave some comments please. Im just starting out and what to know how I can improve my future work. Thanks

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skyscrapersandstars [2010-04-27 08:38:01 +0000 UTC]

cool

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n0n0nSenSe [2010-04-13 11:07:12 +0000 UTC]

DAMN, can only once

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tadp0l3 In reply to n0n0nSenSe [2010-04-15 22:52:41 +0000 UTC]

You sure!? Press more and perhaps you'll find a dA flaw!

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n0n0nSenSe In reply to tadp0l3 [2010-04-18 12:06:20 +0000 UTC]

hehe

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Jetrunner [2010-03-26 07:04:09 +0000 UTC]

Shoot, yeah I was thinking about asking how you did the asteroids. They did look sorta 3D. Do real rings have that exact of edges, though?

Background is a bit blurry near the middle compared to the edge. I feel like the planets could be a little more the same color as the background, they feel like they contrast to much.

But pretty solid overall. Orange is a fun color for space art, and it kinda compliments the lava things (cracks? rivers?) on the planet.

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QAuZ [2010-03-19 13:38:12 +0000 UTC]

Hi, nice one.. but dont like the lightning of the planet :/

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knytcrawlr [2010-03-19 09:46:11 +0000 UTC]

really incredible work

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n0n0nSenSe [2010-03-19 09:32:41 +0000 UTC]

wow

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JEHUTY-V2 [2010-03-19 07:46:14 +0000 UTC]

nice! =]

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hace1epues [2010-03-19 07:02:13 +0000 UTC]

This is beautiful! And by comparing it to the original it's amazing to see what impact a few small details can have

Wonderful work!

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Chromattix [2010-03-18 23:24:39 +0000 UTC]

For atseroid belts - Vue's rocks rock (unless they have to be close up, then I need to model my own ones since the Vue ones are too low-poly for closeups) but they're a huge timesaver for creating closeup rings like this

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Hydrorg [2010-03-18 18:05:54 +0000 UTC]

This very awesome, especially the improvement

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kacktustoo [2010-03-18 14:33:05 +0000 UTC]

Far-Far-Far Better! and more awsome!!!

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