Comments: 15
TheNerdyView [2018-08-04 21:15:52 +0000 UTC]
Wow I've got no words for this this is just...wow
👍: 0 ⏩: 1
Ladesire [2018-08-04 16:26:34 +0000 UTC]
So handsome man))
👍: 0 ⏩: 1
thatapoint In reply to Ladesire [2018-08-05 17:29:30 +0000 UTC]
Thank you so much! ;D
👍: 0 ⏩: 0
PopularDuo [2018-07-27 15:22:00 +0000 UTC]
Great work
👍: 0 ⏩: 1
Luke1987 [2018-07-27 11:43:13 +0000 UTC]
Simply astonished
👍: 0 ⏩: 1
sithlordsims [2018-07-26 23:32:47 +0000 UTC]
Hi, first of all I want to say your work is amazing.
I've been checking when loading Bernat in "Characters" has texture settings different to the textures presets that are in the "Bernat Binder".
It's my fault, because a friend was helping me to test new textures presents and I ended up sending Bernat with the presets test.
If you want to keep the settings that are in the "Bernat Character Preset" you will have to change the textures manually on the surface tab.
OR
Load G8M, apply the pose, apply morphs and textures manually which are in the Bernat folder ".
Sorry, I want to standardize my textures presets and I still have not found the way.
👍: 0 ⏩: 2
Silas3D In reply to sithlordsims [2018-07-27 05:31:19 +0000 UTC]
Yep it’s probably the gamma of an individual surface that’s different, causing the seams.
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sithlordsims In reply to Silas3D [2018-07-28 00:04:25 +0000 UTC]
Can this be a bug?
Something similar happens to me when I'm trying different skins on a character.
So when rendering the arms and legs look like a very high translucency...
👍: 0 ⏩: 1
sithlordsims In reply to Silas3D [2018-07-29 02:29:17 +0000 UTC]
This happens when we apply your preset on the character with my skin preset.
This accomodates with original Daz skins, with the skin of Lee 7 for example.
Will it be the way I save the presets?
👍: 0 ⏩: 0