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ThatSnail — Campersite

Published: 2009-10-04 00:35:54 +0000 UTC; Views: 106; Favourites: 0; Downloads: 2
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Description Quick one, five hours approx. Rushed this one sort of badly. First try at Toon shading.

Rock texture is a color map of clouds and musgrave. Faded trees are dupliverted. Focus is the Defocus composite node with Zbuffer.

Made in Blender. Thanks to ngPlant for tree generation.
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Comments: 7

DigiBentoBox [2009-10-27 20:28:35 +0000 UTC]

Hmm whats toon shading? lol

But yeah I like the trees. And the water looks very very cool... Put that around a character and thats awesome.

The rock design (shading) is really nice, very akin to real boulders. Maybe a variation in shape?

Otherwise, awesome job!

👍: 0 ⏩: 1

ThatSnail In reply to DigiBentoBox [2009-10-27 20:43:14 +0000 UTC]

Toon shading is just some obscure Blender shader. Makes surfaces look Pixar-y.

Trees, thanks. And frankly I hate how the water turned out, but okay. I'm sort of against putting characters in scenes, I dunno.

Variation in shape is a really good point, thanks for that.

Thx4comment, greatly appreciated.

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MokonaTenshi [2009-10-04 19:06:55 +0000 UTC]

i like how the water turned out...

i'm gonna make you feel bad now >D

the rocks look too soft...the ground just looks like extremely muddy water...the water in the background and the brown land in the back with trees looks like a cut-out...and the rocks are too round-ish >3 lolz

👍: 0 ⏩: 0

Exarmaster [2009-10-04 12:46:35 +0000 UTC]

Yay! Teh powa of blenda.
Pretty good, but some of it looks...Jpeggy?

👍: 0 ⏩: 1

ThatSnail In reply to Exarmaster [2009-10-04 16:31:45 +0000 UTC]

Jpeggyness is the bilateral blur node. Needed it to blur off the edges of the trees. Should I reupload a hi-res one instead?

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xx-tokyosweets [2009-10-04 00:42:31 +0000 UTC]


This is amazing. I like the water especially.

👍: 0 ⏩: 1

ThatSnail In reply to xx-tokyosweets [2009-10-04 16:30:18 +0000 UTC]

Thanks, glad you liked it.

👍: 0 ⏩: 0