Comments: 25
61021376 [2018-10-27 16:13:13 +0000 UTC]
Hah, I love the contrast between how grunge the design is, and how shiny and polished it looks.
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Tinselfire In reply to 61021376 [2018-10-30 01:48:17 +0000 UTC]
Always been fond of the older 40k designs. Perhaps a good deal of it is nostalgia and priming - first time I got in touch with the setting proper was in 1998 - but tend to gravitate towards the era when it had just begun solidify its own coherent style, but before the stylistic streamlining of today.
Lean very much towards the style of John Blanche in particular, not only for the clutter and chaos, seamless blend of grime and shine, but because most of his 40k designs are simply "40k" rather than distinct classes - and when they can be positively identified, the identification is often quite surprising. There is a postindustrial preindustrialism (wow, if that doesn't sound pretentious nothing does) so to speak, with the sort of medieval handmade individuality that is hard to imagine today.
That and the aspects you mentioned made this a real treat to design. A lot can be said about GW's business practices over the years, but they have always been eager to encourage the conversion community (after all, why would they want to sell less bitz?) - but even compared to the other specialist games BFG has almost no conversions.
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61021376 In reply to Tinselfire [2018-11-08 00:28:07 +0000 UTC]
Yeah, that's about the same time when Event Horizon was released isn't it? Not sure who was more inspired by the other, but they certainly share similar themes and esthetic
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Tinselfire In reply to 61021376 [2019-02-09 16:21:34 +0000 UTC]
That should be around the same time, yes. I wouldn't say they shared a lot of 'DNA' initially, though. 40k has most of its roots in the work of Moorcock, Herbert and Heinlein, as well as domestic influence from 2000AD and the associated family of comics, while Event Horizon is a closer descendant of spiritual horror films and industrial sci-fi, Leviathan and the Abyss especially - come to think of it, would say Event Horizon is one of the strongest representatives of those styles. But there has been a lot of cross-pollination since. 40k has never been shy to... borrow from related media, so as designers who saw Event Horizon and its contemporaries in formative years have come of age, 40k has taken a turn in that direction.
And come to think of it, I learned recently that the original script of Event Horizon was a lot more classically Lovecraftian in tone, with aesthetics borrowed from classic 40k. So perhaps the relation is closer than it seems after all.
Sorry about the very late answer. Must have missed the reply.
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WindySilver [2018-04-15 13:52:49 +0000 UTC]
Awesome!
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Tinselfire In reply to SkyPotatoFire [2018-03-07 02:44:44 +0000 UTC]
Thank you. Even the smallest ship in the Emperor's navy has its part to play.
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SkyPotatoFire In reply to Tinselfire [2018-03-10 05:39:01 +0000 UTC]
Do you have or play as Imperial knights?
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Tinselfire In reply to SkyPotatoFire [2018-03-10 18:36:12 +0000 UTC]
I fear not. In very dire economical straits, so Warhammer in all forms is utterly unthinkable to actually play - the larger models even less.
I have plans drawn up for a Brettonia army, but that is about it.
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SkyPotatoFire In reply to Tinselfire [2018-03-27 03:27:00 +0000 UTC]
I have some knights but no one is interested in warhammer where i live.
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Zaphkiellane [2018-01-12 17:52:09 +0000 UTC]
Gosh you do such a good job on space ships, which is something I am trying desperately to improve. I have so many weird builds in mind head but translating them to paper is frustrating. I think drawing ships from other series might be a good way to improve my hand at this.
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Tinselfire In reply to Zaphkiellane [2018-01-14 19:48:31 +0000 UTC]
Thank you, learning as I go.
It just might be an idea. Perhaps it is too early in life to be an example, but drew my first own designs when I was sixteen - only ever drew X-wings and the Enterprise before then, but that for many years.
I would recommend the Yamato designs of Reiji Matsumoto: They have perhaps the best balance of simple geometry and greebles that I have seen, and the then-contemporary military designs might be interesting to bring up to date.
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Tinselfire In reply to DancingLunarWolves [2018-01-14 19:23:42 +0000 UTC]
Why, thank you.
Still working on my methods for stars. Slowly getting there!
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Arthur-Ramsey [2018-01-10 11:11:18 +0000 UTC]
Out of this world!
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Tinselfire In reply to Arthur-Ramsey [2018-01-14 19:20:01 +0000 UTC]
Thank you. Aimed for the grimier starships of John Blanche, which are nowhere to be found in GW's current portfolio, so indeed literally out of this world o.O
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SouthpawLynx [2018-01-10 05:49:11 +0000 UTC]
Great work as always. Space scenes really are your forte as I always feel the proper awe for the vast beauty of space and that gnawing sense of foreboding when faced with such a harsh environment. I knew this was Warhammer 40k the moment I saw it. The ship would seem so utilitarian at first glance where function overrides form, but the imposing figurehead (which is probably massive) show that humans fundamentally don't change in nature over time and art will always exist.
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Tinselfire In reply to SouthpawLynx [2018-01-14 19:17:21 +0000 UTC]
Thank you. Have always enjoyed space scenes, but have still learned very much in just the past few months. You guessed right that - while quite small by 40k standards - the figurehead is indeed massive, around fifteen metres tall. Games Workshop are notoriously poor when it comes to keeping consistent scale, so used approximate sizes from John Blanche's box art; making this ship about 150 metres long.
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