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Tokoldi — Game Unit Silhouettes Developed

Published: 2012-10-04 06:06:01 +0000 UTC; Views: 1333; Favourites: 16; Downloads: 0
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Description Edit: Changed the file, because I didn't realize that there was an overlapping layer that made some of the silhouettes blend together >.>

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Ok! Shape exploration complete! Now onwards to line drawings and details and and and a model packet!


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(I'm about to fall over. Got up at 6, spent ten hours drawing, went to class, missed the buss after class, finally got home... bed time. I will respond to comments tomorrow. [I know that's what I said yesterday too... I'm so bad -_-])
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Comments: 4

cilein [2012-10-07 10:13:27 +0000 UTC]

Very cool, loving where this has gone! Ace concepts through and through. It's awesome to see it progress and all the exploration done. What's the purpose of the shorter guys at the bottom right? Something to do with their basic shapes and how they read or keeping their sizes within the constraints of a certain height? They get cuter and quicker to read while retaining the 'class type' they appear to belong to in any case! Is a model packet turnarounds?

Only answer when you've any time for it, sounds hard core work hours, hang in there - it's paying off!

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Tokoldi In reply to cilein [2012-10-08 03:49:29 +0000 UTC]

Thanks!
The shorter guys was just a test to see what they would look like 'cuter', in case I wanted to go in that direction. A model packet includes a rendered shot of the design, a turnaround with front, back, and side views, any other detail drawings that will make a 3D modellers life easier, and texture reference so the modeller can tell if he has to model it in a certain way.

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cilein In reply to Tokoldi [2012-10-08 17:41:46 +0000 UTC]

It definitely reads that way so excellent work! Thanks for the explanation too!

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Tokoldi In reply to cilein [2012-10-17 22:57:18 +0000 UTC]

You're most welcome ^_^

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