tal0n [2005-12-05 19:51:26 +0000 UTC]
A little bit of diffusion might help. Just put a really small value for the diffusion, and use a kind of "dirty" texture, so that different parts of the box look a tiny bit different. Also, the edges of the box look much too sharp. Consider adding a "fillet" value to the box pieces..or maybe just sticking it in a hyper nurbs and subdividing until it looks right...or something. However you do it, I think the edges need to be rounded a bit. The ends of the cigarrettes look like they need some bumpmapping.
I don't know exactly what cigarrette boxes are like, but I expect that they would have a small amount of reflectivity, and a bit of a shine (specular).
The shadows all look a bit odd. Are the objects actually ON the ground? It doesn't look like it. If you have the time, maybe using "area" shadows instead of "soft" would help a bit.
Hmm...That's all I can think of. It looks pretty good so far. If you work on it more, I'd like to see what you can do.
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DasModell [2005-04-23 19:08:08 +0000 UTC]
hmm...its good, but i think the shadow on the side looks odd.
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