Comments: 49
Gryphon-999 [2010-05-31 10:40:47 +0000 UTC]
Nice Thanks
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SleepyTim In reply to ulyses [2009-12-20 13:07:55 +0000 UTC]
hair fx is another good plugin
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ulyses In reply to SleepyTim [2009-12-22 08:33:12 +0000 UTC]
Uuuh...now that sounds interresting, might give it a go
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Betelgeuze01 [2009-12-13 01:01:38 +0000 UTC]
nice tutorial!
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El-Bronco [2009-07-09 06:58:27 +0000 UTC]
This tutorial helping me, thanks!
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Heraldlaze [2007-08-02 16:31:42 +0000 UTC]
hey very nice tut...i was wondering if u cud help me out wit a couple of things u seem to kno what ur doin
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Heraldlaze In reply to ulyses [2007-08-02 22:58:17 +0000 UTC]
kk thanx...umm wud u happen to kno how to model an envirnment so that u cud add special affcts to it
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Heraldlaze In reply to ulyses [2007-08-03 14:43:52 +0000 UTC]
iaght mann thanxx any...u have anything on rendering
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Heraldlaze In reply to ulyses [2007-08-04 00:49:14 +0000 UTC]
well if u wud be so kind to let me knno i wud realli apreaciate that...and i saw ur gallery very nice stuff
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MeckaLecka [2007-07-23 21:41:09 +0000 UTC]
Most tuts I've looked at for texturing, never mentioned that you can select in the viewport and it shows up in the Edit UVW's. Thanks for the tip.
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ArchAngelGabe [2007-07-23 05:37:30 +0000 UTC]
Awesome tut. I appreciate all the work you put into it.
Even though I work in Maya, the concepts are the same. Thanks.
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DXBigD In reply to The-Vanguard [2007-07-22 03:34:00 +0000 UTC]
This works for any 3D application. He used a plugin to render the UV map with each separate part a different color, but you can just save the UVs as an image when you have the editor open. Most apps have a way of exporting the UVs to a file - and if they don't, just take a screenshot!
Apart from that, all apps have the same basic point move and weld/cut/unweld tools. The only differences should be in the "Relax" tools, which really help with more organic models and save you tons of time. Personally I've mapped objects in old and new versions of Truespace, Gamespace, Lightwave and Max, so if you learn how to do it in one, you'll know how to do it in any other application. Just make sure you use a checker texture on your model to easily spot distorted areas! (you'll need this when mapping things more complex than flat surfaces)
Anyway, nice tutorial, ulyses.
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Leonnea [2007-07-21 13:09:55 +0000 UTC]
I really want to get back to learning modelling. i am so jealous of you, that you can do it so well ~_~
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Leonnea In reply to ulyses [2007-07-21 18:05:22 +0000 UTC]
woah that program looks awesome! I wonder if i could use my tablet with it. What program do you use?
oh how was your download, how you been able to see the movie yet?
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Leonnea In reply to ulyses [2007-07-22 13:37:40 +0000 UTC]
yeah >_> never got the hang of maya. Also it is on my laptop and my laptop well can't keep up with it too well, or any of my editing software for that matter, that is why I work on a desk top now. Unfortunently i don't have the key anymore for the program so i can't transfer it to my desktop.
I love freeware it is the best ^.^ hopefully i can try out some things before i have to go back to school.
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Leonnea In reply to ulyses [2007-07-22 19:06:03 +0000 UTC]
most likely i will have to find a code or new software, in the mean time i just can't run any other program beside Maya unless i want my laptop to crash hahaha. The graphics card on it can't keep up either, but my desktop is awesome i rarely have any troubles with it.
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natetheartist In reply to Leonnea [2009-12-13 03:01:38 +0000 UTC]
mudbox isn't freeware. But yes, it works with a tablet, just like z brush. There are things you can do in max with a tablet, though i don't know why you'd want to.
Good character models start with properly topologized base meshes. I wouldn't recommend doing all of your character modeling in mudbox, but then again, the new zspheres2 in zbrush 3.5 and 4 are very powerful.
Maya and max do the same things. Its good to know both, but in the end, you can pretty much do the same thing with either.
If you're looking for something for free. Use Blender from [link] it can do just about as much as max and maya, and its completely free.
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Leonnea In reply to ulyses [2007-07-23 00:15:36 +0000 UTC]
wow his stuff is really cool. I'll have to see what i can find on key generators (my brother handles such searches for me, i would likely mess it up). I would like to learn to make mechs, have you seen any general tutorials for them anywhere?
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Leonnea In reply to ulyses [2007-07-23 13:25:43 +0000 UTC]
I i think styles is a good way of putting it. I'll see what I can find on them and just try somethings on my own (after i figure out what I am doing) and if I still can't manage I ask for some pointers. Might take a week or so though for me to figure out if i can or can't seem to make one lol.
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DJMyth [2007-07-21 11:40:04 +0000 UTC]
This is really gonna help me lol
I'm a nub when it comes to anything 3D...
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kheng [2007-07-21 10:38:47 +0000 UTC]
Nice tutorial man, thanks for the tips
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