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VertexBee — Female Combat Suit

Published: 2012-10-08 18:40:16 +0000 UTC; Views: 17686; Favourites: 239; Downloads: 404
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Description Old work I did for the talented guys at Rmory Studios

They were really kind to provide a solid blueprint for this combat suit which really helped me
to jump right into modeling and finish the piece faster.
Also I need to mention that the gun was also provided by them.I was commissioned to do only the combat suit.

Something that may be of interest is the workflow I used - I made the basemesh in 3dsmax using a more streamlined
SubD modeling technique. I've took advantage of two not so known features - the edge creasing and vertex
weights. Once the basemesh was done I detailed and posed it in zbrush.

In a nutshell:
Create a low-polygon model and set all the edges that you need to be sharp and crisp to be at 1.0 crease value.
To be in greater control of the surface you can also assign weights to the vertices.
After you are done add a turbo smooth modifier. It will preserve the creased edges and the weights and in the same
time smooth the rest of the surfaces. When you have a decent amount of mesh density trow in one more turbo
smooth in the stack to omit the cg looking perfect edges and round them too.

I'll promise to post a super mini tutorial on this next week or sooner, so stay tuned !

Martin
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Comments: 24

ForestFireArtEtc [2013-03-03 04:57:45 +0000 UTC]

Did you just design this from your mind, or where you given specific things that the outfit had to have? (As in, this and this is kevlar, this and this is to hold a knife, etc etc) If so, could you explain it to me? I'm really curious as to the makeup of this suit, and what the pieces accomplish.

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VertexBee In reply to ForestFireArtEtc [2013-03-04 08:14:23 +0000 UTC]

Hey man, I was given a blueprint to follow as close as possible, so the concept work for this suit was done already.

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ForestFireArtEtc In reply to VertexBee [2013-03-04 08:26:27 +0000 UTC]

Oh. I see. So no explanation to what something does. Oh well. Thanks anyways.

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VertexBee In reply to ForestFireArtEtc [2013-03-05 19:29:13 +0000 UTC]

Well sometimes designs need to just feel that they work. Of course it is always better to inject functionality and back it up with careful thought about its elements.

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ForestFireArtEtc In reply to VertexBee [2013-03-05 20:14:29 +0000 UTC]

XD I was just curious, not trashing your work. It's really awesome.

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Astral-Muffin [2012-10-26 02:45:38 +0000 UTC]

First of all, really cool!! And I absolutely adore the boots, I want a pair!
I'm not sure I understood what you explained about the basemesh, I'm looking foward to that tutorial. Maybe it'll surprise me the same way the hard surface one did (I would have never imagined someone did it like that, I still believe you're the only one capable and a friggin' genius ><)
If I may ask, how did you do the small squares? Did you mask those parts of the suit and then use an alpha probably in the drag mode? I ask because the problem I always have is that stuff looks kind of messy and unproffesional, mainly because drawing everything by hand, and recently I've discovered pros usually have much quicker and better looking ways to do this stuff...

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VertexBee In reply to Astral-Muffin [2012-10-31 07:41:28 +0000 UTC]

Hey Cuvey, thanks for the nice words!

About the small tutorial, I made a brief overview on my blog, you can follow this [link]

As fo the small square pattern, it is done really simple and fast. I've automatically unwrap the model's pieces using UVmaster and than just used NoiseMaker, it is a Zbrush feature that could do miracles.Here are few examples of using it [link] , I'm sure you can find plenty of information and videos on how to use it, just test it out.

M.

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Astral-Muffin In reply to VertexBee [2012-10-31 19:49:02 +0000 UTC]

After reading it, it was more or less what I had understood. Pretty ingenious I must say, I got to give it a try

Ohh I knew there had to be something like that! Thanks a lot for pointing me towards it, I'll do some research and try it right away

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VertexBee In reply to Astral-Muffin [2012-11-01 10:37:38 +0000 UTC]

You are welcome, hope that it will be helpful.

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Hel-su [2012-10-25 11:25:47 +0000 UTC]

wow, impressive work. I love the pose and her lips. Great job, sir !

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VertexBee In reply to Hel-su [2012-10-31 07:42:17 +0000 UTC]

Thanks a lot !

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kubagami [2012-10-24 14:49:13 +0000 UTC]

It wouldnt hurt to give her a lil'more ass

JK, this is really good.

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VertexBee In reply to kubagami [2012-10-25 10:22:57 +0000 UTC]

Thanks, lots of people mentined this and I regret not doing it.
Next time !

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Captainfusion [2012-10-22 15:25:46 +0000 UTC]

Awesome, send it to capcom and force them to make her playable in RE6, I would love that.

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VertexBee In reply to Captainfusion [2012-10-25 10:23:11 +0000 UTC]

hahaha, thanks man !

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Rishi-Raj [2012-10-17 03:11:47 +0000 UTC]

Great work.

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VertexBee In reply to Rishi-Raj [2012-10-19 20:22:28 +0000 UTC]

Thanks man ! Your works are really cool !

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o--Xypher--o [2012-10-09 18:44:02 +0000 UTC]

I second that... Awesome Work.
Great details on the suit.

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VertexBee In reply to o--Xypher--o [2012-10-09 18:49:16 +0000 UTC]

Thanks !

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o--Xypher--o In reply to VertexBee [2012-10-09 21:07:53 +0000 UTC]

You're welcome.

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Ixideon [2012-10-09 13:54:46 +0000 UTC]

Awesome work!

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VertexBee In reply to Ixideon [2012-10-09 18:49:52 +0000 UTC]

Thank you !

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Kenepiccool [2012-10-08 19:02:15 +0000 UTC]

NICE!

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VertexBee In reply to Kenepiccool [2012-10-09 18:49:59 +0000 UTC]

Thanks

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