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Virtuxa — Parkour

#character #parkour #run
Published: 2016-06-25 20:20:58 +0000 UTC; Views: 1562; Favourites: 38; Downloads: 2
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Description I dunno man. Not entirely happy with the arms and hands, but fuck it.
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Comments: 22

CrystalEnceladus [2017-05-24 02:26:48 +0000 UTC]

So cool! Love how you rendered his face, the hair and the rain splattering everywhere. Hands are a nightmare. I think his are too small.

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Virtuxa In reply to CrystalEnceladus [2017-05-24 11:32:26 +0000 UTC]

Thank you!
Hands truly are a nightmare indeed. 
Yeah, I think so too. I'm considering redoing the entire thing at some point, because there's just too much at this point that I'm no longer satisfied with (I think the angle could also be a lot more dynamic), but that's kinda on the backburner for now.

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Foxy-Knight [2016-07-04 10:11:25 +0000 UTC]

What immediately won me over here was not the setting, nor the character in focus but the rain. The rain effect just stole my heart, because that is a bitch to do at the best of times but here we have it looking not only so natural but almost as a pure slice of life, I can actually believe that there is water hitting every surface including the character doing the parkour and that is just fantastic.
Okay now that my rain fangirling is over let's get onto the subject at hand, what we have here is a bit reminiscent of Blade Runner with perhaps a touch of Mirror's Edge, parkour was the athletic prowess which got your character all over the city in almost seamless fashion and I am pleased to see how seamless it looks in this image. It looks like a still slice of life, like the picture has been taken mid move and what we are seeing is the scene in pause and if we unpaused it the character would take off and we'd probably not see him again. It's very impressive and an instant fav from me. 
 

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Virtuxa In reply to Foxy-Knight [2016-08-27 19:53:21 +0000 UTC]

So sorry for the late response! But thank you so much for your kind words! Very glad you like it ^_^

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Foxy-Knight In reply to Virtuxa [2016-08-27 22:42:47 +0000 UTC]

You are very welcome my friend

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Dark-Fenrir [2016-06-30 02:46:05 +0000 UTC]

This illustration has a lot going for it that I really like. The mood is great, the composition is solid, the colors work, it tells a story. But a few elements bring it down. The first thing I notice is the anatomy. Overall this guy looks very stiff. His arms look kinda wobbly and bent and his hands look weird. His legs look stunted, and I know your trying to say they are bending but it's not reading that way. The best solution is the easiest one, get better reference for this pose. It's a bit more difficult because its a more dynamic pose but it's worth it. Speaking of his pose, I will reiterate that's it's very stiff. It would be really cool if instead of looking like he is just there, he was coming at us(the viewer) more and was a little closer to us than he is.

Next issue I see is with the rendering. Now considering that this guy is the focal point he should be the most detailed and in focus element, yet he looks the most unfinished. I can see your going for a more painterly approach which is fine and can often ride the boundaries of intentional and unfinished but this guy is not riding those boundaries well. The table he is one seems more crisp, finished, and detailed than he is and it's very distracting. The focal point always needs to be the most detailed thing. His face is very nicely done yet the rest of his body looks a lot less deliberate.

Last thing I will talk about is the story this illustration is trying to tell. I see a guy who I think is either on a rooftop or a table on the run as guys with guns and helicopters fly in the background. I get the idea that this is supposed to be in the moment and like an urgent escape of some sorts but it's not reading that way because anything that could be dangerous is a million miles away in the background. If you had one of the helicopters behind him shining light on him, not only would it give you a chance to play with more dramatic lighting that would really make this illustration sing, but also add to the narrative of the illustration. It would say "Oh shit!" and show that this character is in danger and needs to escape as fast as he can. Right now the story concept is strong but the execution does not go far enough for me. Also the fact that I cant positively say that this is a rooftop or an indoor table means this might have readability issues.

So overall this is a mixed bag. I like elements like the concept, and I like the color choices and the rendering is really good in places. Other places like the anatomy it really falters. I think that if you cleaned some of those areas up this could be an excellent portfolio piece.

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Virtuxa In reply to Dark-Fenrir [2016-07-01 14:52:48 +0000 UTC]

Very good points, thanks a lot! I'm currently finishing up things for school, but after this week I am definitely going to put these points of feedback to work and keep them in mind for future pieces. Thank you, not only for taking the time to write this, but also for being so elaborate about it, I really appreciate it!

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Dark-Fenrir In reply to Virtuxa [2016-07-01 21:04:31 +0000 UTC]

Your welcome, I'm just happy I could help in some small way. You have a lot of talent so I'm sure you only improve from here.

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Virtuxa In reply to Dark-Fenrir [2016-07-01 21:24:28 +0000 UTC]

Thank you! That is definitely the plan ^^

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Dark-Fenrir In reply to Virtuxa [2016-07-05 02:01:27 +0000 UTC]

Great!

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ensoul [2016-06-28 00:33:43 +0000 UTC]

very cool, and a very ambitious scene. A lot of action with the little motion details on the hair and clothing, and I really like the rain and lighting effects.
Definitely makes you curious about the story!
I think my suggestion would be, as interesting as you made it, it could be really exciting with a change to the perspective. We're at roof level which is cool, but we're looking at the guy straight on with little of the city visible. I think either a more dynamic close-up shot (maybe sort of looking up at roof edge/character/helicopters/taller buildings) or angled downward to see more of the drop to the ground would be extra dramatic.

Nice work!

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Virtuxa In reply to ensoul [2016-06-28 06:55:31 +0000 UTC]

Thank you!

And that is a very good point. I am still learning how to draw people in more dynamic poses, so I'll definitely be trying different perspectives in coming drawings. 

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Watcher-Magic [2016-06-27 23:38:28 +0000 UTC]

That is awesome. He knows what he's doing

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Virtuxa In reply to Watcher-Magic [2016-06-28 06:53:39 +0000 UTC]

Thanks! I didn't have a specific story in mind, but he's basically running like a motherfucker.

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IBAIPshow [2016-06-27 10:05:54 +0000 UTC]

Very well done. Great style and mastery of light. Nice work

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Virtuxa In reply to IBAIPshow [2016-06-27 10:07:25 +0000 UTC]

Thank you! : D

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Revan005 [2016-06-26 16:24:02 +0000 UTC]

Awesome!

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Virtuxa In reply to Revan005 [2016-06-26 17:06:34 +0000 UTC]

Thanks!

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EmmaVZ [2016-06-25 20:34:36 +0000 UTC]

Nice! Tho hij geeft nog niet echt een gevoel van beweging aan, kweet alleen niet hoe je dat kunt verbeteren :') De sfeer daarentegen is weer super  

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Virtuxa In reply to EmmaVZ [2016-06-25 20:45:44 +0000 UTC]

Dank je! Snap wat je bedoelt. Ik denk dat iets als een losse jas oid had kunnen helpen; iets om de beweging echt mee aan te geven zeg maar. Denk dat ik dat de volgende keer ga proberen.

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EmmaVZ In reply to Virtuxa [2016-06-26 04:25:24 +0000 UTC]

Ja ik denk dat dat inderdaad kan helpen, misschien zo'n bewegingsblur ook wel, dat z'n benen zwiepen zegmaar

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Virtuxa In reply to EmmaVZ [2016-06-26 08:47:10 +0000 UTC]

Oh ja, da's ook een goeie!

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