HOME | DD

vwrangler — Review: Angela 9 HD and Angelo in English garden

#dazstudio #englishgarden #iray #review #daz3dstudio #genesis9 #irayrender #dazstudioiray #reviewsandthoughts #genesis9female #genesis9male
Published: 2023-02-24 06:08:25 +0000 UTC; Views: 957; Favourites: 2; Downloads: 0
Redirect to original
Description

Angela 9 is the first name-and-number ethnic minority from Daz for Genesis 9. Somewhat unusually, Darius and Monique weren't the first black name-and-number characters of the generation; of course, there's no guarantee that Darius and Monique will appear at all in this generation.


Anyway, Angela comes as an HD character, with standard definition as an included option. This seems to be the new normal. She includes the regular shaping options, head and body sliders with a character preset/slider. Her character preset does some interesting things; she has a Head Asymmetry slider that gets applied with the preset, and which uses the various asymmetry sliders from the Character Expansion pack at varying strengths. The effects are somewhat subtle, and you likely won't be able to see them until you dial out that slider to see the changes.


Angela includes the now-standard materials -- with one giant glaring exception, which we'll get to. Somewhat unusually for me, I didn't reduce her translucency for this image, so what you see is her default .85 level. To my surprise, she doesn't look waxy at that level, but that may also be because she's in bright sunlight, and high translucency levels tend to work best in brighter light. Angelo, on the bench, does have lower translucency, if only slightly, down to .75. (More about him in a bit.)


The giant glaring exception for Angela's materials: her makeup was not included, but was an entirely separate "Angela 9 Makeup" product. She literally included no makeup whatsoever. No eye color, no makeups. This wasn't the case for either Victoria or Minerva (no idea about Josie), so it will be interesting to see if this is the new normal going forward. Angela 9's makeups range from very subtle to somewhat more assertive; in this image, full makeup set 1 is used, and it's so subtle that if I didn't know that I'd used it, I wouldn't think she has any makeup on at all.


Angela does include both male and female torso options and all three genital options, which brings us to Angelo.


This version of Angelo, or something close to it, first appeared (fully dressed) in "Holding out for a Himbo " (he wasn't the himbo). The base for Angelo is the MGMOZ Boxer shape used in (NSFW for nudity) G9 Guys: Ken, Luis, Vittorio ver. 4, Zane -- Zane was the boxer. For Angelo, I added 50% Angela for his head, 35% Nikolai 9 on his head as well, and 25% Nikolai 9 for his body to soften him a bit. Then, to immediately counter that, I used a set of sliders developed by Terry Duquette that acts as a combined controller for both SWM Muscularity Morphs and SY Hero Bodies to add muscularity. He also developed a couple of correctives for the godawful biceps that G9 has -- seriously, they're in the wrong place! Or rather, the muscle bulge is -- by default, it's now down near the elbow instead of peaking in the middle of the upper arm and declining more or less smoothly from there. Terry Duquette's freebie (available in the Daz forum) relocates the biceps bulge to the right place.


As for everything else: Angela wears the X-Fashion Surfer Outfit that came with her megabundle, and the new Pineapple Curls G8F hair from sdebstore.com, which autofits to G9 without any issue (it's not dForce). Angelo wears the older G8 Intimates, because it had some morphs that aren't yet available for G9, and won't be until Fit Control comes out. Or until OOT comes out with G9 Intimates -- and if it hasn't happened by now, I wonder if maybe OOT has decided not to reissue for the new generation?


The set is Ansiko's "Bench in an English Garden", and it is very modular. The only issue I might have with it is that I would like more materials for the bench and flowers, but the bench, at least, can be handled with separate wood shaders. For this image I wound up resurfacing the bench with painted wood shaders and turning off a few of the trees -- it turns out that having a dark brown wood bench and dark brown trees with dark brown people produces something of a contrast issue.


And that's that for these two.

Related content
Comments: 0