Comments: 46
AniGami [2015-06-10 06:01:58 +0000 UTC]
WOW thats awesome how the arms bend when your aiming.
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AniGami In reply to Zappan [2015-06-10 08:05:35 +0000 UTC]
well its awesome.
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Streled [2011-11-09 17:24:58 +0000 UTC]
C'est moi ou c'est inspiré de E.T. sur Atari?
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Streled In reply to Zappan [2011-11-10 16:23:07 +0000 UTC]
C'est seulement que l'alien est pris dans un trou...
Allez, il faut sourire.
J'aime vraiment ton jeux, en passant!
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Streled In reply to Zappan [2011-11-10 18:17:01 +0000 UTC]
Je sais, c'était l'une des causes du Krach en 1983.
Les graphismes «pourris» et le gameplay simpliste étaient le charme des jeux Atari.
Pourquoi il/elle est dans le trou? Trop de dettes?
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Streled In reply to Zappan [2011-11-11 00:37:21 +0000 UTC]
Le jeu a été codé en à peine 3 semaines!
J'ai fait d'anciennes recherches avant.
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Streled In reply to Zappan [2011-11-11 16:15:22 +0000 UTC]
Au Nevada ou dans le désert du Nouveau-Mexique, plus exactement.
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WolfGriffin [2011-09-23 15:12:38 +0000 UTC]
Always liked this.
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TalosAT [2011-03-13 04:49:10 +0000 UTC]
interesting! What kind of hit detection are you using? From the non uniform shape of curve on the right.. I would guess multiple hit detection with bitmap data? Also the character animation looks great, and the arm poses that change on distance of cursor is a very nice touch.
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godsmorphine [2011-03-12 13:11:36 +0000 UTC]
haha!!! génial
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Ludimie In reply to Zappan [2011-03-09 20:29:05 +0000 UTC]
ptdr bonne question...
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Torerane [2011-03-08 20:38:00 +0000 UTC]
Wow that is some very neat animation! I particularly like how his arms stretch out depending on the distance from the mouse. Very cool!
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SoFun [2011-03-08 11:16:22 +0000 UTC]
Excellent comme dab, a quand la suite ?
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JOeYLOL [2011-03-08 08:12:21 +0000 UTC]
cool concept. shooting looks like he is whacking his head with a dildo
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JOeYLOL In reply to Zappan [2011-03-08 11:21:02 +0000 UTC]
and if you move his arms down, it looks like he has whipped out his penis. this game has it all.
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HyaKkiDouR4n [2011-03-07 22:41:35 +0000 UTC]
Ca bugge parfois un peu quand on est sur l'intersection de deux pentes très différentes (à gauche), mais globalement c'est pas mal du tout.
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HyaKkiDouR4n In reply to Zappan [2011-03-08 20:50:05 +0000 UTC]
En revenant un jour sur ce prototype, je pense que tu pourrais y arriver. Il y a des problèmes, mais le concept de base semble là...
Après, je me trompe peut être. La programmation c'est comme un iceberg...
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Donitz [2011-03-07 20:41:31 +0000 UTC]
Ooo, smooth actions. Bigger levels, hundreds of monsters and gratuitous amounts of blood and it'd make a lovely little game.
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