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Zhantora — Legiomares of the Past

Published: 2012-12-12 22:04:23 +0000 UTC; Views: 1044; Favourites: 19; Downloads: 16
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Description Finest Hour - Card Number 76: Legiomares of the Past

Surrounding them was the strange being that had screamed at them from the dark, now fully illuminated by the spell cast by the Twilights. Some of the things still had bits of root and mud on them, others old remains of armor and helmets from ages past. They did, however, have one thing in common. Apart from making Pinkie Pie jump into the air screaming:

“Ske… ske… SKELLETONS!”

Risen from whatever grave they had rested in, dozens of skeletons of past ponies swarmed around them, staying just out of the range of the light, seemingly held back by it. A seething Starswirl forced a few even further back.

“That damned fiend, disturbing their rest after so many years. Unforgiveable! During the Changeling War, this was a major battlefield… We conducted our planar experiments here, hoping to use the swamp’s harsh environment as a first line of defense. It failed. We didn’t even have time to… to bury the dead after the war. The swamp had already taken them.”

“Are you telling us, that these are… real?”

There was a glimmer of hope in Pinkie Pies voice, they could be illusions. Nightmare moon had done that before.

“Yes… I am afraid they are. I know that she is fond of using illusions, but I can not detect any illusory magic around here. For now, the light holds them back, but they will soon get used to it.”

“Why that?”

“You know how much light blinds you, when you wake up in a morning? Imagine 1000 years of sleep, then.”

A scared Rarity ended the two ponies “small-talk”:

“How can you two talk like this right now? Aren’t you also afraid?”

“Afraid? Damn right I am! But we don’t have time to quiver in fear now, they will soon have adapted to the light. What we need is a plan. I have one, but it is in now way, shape or form delicate or cunning.”

He quickly told the others what to do. If the undead surrounding them had not given them the chills, the plan he told them surely had.

“What? Are you sure that is the best way?”

“No, I am not, Applejack. But it is the best I can come up with right now, and time is running out. But if you can, let me know if you can figure out something. We need every bit of a plan we can get. Ready? Here they come!”

And so, the skeletonized ponies of the past and the more living ponies of the present, and a few from elsewhere, clashed in the barely lit swamps outside the ruins.

Next piece of the story

***

Finest Hour is the second part of a 3 part MTG expansion set, intended to tell an overall storyline through ponified Magic the Gathering cards, exploring the plane of Equestria and its struggle against a darker force invading it.

A prologue set named Unseen Invasion begins here
Read it if you want the back-story of the main set. Or just want to see more cards. Each piece will have a link to the next part.

This set, named Finest Hour begins with a quick recap of the prologue here
If you want to read the story of this set, simply hit the above recap link, and follow the “Next piece of the story” links.

***

Original artwork done by Ziom05, find it Here
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Comments: 15

phyrexianrevoker [2012-12-15 00:26:48 +0000 UTC]

P.S: Legiomares...
Nice pun. XD

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phyrexianrevoker [2012-12-15 00:23:59 +0000 UTC]

weren't you going to change the corruption ability to put the counters instead of dealing damage?

Because, Corruption, like it is, is pretty much a very weak ability.

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Zhantora In reply to phyrexianrevoker [2012-12-15 07:43:19 +0000 UTC]

Excactly. I should have the updated mechanic, and any card effected by that, ready in a few days.

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phyrexianrevoker In reply to Zhantora [2012-12-15 14:00:09 +0000 UTC]

What exactly will be mechanic?

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Zhantora In reply to phyrexianrevoker [2012-12-15 16:53:58 +0000 UTC]

More or less what you suggested, with a slight change:
Corruption X (You may have this creature deal combat damage to creatures in the form of up to X Corruption counters. If the creature then has 5 or more corruption counters, remove the counters and gain control of that creature.)

This should make stealing creature more easy. With Corruption as a upper limit, rather than a fixed number, it allows for more flexibility on the cards. For example, a small creature with corruption 5, that would make some interesting interactions with pumping spells/abilities.

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phyrexianrevoker In reply to Zhantora [2012-12-15 22:36:05 +0000 UTC]

pretty much like some kind of infect.
lol.
Pump + Corruption =
fun fun fun

If you want some card ideas or mechanics
---------------------------------------------------
Heart's Warm Day [1W]
Instant (Common)
Prevent all combat damage that would be dealt this turn.
Alliance - If you control three or more creatures that share a creature type, players and creatures have hexproof until end of turn.
--------------------------------------------------
Mailmare [2U]
Creature - Pony Pegasus [Uncommon]
Flying.
Whenever Mailmare attacks and isn't blocked, you may draw a card.
0/2

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bowtastic [2012-12-13 12:29:41 +0000 UTC]

Now this is getting interesting. Skeletons? This is gonna be good...

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IceMetalPunk [2012-12-13 01:43:00 +0000 UTC]

How do corruption counters work in multiplayer games?

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phyrexianrevoker In reply to IceMetalPunk [2012-12-15 00:25:50 +0000 UTC]

According to magic rules, the ability don't have an accurate wording about who gains the control of that creature.
So, it should simply state that YOU gain control of it (refering to the owner of the card with corruption).

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IceMetalPunk In reply to phyrexianrevoker [2012-12-18 18:47:06 +0000 UTC]

That's not true. Whenever a card says "you", it refers to the current controller, not the owner.

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phyrexianrevoker In reply to IceMetalPunk [2012-12-19 23:08:30 +0000 UTC]

I think he updated the card...
In the original version (when I posted) It said that when the creature has 5 or more counters that player's opponent gains control of that creature.

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Zhantora In reply to phyrexianrevoker [2012-12-19 23:13:10 +0000 UTC]

Yup, just updated all the corruption card to the new mechanic, allowing a chioce between counters or damage, and clarifying who gets the creature.

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phyrexianrevoker In reply to Zhantora [2012-12-20 09:41:20 +0000 UTC]

nice

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Zhantora In reply to IceMetalPunk [2012-12-13 10:34:14 +0000 UTC]

While I havent completely thought that part out, I would say that the player controlling the action that puts enough counters on a creature for it to reach 5, gets the control of it, and removes any counters from it.

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IceMetalPunk In reply to Zhantora [2012-12-13 16:22:00 +0000 UTC]

That makes sense . And it's very flavorful

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