Description
So as I've mentioned, I haven't been super-active with MMD stuff until very recently, and it seems that during my little hiatus a new English translation of PMX was released. I hadn't bothered with it, because the version I have works fine. But I eventually decided that since I'm on a discord server for MMD/PMX help and giving advice to others, it will probably be less confusing for new users if I'm not giving them a different translation than what they have in front of them. And while looking over the new translation I noticed something on Transform view that allows you to basically skip a step from the previous version of this tutorial. I'll leave the old one up, though, just in case anyone out there is also using an older PMX version. Hey, it's a big world. You never know.
I also went into more technical details about how this works and why it works. If anyone has trouble reading the font at full size, I can provide a transcript. I tried to find a balance between "big enough to read easily" and "small enough to fit all the information." I called it "part 1.5" because it's not quite a continuation and not quite something totally new. "Part 2" just didn't seem to fit.
Model Credits
Schwartz Bruder jumpsuit model- Credits can be found in the description here.
Neru- Whoever made the default Animasa models that come with MMD.
Neru Jumpsuit- Combined credits of the above.
Screwdriver- ブレード (DL'd off Bowlroll)
Monkey wrench- 額田倫太郎 (DL'd off Bowlroll)
Touchscreen display thingy showing PMX editor- It's the same one as last time with texture swaps, still made by me.
MME used:
Greener shader, Beamman's Full and Metal