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duster132 β€” Alien_collaboration_frontview_armored

Published: 2014-04-29 17:15:48 +0000 UTC; Views: 16878; Favourites: 301; Downloads: 0
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Description Front_view_armored
Collaboration with Cedric Seaut, lead artist at Eidos Montreal.
3D Model: Cedric Seaut.
Overpaint: me.
Now I have to start the rear_view.Β 
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Comments: 19

lordsonny [2014-04-30 19:42:10 +0000 UTC]

I love the way the boxy and geometric elements work with the organic parts

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NightmareGK13 [2014-04-30 15:02:34 +0000 UTC]

ok just to be clear ahah

you painted over the render right? No UV mapping or textures, just painting "plain and simple" (in a manner of speaking)

sounds like an interesting technique, I believe they used something similar in Brink.Β 

Nice job man

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duster132 In reply to NightmareGK13 [2014-04-30 15:10:10 +0000 UTC]

Yep. It is simple as that. Mix of photobashing and painting is a common way to work in the industry.

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NightmareGK13 In reply to duster132 [2014-04-30 21:12:53 +0000 UTC]

yes yes, I had to do the same on spartacus ahah (fb game not the major ones) just never thought it was so common with 3D ahah.Β 

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duster132 In reply to NightmareGK13 [2014-05-01 14:11:59 +0000 UTC]

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jermainewiire [2014-04-30 14:27:39 +0000 UTC]

this is fantastic

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SirAgravaine [2014-04-30 09:30:07 +0000 UTC]

Did Cedric do the UVW map, or did you?

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soulSmith1 [2014-04-30 09:24:55 +0000 UTC]

Thats a wow in many ways

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Emanicas [2014-04-30 04:25:23 +0000 UTC]

I'm interested in what's what on this guy. What equipment does it have ?

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v-242 [2014-04-29 21:32:33 +0000 UTC]

Nivanh ...

Very interesting to see how this collaborative concept between you and Cedric came to fruition.Β 

I'm amazed at what computer technology can do today in the hands / minds of cutting edge artists like yourself and Cedric (and everyone else who aspires to bring their imaginative ideas to life via an artistic medium that they feel most comfortable with).

Also, I'm diggin the Crye G3 combat pant styled knee protectors on this concept warrior.Β  A nice little detail.Β 

Cheers!

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duster132 In reply to v-242 [2014-04-29 21:34:14 +0000 UTC]

Thanks!

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v-242 In reply to duster132 [2014-04-29 21:36:08 +0000 UTC]

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Gonazar [2014-04-29 20:46:19 +0000 UTC]

Wait, so the alien has those weird boxy features in their body? It looks like you just threw a skin texture on the armor model.

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duster132 In reply to Gonazar [2014-04-29 20:49:06 +0000 UTC]

Wait... what? Excuse me but what do you mean by: I just "Β threw a skin texture on the armor model"?

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Gonazar In reply to duster132 [2014-04-30 06:24:52 +0000 UTC]

Clarification: Talking about the model not the texture. I didn't mean to put down your texturing skills, sorry.Β I really do like your work, and I think the armored version looks great on it's own, but when you put the 'naked' model next to it, it's physically conflicting and doesn't make sense.

The alien's bare body model is really peculiar with those box shapes. I spent at least 5 minutes staring at it trying to find differences in shape between the two.Β I said 'threw a skin texture on the armor model' because the base model doesn't really look different.Β What exactly does the armor add on top of their body if the armored and unarmored models are both shaped the same? At least when you only look at the armor model the chest's and crotch's unnatural shape make you think 'this is part of the armor'.

Suppose the nude alien's body really is like that. Then wouldn't the armor be bulkier to protect those areas? I mean the chest is so detailed, but the armor is exactly the same shape, so it doesn't really seem like the 'armored' version is wearing anything.

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duster132 In reply to Gonazar [2014-04-30 14:08:01 +0000 UTC]

An armor doesn't need to be bulky anymore. Have you ever hear about the second skin ? Now, the goal is to have a gear/suit/armor/protection as close as possible from the body in order to make him feel Β like he is naked.

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Gonazar In reply to duster132 [2014-05-01 02:08:32 +0000 UTC]

Yeah I can imagine skin tight suits and considering it's an alien, anything is possible in terms of body shape. However when most of the alien has organic shapes (muscle, sinew and bones), the boxy chest and crotch stick out very oddly. I want to say 'unnaturally' but that's undefined since it's an alien, we can't say what is and isn't natural. It might even be that they are implants.

With all your other work, the tech armor is supportive or supplementary to the body, looking at the details I can imagine all sorts of functional reasons for why they exist, even if you didn't intend it. That's the great thing about sci-fi and your work, it lets my imagination go wild. I can look at any other part of the alien's armor and imagine why it might be designed that way, but with the chest and crotch it just doesn't make sense.Β 

The point is: Those shapes appear non-organic which is inconsistent with the rest of the body.

If I only look at the armored version the impression I get is functionality and it doesn't matter what is and isn't natural. The chest looks like a big bulky storage with small boxes (resembling missile hatches), maybe some sort of ventilation in the middle. The crotch looks like a utility belt and maybe a codpiece. Even the head, one might imagine could be electronic/robotic based given it's odd shape. That is the impression I get when I look at the armor version only, and given your responses, it doesn't sound like that's what you intended.

When I see the naked body, the shapes contradict everything I previously thought about the armor, which is why I get this 'this looks wrong' feeling. Saying it's skin-tight armor doesn't really fix it either because then it just seems like a peculiar design. It doesn't *look* like skin-tight armor and that's not the impression it leaves.

That's what made me think the skin texture was applied to the same model. I like the armor design but couldn't imagine it being skin tight so instead I thought the alien's body is wrong.

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duster132 In reply to Gonazar [2014-05-01 14:11:38 +0000 UTC]

I get your point (a good one) even if I don't totally agreed with you. But thank you for sharing your though about it. It was very interesting to read it. Have a nice day.

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chiefmageddon In reply to duster132 [2014-04-29 23:07:16 +0000 UTC]

I think he means by you textured the actual model and not painted over it. c:

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