Comments: 20
ShadowEngine [2010-04-16 16:49:56 +0000 UTC]
Nice, but the teeth in the lower jaw seem to be curving out. The eyes could do with being a bit more off-white & bloodshot.
Good green skin texture thigh :]
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DXBigD In reply to ShadowEngine [2010-04-16 19:27:48 +0000 UTC]
Thanks. I based this off of an untextured Zbrush sculpt I saw of the Dawn of War 2 warboss, so I really couldn't get a sense of the colors involved. Different orc references have different skin and eye colors, but I do think I'll make them much more red in the future.
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DXBigD In reply to blendedhead [2009-02-15 05:00:49 +0000 UTC]
I do have a tablet (12x9") but so far I've only used a mouse for this. A tablet works great with ZBrush though, but I just usually end up using the mouse for most things out of habit.
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blendedhead In reply to DXBigD [2009-03-03 17:26:57 +0000 UTC]
Well I've tried only the mouse so far, I wanna buy a wacom just to see the difference.
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DXBigD In reply to blendedhead [2009-03-04 06:07:57 +0000 UTC]
Yeah, just get a cheap one if you can, so you don't waste your money in case you don't like it. It's a lot like drawing though, so it's pretty good for when you're doing digital painting or sculpting.
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Crashmgn [2009-02-13 04:24:35 +0000 UTC]
lookn nice! waiting for some updates!
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DXBigD In reply to joshpurple [2009-02-10 17:24:14 +0000 UTC]
Thanks a lot. I'm also working with colors a lot since that's one of my weak areas. I've always drawn and modeled things so I didn't have enough practice with actual coloring.
Once I finish this model, I'll use ZAppLink to switch between ZBrush and Photoshop so I can play around more with different colors and give it a proper texture. Right now I just have the base colors I painted in ZBrush.
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DXBigD In reply to nahumreigh [2009-02-09 17:33:51 +0000 UTC]
Thanks!
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DXBigD In reply to Zaeta-K [2009-02-01 17:51:28 +0000 UTC]
Well, my shader wasn't great yet since I didn't have a proper specular map and no bumps/displacements from ZBrush (this is a 160k poly model, not the 1.3 million poly high version)...but what I did was fix the colors a lot in Photoshop after rendering it. You can experiment a lot in PS then go back and change your texture and shaders based on that.
The final version should look pretty different from this in terms of the colors and materials. I'm still experimenting, I don't have a final look in mind yet.
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Zaeta-K In reply to DXBigD [2009-02-01 18:18:10 +0000 UTC]
god, I'll never understand ZBrush X]
Anyway, looks good to me now!
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