Comments: 69
GenericMechPilot [2008-05-02 00:23:26 +0000 UTC]
This thing reminds of the shadow ships from Babylon five, evil, spiky, black ships of death. Looks like the ship the grim reaper would captain
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shortsonfire79 [2007-06-08 23:30:06 +0000 UTC]
where exactly is the bridge?
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failurecrusade In reply to MrClockWork [2007-01-11 00:36:47 +0000 UTC]
wait till she gets redon, should be a sight to see after that
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RoLiHuErTa [2006-03-17 17:58:36 +0000 UTC]
I like the design; not to undermine your artistic abilities, and i know this i an older ship, but doesn't that horn on the nose kinda defeat the purpose/(the possibility) of forward firing turrets? Would they mainly be for broadsidepurposes?
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failurecrusade In reply to RoLiHuErTa [2006-03-17 23:10:57 +0000 UTC]
indeed the horn does interfere on the feild of fire for the turrets. however the foreward is coverred by a fixed array farther aft on the hull. lusfanian's tend to focus their ships on broadside armament, and the owner of this ship is quite a traditionalist.
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illuminatus-shadow [2005-12-09 03:55:13 +0000 UTC]
Sorry about the late comment. I love the ship! Its lines and form are so graceful yet deadly at the same time. I would love to carve something like that out of wood, or perhaps model with fiberglass, as a display piece. Simply gorgeous.
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failurecrusade In reply to illuminatus-shadow [2005-12-09 18:44:59 +0000 UTC]
if you want to do just that then let me know all the angles you would need and ill get them to you...ive been wanting a physichal model of this for a long time!!!
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failurecrusade In reply to Serve [2005-12-02 19:55:09 +0000 UTC]
what can i say im a detail feind!!!
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shinogami [2005-12-01 19:54:16 +0000 UTC]
dude thats sick trev
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failurecrusade In reply to shinogami [2005-12-01 21:59:19 +0000 UTC]
that model makes me happy in my pants every time i look at it
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s2f [2005-12-01 14:29:45 +0000 UTC]
Nice bro, real nice... You pay good attention to detail let me tell you... I love all those sharp ends it has, make it look very menacing
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failurecrusade In reply to s2f [2005-12-01 18:52:37 +0000 UTC]
those sharp in poiinty bits were the hardest part of the whole ship!!!! thanks alot tho! its really good to know that some people see the small detail effort that took the most to create
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failurecrusade In reply to s2f [2005-12-01 22:16:39 +0000 UTC]
rock the fleet dude rock the fleet
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s2f In reply to failurecrusade [2005-12-02 02:36:55 +0000 UTC]
Will do, after im done with the new QN
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failurecrusade In reply to s2f [2005-12-02 04:52:44 +0000 UTC]
oh yeah forgot you were crackin away on that one...hows that one comin? can we get a prog render?
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s2f In reply to failurecrusade [2005-12-02 18:55:05 +0000 UTC]
[link] Thats the final render... I'm really unhappy with it so I am redoing the whole scene... The new one looks very promising
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failurecrusade In reply to s2f [2005-12-02 19:57:14 +0000 UTC]
oh i htought you were talking about the Quazi nova. that one doesnt look all that bad at all though, id still post it even if only to scraps
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s2f In reply to failurecrusade [2005-12-05 14:33:30 +0000 UTC]
Aye, will do as soon as the final one is done. Which by the way is my THIRD try, as I recently just finished the SECOND try, it looks badass, however, I realized that what I've been doing is a scene WITH the Devourer, not a scene FOR the devourer. In other words, there's too many elements (IE, explosions, buildings, etc) deterring attention from the main subject who will be the Devourer. Sucks to have realized that after 2 tries on a scene, but hey, practise is practise. Will be doing the third and final over the course of this week... And yeah, I'll post the previous two on my scraps once the final one's up.
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failurecrusade In reply to s2f [2005-12-05 22:36:46 +0000 UTC]
yah i know how htat goes, i stll felt the devourer was the focal. its the most prominent, though i would say if you keep the explosions then you need more damage in the rest of the scene. but you would make a pretty effective shot if you simply put a really pretty muzzle flair on the guns...and tone odwn the bright colors of the backdrop...make it a bit more grey.
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failurecrusade In reply to s2f [2005-12-06 05:01:58 +0000 UTC]
i can dig it, ill be keepin the eye out!!!
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failurecrusade In reply to CanisLoopus [2005-11-30 17:32:29 +0000 UTC]
the only texture on the model is a smoke map to genorate the bumps, everyhting else is done with mat id's and geometry. im a lost puppy when it comes to textureing.
the design actually has nothing to do with warhammer whatsoever. not even in terms of inspiration which comes from the old european broadside sail warships, and the ancient greek and roman garavel warships. i get the warhammer comment rather frequently so i do recognize the similarities, but i never would have even heard aobut that game if someone had not pointed out the similarities between the ships. although i had never heard one saying that it could be a chaos marine ship, typically i get the comment about the similarities to imperial ships.
glad you like it tho, ill keep more comin!
by the way youve got some pretty impressive 3d work yourself! if you have any ideas or recomendaitons then please by all means id love to hear em!
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gz12wk [2005-11-30 13:53:55 +0000 UTC]
thanks for showing!
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failurecrusade In reply to gz12wk [2005-11-30 17:07:30 +0000 UTC]
notta problem! thanks for veiwing!
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failurecrusade In reply to 4G0NY [2005-11-30 17:06:05 +0000 UTC]
*takes a bow* thank you very much
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Richard-Daborn [2005-11-30 08:19:49 +0000 UTC]
again, excellent attention to detail, excellent design and it looks pratical as well as asthetic.
good work
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failurecrusade In reply to Richard-Daborn [2005-11-30 16:31:20 +0000 UTC]
thank you very much! those are all of the features i strive for!
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DanSylveste [2005-11-30 07:12:33 +0000 UTC]
the head is very axe like and it generally just looks very intimidating
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failurecrusade In reply to DanSylveste [2005-11-30 16:12:42 +0000 UTC]
thank you id been trying to figure out what the front end of this one was shaped like!!! i had been trying to put my finger on it for months!!!
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