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JPMNeg β€” Wall of Sleep

Published: 2013-05-19 00:43:15 +0000 UTC; Views: 988; Favourites: 29; Downloads: 6
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Description This is the girl from scorned with the background from...
C'mon, You know this background.
Lantern is from Pureuphoria pureuphoria.deviantart.com/
Painted with Gimp
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Comments: 17

insanewarlock [2014-11-05 18:24:44 +0000 UTC]

Lovely painting!

πŸ‘: 0 ⏩: 1

JPMNeg In reply to insanewarlock [2014-11-07 11:59:24 +0000 UTC]

ThankΒ youΒ veryΒ much.

πŸ‘: 0 ⏩: 0

CosmicSeizure [2013-06-05 10:58:22 +0000 UTC]

cool But when you are using textures use them rather as polish on drawing rather than building up the whole thing from it. It doesnt fit well together when you got something painted and something made up from textures together. Tree looks realy good again tho Also the grass on the left does look good. The wall on the right is all blurred which breaks the whole image as it shouldnt be blurry, or the whole background should be blurry, which might actualy could look good to hide few thing here and there

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JPMNeg In reply to CosmicSeizure [2013-06-05 11:17:50 +0000 UTC]

I see your point, I'm taking a break from this one for a while maybe to do something new but I will be going back to edit this later and fix some of these things. Thank you so much

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JPMNeg [2013-05-27 17:09:38 +0000 UTC]

For the record the lantern in this picture is not mine, I am trying to find where I got from for approval and give credit. But it was years ago and I don't rememberthe source it could have been anywhere

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Griatch-art [2013-05-27 16:19:53 +0000 UTC]

A nice study here. I don't know neither the character nor the background, but I like the overall concept. It feels omnious! The girl looks anatomically good and the green light in the lantern is nifty.

I see others gave some feedback already so allow me to offer something in another area - light. Her pallid complexion is just fine in itself, but she is not affected by the ambient light of the image as a whole. The greens of the background is heavily saturated which suggests to me we are in that elusive time of day called twilight. Twilight is a very difficult time of day to get right light-wise, especially since it seems the sky is overcast. In twilight, the sun's light passes parallel to the ground and through a lot of atmosphere, which causes the red glow (diffused in the clouds in this case). It causes the world to "fill" with reddish hues which I think comes across in the background but not in the character.

If I may come with a suggestion, it would be to add what I call a "glass pane layer". It's simply a layer filled with solid colour (such as that pale pink you have in the background). Playing with different modes for this layer and different opacity will force the entire image into the same colour scheme and change the lighting properties dramatically. You can then erase parts of the pane layer to bring out certain colour elements (such as the green of the lantern).

Anyway, I should point out that i like what you did here, the foundations of the image is very sound. My critique mainly concerns the finishing touches. Keep it up!
.
Griatch

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JPMNeg In reply to Griatch-art [2013-05-27 21:44:00 +0000 UTC]

Brilliant, I'm not done testing the opacity levels and playing around yet, absolutely brilliant. Not in a million years would I have thought of that thank you again.

πŸ‘: 0 ⏩: 1

Griatch-art In reply to JPMNeg [2013-05-27 22:11:45 +0000 UTC]

No problem, glad it was useful. I have a range of tutorials on various painting techniques in GIMP and other open-source softwares if you are interested. You can find them linked here [link] (they are all found on GimpTalk).
.
Griatch

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JPMNeg In reply to Griatch-art [2013-05-27 22:17:43 +0000 UTC]

Actualy I looking at them now, playing around with grain merge.
Highly recommend anyone using gimp to go there. Great information.

πŸ‘: 0 ⏩: 0

JPMNeg In reply to Griatch-art [2013-05-27 16:38:31 +0000 UTC]

Thank so much, as an amateur comments are very important to me as a way to improve.
The image you see is very different from what was commented on before, it was really pretty bad, the original background was from a cd cover that was quite red, I removed most of it but haven't been able to get it all yet.
I like your suggestions you bring up some good points and I will play around with them, but it may take a while

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meLzone [2013-05-26 02:47:42 +0000 UTC]

yes this is better
i agree with the comment before about the red tree visual impact, and the contrast.
if the girl as the main object, you can reduce the contrast from the house (because it's a background and far object) just a little bit more.. and make the girl more outstanding

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JPMNeg In reply to meLzone [2013-05-26 12:45:52 +0000 UTC]

Thank you so much for everything. I know it's hard to critique someones work that you don't know. It takes guts, you don't want to offend someone. As an amateur with no formal training it's a learning tool for improvement and you did it with class. You have my deepest respect for that.

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meLzone In reply to JPMNeg [2013-05-31 11:55:30 +0000 UTC]

no problem, you did the best

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JPMNeg [2013-05-21 12:55:16 +0000 UTC]

As you can see I have tried to follow some of the great advice from The Shock, The red and orange is mostly gone, added a door and changed the windows reducing the amount of black.
Skin coloring is a different story, that is obvious in all my work that it's my Achilles heel, when I try shading it comes out terrible, so that may take a while.

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TheShock [2013-05-19 17:10:57 +0000 UTC]

Ok, i have to admit that i donΒ΄t know where the background comes from but here goes my little critique as you requested. First of all i see there are some elements in the image with equal "visual" importance. This is produced by the level of detail, where the object is (foreground, midground and background). In your image i canΒ΄t say which is more important for you. i would emphasize the character. and reduce the "red tree" visual impact.
Also the coloring is disturbing and not focused. Even if the atmosphere is so dark, you need to focus your attention to certain point also with colors. if you have a big black area for example, a red point in the middle of this black mass will capture all attention. And you use lot of contrast where is not needed. for exmaple Black windows interior, pure black aginst Orange (very saturated.)
Black is never a good friend of us. Use mixes near to black but a 0,0,0 value in RGB is too flat.
And last the skin color, even when is pale. you need to work with different values .that produce the 3d effect. the "volume"

I hope this will help. so as a sumary: work on Value Shading and Hue Contrast.

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JPMNeg In reply to TheShock [2013-05-19 17:22:58 +0000 UTC]

Thank you very much, as an amateur critique from someone of you're caliber is greatly appreciated.
I apologize for the intrusion.

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TheShock In reply to JPMNeg [2013-05-20 22:08:09 +0000 UTC]

you are welcome

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