Comments: 61
YUK-buitar [2013-08-18 07:36:31 +0000 UTC]
how do you perforate while sculpting in mudbox ?! can it be done ? thx
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k0c0s In reply to YUK-buitar [2013-08-21 06:00:54 +0000 UTC]
I sculpt in Zbrush with hpolish trim dynamic pinch etc.
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Shapula [2013-08-16 18:06:46 +0000 UTC]
Can't believe I haven't faved this before. I remember reading a great making of you did on a site a while ago.Β Β GreatΒ work.
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k0c0s In reply to Shapula [2013-08-21 06:01:05 +0000 UTC]
Thank you, glad you like it
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jkemp [2012-08-09 01:28:59 +0000 UTC]
Quite a nice character.
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k0c0s In reply to jkemp [2013-01-11 20:04:32 +0000 UTC]
thanks
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Cloister [2012-01-06 11:33:45 +0000 UTC]
Nice work!
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k0c0s In reply to Cloister [2012-01-06 16:42:36 +0000 UTC]
Thanks!
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BergOne [2012-01-06 02:27:35 +0000 UTC]
Disturbingly cool.
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k0c0s In reply to BergOne [2012-01-06 08:54:42 +0000 UTC]
Thanks!
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k0c0s In reply to GDSWorld [2012-01-05 21:10:47 +0000 UTC]
Thanks! Glad you like it
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firebatboy [2011-11-29 16:10:02 +0000 UTC]
jah amΓΊgy gratulΓ‘lok a munkΓ‘hoz, nagyo profi!
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k0c0s In reply to firebatboy [2011-11-29 16:40:24 +0000 UTC]
ΓrΓΌlΓΆk, h tetszik
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k0c0s In reply to philmster [2011-11-05 14:04:02 +0000 UTC]
Glad you like it!
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K-I-N-K-y-Fandoms [2011-10-10 12:25:54 +0000 UTC]
That is absolutely incredible. Out of curiosity, how long did this take you?
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k0c0s In reply to K-I-N-K-y-Fandoms [2011-10-12 15:27:21 +0000 UTC]
Glad you like it, about 3 month
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NeuralNeutrality [2011-10-10 10:21:30 +0000 UTC]
Woah wait REALTIME? That must be some DAMN good normal mapping.
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k0c0s In reply to NeuralNeutrality [2011-10-12 15:27:59 +0000 UTC]
Nothing fancy really it's because of the high tri-count and Xnormal bake.
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NeuralNeutrality In reply to k0c0s [2011-10-12 19:33:03 +0000 UTC]
Upon a second glance I see what you mean, most of the geometry is focused in the face but it's still pretty incredible.
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Dbl-Dzl [2011-06-03 22:19:42 +0000 UTC]
This is superb! Excellent sculpt, textures, bake, etc. Maybe a little too heavy (16k tris?) but is looks phenomenal.
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k0c0s In reply to Dbl-Dzl [2011-06-12 22:48:45 +0000 UTC]
Glad you like it!
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FragExecutor [2011-04-21 18:11:26 +0000 UTC]
Outstanding work !
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k0c0s In reply to FragExecutor [2011-04-21 20:26:32 +0000 UTC]
Glad you like it
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Silvestre8 [2011-04-11 06:57:22 +0000 UTC]
wow amazing I really like it awesome job
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k0c0s In reply to Silvestre8 [2011-04-12 06:52:33 +0000 UTC]
Thank you
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Silvestre8 In reply to k0c0s [2011-04-12 23:36:19 +0000 UTC]
you are welcome your work is awesome
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9Skulls [2011-04-09 09:34:00 +0000 UTC]
I spotted this already from Polycount. Awesome details here, man.
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k0c0s In reply to 9Skulls [2011-04-09 12:49:17 +0000 UTC]
Thanks, glad you like it
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jon-acuna [2011-04-09 06:24:26 +0000 UTC]
Woah - This is awesome. It's really creeping me out, the whole chain thing just...yeesh.
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k0c0s In reply to jon-acuna [2011-04-09 08:46:45 +0000 UTC]
hehe, thanks!
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youffy [2011-04-08 20:42:49 +0000 UTC]
this is stunning o_o !! awesome texturing !
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k0c0s In reply to youffy [2011-04-08 22:03:16 +0000 UTC]
Thanks!
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k0c0s In reply to Kirinov [2011-04-08 18:37:37 +0000 UTC]
Thanks,glad you like it
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PieroStuff [2011-04-08 16:03:24 +0000 UTC]
Wow, that is awesome!
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k0c0s In reply to PieroStuff [2011-04-08 17:00:26 +0000 UTC]
Thanks,glad you like it
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KingOfBavaria [2011-04-08 04:01:59 +0000 UTC]
Goddamn, I use Marmoset myself for rendering, cant believe how good this is. Cant notice any difference between this and your high polys sculpt(bar texturing) A million thumbs up.
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k0c0s In reply to KingOfBavaria [2011-04-08 07:10:00 +0000 UTC]
Thanks very much
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AlexNeto [2011-04-08 01:42:02 +0000 UTC]
Wooon AWESOME
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k0c0s In reply to AlexNeto [2011-04-08 07:10:06 +0000 UTC]
Thanks!
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