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KupoGames — Menus test v3

Published: 2012-06-17 14:59:48 +0000 UTC; Views: 34317; Favourites: 85; Downloads: 389
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Description Test the Party, Items, Skills, Stats, Equips, Forge and Options menus plz.

Lance was removed from the party for testing.
Options should work now.

Known bugs:
Rounding error in equip comparison.
Related content
Comments: 289

TraceofHatred [2012-10-06 21:36:43 +0000 UTC]

I'm still kinda iffy about the shared skills thing, just because I'm not sure how I will divide them up yet (in the last installment,
I divided the sidequest/secret skills among the characters with less skills and had a very balanced/effective party (didn't like how Natalie more skills than the other 2),
However, there are a LOT of shared skills I'm going to have to think really hard about dividing properly and forming the best strategy I can as I play the game.

I also don't like how there are shared limit breaks... Because well, limit breaks are going to take a lot of thought as to who gets what. So to balance everyone out will be much tougher in this one!
Plus, I hope there's an equal amount among all the characters... (I'm super OCD about the characters having even skills/being equally as capable as the others, sorry xD)

However, the regular skills (all the ones that aren't limit breaks) are divided pretty evenly with who can use what and who can't use certain skills, just the limit breaks seem sort of iffy.

I hope you toned Matt down a bit, 'cause In the last few games, it was really easy to abuse how strong Matt was, I do like that the skills don't overlap so that everyone still plays differently,
but I am really iffy on how you divided the limit breaks. Though, I'm sure when it comes out, I'll not mind too much...

I'm also really curious how the forget system will be in the finished product, To be honest though I'm going to try and plan my skill learning so I don't have to forget any,
but I must say, you've really added a lot of depth to the skill tree in comparison to the last game. One thing I'm probably going to have to do,
is make a skill chart with all of the abilities on it (because while it makes sense for learning abilities, It makes it hard to divide the abilities evenly if I can't see the ones certain people can't learn).

On the plus side, I like what this has done to all of the characters (since they were all a bit over powered and role specific in the last game).

For example: Nat used to be the ultimate healer, and the ultimate mage, so you couldn't really utilize both at the same time during certain moments of the game.
Matt was typically the "hey I'ma run in here with ma and her der der der!" *slash wham bang slash chop* 99999 damage type character.
And Lance was sort of the halfway character, he didn't really have a lot of skill depth in comparison to the other two because he was a half and half mix, though still fun and useful.

What this has done is:
A) Toned down Matt a little bit so he's not a god-like machine that just slaughters everything with huge stats and crazy host of abilities (though you could make him that way).
B) Made Natalie seem more like an offensive mage (as she doesn't HAVE to learn heal, but must learn offensive skills, though I'll probably make her my second healer).
C) Gave Lance a little more skill depth (i think, I can't see his unique skills, but I assume a handful from the last game + some, as well as (from what I see) a unique selection of the shared abilities).
D) Added a second magic-focus character, as well as made her sort of the "designated healer" (she is the only one who has a unique healing skill (aside from Natz' limit Kyun))

This way you have a heavy duty attacker, a lighter attacker/support, an offensive mage, and a support mage! I was worried Anna would just be a Natalie II, but she's really helped divide the party!
This is a really good set up that gives a lot of options for strategy (especially with the shared skills to change people's roles) as compared to the last game: a Warrior, a Mage, and a Warrior/Mage.

Sorry to sort of rant and go on, but I'm a real pain in the ass critic when it comes to games/art/music because those are my passions and I take them very seriously. :/
Thus usually leads to pointless rambles/going on/overthinking/over critiquing things. This was a lot longer before, but I really cut it down to size for your benefit!

I can't wait to see this game when it comes out (though i feel like you beta a little too much, makes it less of a surprise, hehe)
Is it possible you will make a version with lance in the test? so that I may be able to play around with him as well and (hopefully) divide the abilities up nicely before the game comes out? XD

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KupoGames In reply to TraceofHatred [2012-10-06 22:38:51 +0000 UTC]

The world map demo will be a good chance to test things out.

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TraceofHatred In reply to KupoGames [2012-10-07 00:56:07 +0000 UTC]

Cool! Can't wait, thanks for response.

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Elisanguyen [2012-07-25 15:07:38 +0000 UTC]

Anna is SO cute when her life is full!

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ChaosDemon2 [2012-07-19 23:29:29 +0000 UTC]

Anna looks so adorable when you learn a new move

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TheGabaman [2012-07-17 23:37:04 +0000 UTC]

Damn... You should consider to make a standalone of EBF4 in Java or something. Would be awsome.
Also I can't help but feel that the badges are sorta out of place... Well, its a good Idea and it looks okay on Ann and Nat but I can't say the same for the male Chars...
Maybe you should overthing where to place the badges on them.

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Meisme010 [2012-07-17 07:27:42 +0000 UTC]

love it but i dont really like the shared skills

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LordEdy [2012-07-12 16:03:17 +0000 UTC]

As nice as the menu's feel is, it would be nice to have an option to disable menu animations. Having multiple tooltips fading in and out when moving across the screen (or opening a new menu where a the mouse will be already hovering over an item) can cripple the framerate and it's also nice to be able to move a little quicker through the menus.

Would also be very nice if new menus would move the cancel button to near where the mouse will be after selecting them, to reduce frustration when clicking the wrong menu.

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leafeater-67 [2012-07-07 19:17:15 +0000 UTC]

There's finally an easy way to deal heavy water and wind damage! Can't wait for the next game!

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Nexas484 [2012-07-05 00:54:28 +0000 UTC]

It may just be because i haven't eased into it, but it seems very crowded and hard to take in.

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ComicaPaloozaStudios In reply to Nexas484 [2012-07-07 18:55:17 +0000 UTC]

Really? I feel it's a major improvement from the last, and it also flows better. Also, did you see any references? (Yeah, like you'd miss those.)

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ZEGMAN [2012-07-04 23:21:31 +0000 UTC]

Anna icon = yotsuba

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original-true-tych [2012-07-03 05:10:33 +0000 UTC]

we'll be able to change difficulty in mid game WOOOOOOOT

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TalonTheLeopard [2012-07-01 08:58:20 +0000 UTC]

I would've liked it better if you could move the cursor over the icons (stats) in the forge menu to see the "Sp.Atk, Atk, Hp" and stuff and the explanations to the resistance upgrades.
Can't wait to see the map, I've always had a thing for game maps.

👍: 0 ⏩: 0

PixievoltNo1 [2012-06-29 04:22:24 +0000 UTC]

The characters' various expressions in the skills menu was one of my favorite things about EBF3. I welcome with open arms their new "someone else got that skill" faces.

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moogle707 [2012-06-29 00:09:41 +0000 UTC]

why do I fav most of your stuff? the world may never know.

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Reynard531 [2012-06-28 01:35:10 +0000 UTC]

So you are going to be able to switch out people from the party then? If that's the case, do the character's outside the currently selected party get some experience anyway to keep up with the others?

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Elisanguyen [2012-06-27 12:03:21 +0000 UTC]

Why Anna not blunk?

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Akarasakii [2012-06-27 01:31:06 +0000 UTC]

Idk why but.. I kinda want Big Spark to be renamed as Giga Spark xD

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Lumineo [2012-06-26 17:59:34 +0000 UTC]

I gotta say, You really have outdone yourself on this one. by what i can see, this may become one of the most popular games ever! just one thing....the dragon hat reminds me of something lady gaga would wear.

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lawatson In reply to Lumineo [2012-06-27 19:00:03 +0000 UTC]

Meat Suit?

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Lumineo In reply to lawatson [2012-06-28 00:13:23 +0000 UTC]

yeah.

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Ryugan777 [2012-06-26 07:21:18 +0000 UTC]

No problems, like always!

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fmaf [2012-06-26 01:52:26 +0000 UTC]

Sometimes stat items have no effect

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snickersimba [2012-06-25 19:44:39 +0000 UTC]

DON'T MAKE ANYTHING PREMIUM

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snickersimba [2012-06-25 19:44:00 +0000 UTC]

don't make anything preimum it ruins the gameplay

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qpxH3llBoyxqp [2012-06-25 19:40:11 +0000 UTC]

A small wonder there will be a multiplayer game or have you already planned one?

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qpxH3llBoyxqp [2012-06-25 19:40:05 +0000 UTC]

A small wonder there will be a multiplayer game or have you already planned one?

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Aqumeru [2012-06-25 10:55:45 +0000 UTC]

Wait, I've found. Effects are stronger than usual.

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Aqumeru [2012-06-25 10:35:22 +0000 UTC]

No unleash effect description in item description?
[s]No Soul Eater? [/s]

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liguidicewolf [2012-06-25 04:48:22 +0000 UTC]

I know you haven't balanced everything yet, but the destroyer (Lance's first poison gun) is far inferior to the Exterminator, with no dark resistance and 10 less attack and magic attack.

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KupoGames In reply to liguidicewolf [2012-06-25 13:38:04 +0000 UTC]

Yeah the stronger one's probably gonna be a premium item.

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snickersimba In reply to KupoGames [2012-06-30 00:33:50 +0000 UTC]

you better not matt or im gonna downvote the game to death

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KupoGames In reply to snickersimba [2012-06-30 00:45:48 +0000 UTC]

Go ahead.

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snickersimba In reply to KupoGames [2012-06-30 13:38:22 +0000 UTC]

i will also find were you live and slaughter you int your sleep 0_O im crazy and i have a knife

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wulfenstien [2012-06-25 01:16:24 +0000 UTC]

Red scroll and Blue scroll? I smell a Diablo 2 reference...

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watchmyback [2012-06-24 22:14:47 +0000 UTC]

Another possible name for...
Aquamarine:Atlantis' Gate
Gaia's Bow: Natural Selection (or Gaia's Might)

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watchmyback In reply to watchmyback [2012-06-24 22:24:53 +0000 UTC]

Also, why can't I access Lance's stats, armor or anything else?

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ZeroMcHero [2012-06-24 09:22:05 +0000 UTC]

I love it....

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Xazo-Tak [2012-06-24 01:21:21 +0000 UTC]

I really want to see the addition of more single use attack items. That is, bricks becoming throwable for weak physical damage and the addition of chilli peppers, which cause burn and inaccuracy, hitting all but focusing on one.

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KupoGames In reply to Xazo-Tak [2012-06-24 02:00:02 +0000 UTC]

I pretty much got rid of all of those cause most people didn't use them.....

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Xazo-Tak In reply to KupoGames [2012-06-24 06:05:32 +0000 UTC]

That was because they were underpowered and had effects too generic. Making them stronger and giving them combinations of effects that spells don't have would work.

👍: 0 ⏩: 0

buhagiarcain [2012-06-23 08:24:00 +0000 UTC]

Wow, this looks amazing!! Awesome work.

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Jamesof4J [2012-06-22 23:00:12 +0000 UTC]

Everything looks amazing. I can't wait to play.

When i equipped the Knight's Helmet, the Flame Badge, and the Lightning Badge on Matt. The helmet gave me -30% resistance to fire and lightning, but the badges gave me +20% resistance... however, in his resistance window on the equip screen, it says he still has -11% for both... Shouldn't it be -10%?

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c4fusion [2012-06-22 22:51:40 +0000 UTC]

Since I've been waiting for this game for a long time, I feel like I have a vested interest in this.

Anyways I like what I am seeing but I have two minor issues.
[link]
When you are in the equips page and you are selecting a dress or weapon, is it possible to just make it so that when you are clicking outside of the select box, it closes the dialog box? THis way I don't have to find the cancel button

However, the one that I want you to focus on is the design of the skills menu, it feels a bit clumsy. When I first open the menu to the skills page, it took me a while to realize there is a shared skills page...

But anyways I'm looking forward to this game. XD

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beleberda [2012-06-22 21:53:48 +0000 UTC]

And also if you start to click the same caracer rapidly they will appear in some other outfit for a second or so

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beleberda [2012-06-22 21:45:13 +0000 UTC]

I know it's minor thing, but when Anna has Pope Hat eqiped and you go to stats page it stcks out the window a little...

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sponsie1000 [2012-06-22 18:31:53 +0000 UTC]

i wonder, does orange juice only buffs for one battle?

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fuckinrobothing [2012-06-22 12:15:08 +0000 UTC]

Whats brave status

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toyamathekiller [2012-06-22 11:17:06 +0000 UTC]

cool!!!! but where's Lance ?

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