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lyc — cipater

Published: 2007-10-23 08:15:27 +0000 UTC; Views: 14748; Favourites: 91; Downloads: 0
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Description "mating" of two julia sets (z^2 + c1) / (z^2 + c2) with a spherical surface trap, and some detailing...

rendered with unbiased ("infinite bounce") light transport, in this case diffuse (radiosity) using my toy renderer, allura.

title taken from the amazing autechre song of the same name.
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Comments: 108

lyc In reply to ??? [2016-11-11 14:15:03 +0000 UTC]

interesting! i would be interested to try it in my software if possible

on that note, i think today i might try to implement hybrids

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dark-beam In reply to lyc [2016-11-12 21:55:48 +0000 UTC]

Arghhh
It got on page 9 already
Please send me a note so it won't get drowned 😥
Luca.

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fracturedmorals [2013-08-22 21:59:37 +0000 UTC]

Just chiming in to show appreciation for the Autechre reference

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lyc In reply to fracturedmorals [2013-10-11 23:37:26 +0000 UTC]

very much belated thanks! the first track of their new EP is so awesome btw

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jrox57 [2012-02-09 01:09:28 +0000 UTC]

Maybe someday I'll know what you wrote under this to explain it, but until then I'll just fave it!!!
( No, I'm not going to start doing poetry now, no matter how much you beg me).

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catelee2u [2012-02-07 17:36:34 +0000 UTC]

Wonderful!!

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zornbread [2010-05-26 05:39:13 +0000 UTC]

I like fractal and I like this

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MorpheusZero [2009-12-26 02:33:08 +0000 UTC]

this is fantastic

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lyc In reply to MorpheusZero [2009-12-26 03:51:58 +0000 UTC]

thanks

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kram1032 [2009-12-15 14:01:17 +0000 UTC]

you updated this one?

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lyc In reply to kram1032 [2009-12-16 04:16:42 +0000 UTC]

nope, i mistakenly submitted it to #gfxcoders , you should have an announcement about group deviations vs favs explaining it, apologising for confusion

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kram1032 In reply to lyc [2009-12-16 23:45:03 +0000 UTC]

ah IC ^^

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MurdocSnook [2009-10-23 22:19:26 +0000 UTC]

Wow, this is just stunning

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lyc In reply to MurdocSnook [2009-10-23 22:29:22 +0000 UTC]

programmer power!

i'm glad you like it

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CasimirsBlake [2009-05-15 19:24:47 +0000 UTC]

I could quite easily see this as a frame from an Autechre video (doesn't surprise me you're a fan, they became tremendously boring after Confield, but preceding that they are still fascinating). I can imagine flying down the opening to the lower-left and seeing further Julia patterns down a tunnel of some sort... Great work!

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Nickmeister [2009-04-22 01:12:08 +0000 UTC]

thats a beautiful render. Really nice track too

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lyc In reply to Nickmeister [2009-04-22 08:24:43 +0000 UTC]

england is the musical capital of the world! well, the "fertile crescent" of the electronica scene at least

hmm actually it'd be great to do a collab sometime (if you'd be interested), wish i had some spare time and focus these days though, busy with work and too many other things... but, some of the stuff i work on may be used by you someday, if i play my cards right

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Nickmeister In reply to lyc [2009-04-22 10:49:07 +0000 UTC]

hehe, that's why I moved to London, so many great gigs.
Id be very interested in a collab with you actually, what kind of thing did you have in mind?

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lyc In reply to Nickmeister [2009-04-22 11:08:09 +0000 UTC]

well, me and a buddy (~greenhybrid ) are planning to write some fractal software, which will hopefully be fairly cutting edge and usable for high end animation work. so there's a fractal aspect to it probably

also, we like to write ray tracers, and like to generate procedural geometry. just add direction and art assets.

hopefully we could release the result, which would be a few MB that unpacks (given a cluster) into several GB of pristine 1080p and surround audio... that's my ultimate hope, we don't have to get it in one step

much as i'd love to just go ahead and do that tomorrow say, i'm already like 3x over-committed and have poor time management... so it would be in a few months earliest, i.e. just something to keep in mind while creating stuff and collecting ideas

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Nickmeister In reply to lyc [2009-04-26 12:08:23 +0000 UTC]

sounds excellent man, I'm very interested in working with coders such as yourself. Me and a friend are planning on working on a live installation perhaps in the summer, he codes shaders and things directly tied to gpu functions. But that project is very vague at the moment and I don't know where/when its going yet.
On the other hand I'd also be very interested in any information you had on free ray-tracing software I can use for rendering some of my work. I tried out v-ray in the past but I'm more interested in something freeware which is either stand-alone or integrates with cinema 4D somehow.. or even 3D studio max, I still know my way around that.

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lyc In reply to Nickmeister [2009-04-26 22:07:43 +0000 UTC]

Hidden by Owner

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Nickmeister In reply to lyc [2009-04-27 00:03:19 +0000 UTC]

woah... that looks intense. I'm gonna try importing a c4d scene now.

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SaintGoody [2008-12-24 21:19:32 +0000 UTC]

What program if I may ask?

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lyc In reply to SaintGoody [2008-12-24 22:31:03 +0000 UTC]

allura, a rendering engine i'm writing. thanks for checking out my best result with it so far

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SaintGoody In reply to lyc [2008-12-24 23:22:11 +0000 UTC]

tis' quite nice.

You've piqued my interest with this one. Capabilities and purpose of writing Allura?

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Sciberia [2008-10-13 21:33:34 +0000 UTC]

Wow scary

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lyc In reply to Sciberia [2008-10-16 06:33:36 +0000 UTC]

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digitalJackalnz [2008-09-05 20:24:26 +0000 UTC]

dude, thats seaxy. :drools:

really. where can i find its phone number

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lyc In reply to digitalJackalnz [2008-09-06 04:05:17 +0000 UTC]

thanks can't give a phone number, but i can give a standalone exe that will render this image

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Asa-Vegodsky [2008-08-17 17:50:19 +0000 UTC]

O_O thats amazing.

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lyc In reply to Asa-Vegodsky [2008-08-18 00:27:00 +0000 UTC]

thanks, it's still my best work so far i think

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catenary [2008-06-23 04:33:58 +0000 UTC]

Autechre fan, I take it?

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lyc In reply to catenary [2008-06-23 10:30:31 +0000 UTC]

of course

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Heavy-Ukko [2008-03-05 22:05:53 +0000 UTC]

Great work It looks quite realistic too, even though I wonder who could be able to do such a thing in reality

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lyc In reply to Heavy-Ukko [2008-03-06 03:51:19 +0000 UTC]

the realism stems from using a physically-based rendering system (as in it is a perfect model of diffuse light transport, using wavelength-based rendering with blackbody emitters instead of the usual rgb etc). you might like the fractals in my scraps btw, i have more rendered with this system.

about fractals existing in the world around us, there are definitely plenty of those [link] [link] (but in the case of the fractal presented here i doubt it very much ).

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Heavy-Ukko In reply to lyc [2008-03-06 19:17:55 +0000 UTC]

Mmmh interesting, so you just associate a certain temperature to your light source and then compute the wavelength it emits? Is all that very hard to code? I've never programmed a real 3D renderer so I wouldn't know. What language do you code in anyway?

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lyc In reply to Heavy-Ukko [2008-03-06 22:55:41 +0000 UTC]

correct. there are also ways to convert rgb to spectral distributions, so you can use all the existing rgb data as well.

i code in c++.

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Obonic [2007-12-15 19:52:24 +0000 UTC]

very cool!

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lyc In reply to Obonic [2007-12-15 20:06:57 +0000 UTC]

thanks

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milleniumsentry [2007-11-17 14:29:54 +0000 UTC]

Man... you hurt my head.

I am still baffled at how these are created. Are the Julias layered to get that effect or is that the formula itself?

so very beautiful.

*trundles off to get some coffee before his head explodes*

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lyc In reply to milleniumsentry [2007-11-17 21:37:21 +0000 UTC]

yeah that's a single formula, but its layers come from varying a parameter by height. i could also put it on a sphere (as i'm planning to do with this earth data to render space shots: [link] )

glad you like it mate

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milleniumsentry In reply to lyc [2007-11-19 22:47:00 +0000 UTC]

On a sphere it would look just amazing. Especially the parts that really burrow deep. I love how machinelike these are.

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lyc In reply to milleniumsentry [2007-11-20 00:32:40 +0000 UTC]

btw, there's a way to generate a 3d mandelbrot set, i've done some renders of those:

[link]
[link] (same object, different materials for higher contrast, view from the top)
[link] (a relatively thin slice to show the usual 2d mandelbrot shape)

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milleniumsentry In reply to lyc [2007-11-20 17:52:32 +0000 UTC]

I like the thin slice the best... really gives a good impression of the effect.

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lyc In reply to milleniumsentry [2009-12-24 13:44:56 +0000 UTC]

two years later that 3d "mandelbulb" set is famous

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milleniumsentry In reply to lyc [2009-12-26 17:32:30 +0000 UTC]

I am as fond of these as I am of the mandelbulb. I think the graininess of these earlier 3d archtypes is what turns a lot of people off from them. It doesn't make them any less technically excellent imho.

I find this one so interesting because it looks like 3d shapes trapped to an ifs, but somehow the shapes don't compete with one another. Their curvature fits with the underlying fractal formula.

I know it's piled slices, but the illusion still holds, which is what gives the mandelbulb a lot of it's strength visually.

I experimented whole heartedly, working with manual iteration changes across sequential layers in ultra fractal (and later photoshop) after seeing these fractals. They are very inspiring.

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sequential [2007-11-05 22:52:24 +0000 UTC]

Mindblowing!

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lyc In reply to sequential [2007-11-06 05:31:11 +0000 UTC]

thanks

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silverb [2007-11-04 10:45:16 +0000 UTC]

Excellent job as always.Good luck with your exams.

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lyc In reply to silverb [2007-11-04 10:52:53 +0000 UTC]

much appreciated

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