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mikemars — Crash

Published: 2011-12-06 03:37:04 +0000 UTC; Views: 7353; Favourites: 188; Downloads: 136
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Description some armored vehicles guard the perimeter of an alien crash site as some response teams helicopter in to the site. i started doing a landscape. then i added the vehicles for fun and then finally the space ship as the subject.
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Comments: 33

SoveriegnofTruth [2015-02-20 05:32:43 +0000 UTC]

Of course,greet this possibly nice alien with TONS OF GUNS POINTED AT HIS HEAD!

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templerman [2014-09-07 04:07:46 +0000 UTC]

It's hard for me to see a lot of detail due to my small screen area. However, the landscape is great as are the military vehicles. This setting and terrain kind of put me in mind of the region in and around the Alps. Am I close?

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mikemars In reply to templerman [2014-09-30 13:53:57 +0000 UTC]

i think id agree especially after seeing burtn's photos of it. at the time though i was just after some cliffy interesting landscaping

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SoFDMC [2013-01-27 05:09:47 +0000 UTC]

Amazing imagination.

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mikemars In reply to SoFDMC [2013-01-27 15:38:31 +0000 UTC]

thanks! this one is inspired by all the saturday moring cartoons i loved watching i think. robotec especially

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virus-leach [2012-04-07 16:14:24 +0000 UTC]

When will you continue the story oon this subject aka what happened next....

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mikemars In reply to virus-leach [2012-04-10 20:07:21 +0000 UTC]

good question. i think ill do another then. thanks for the comment...

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virus-leach In reply to mikemars [2012-04-12 17:57:26 +0000 UTC]

just make it big like you usually do

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mikemars In reply to virus-leach [2012-04-13 23:50:47 +0000 UTC]

go big or go home right!!!

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virus-leach In reply to mikemars [2012-04-15 20:02:28 +0000 UTC]

right

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zajosvk [2012-03-14 23:54:37 +0000 UTC]

interestingly conceived and it je good

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mikemars In reply to zajosvk [2012-03-25 17:44:21 +0000 UTC]

thank you.

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mikemars [2012-01-14 22:36:46 +0000 UTC]

hey thanks for the comments. i can see what your saying. good observations! thanks. you have picked up on some things that were bothering me too about the green foreground stuff blending into the backdrop. thanks for making me think about some really great points!

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Nrekkvan [2012-01-13 16:16:57 +0000 UTC]

Hey man! I love the derelict, you pulled that off really well. You could separate the foreground objects better, not so much for realism, more like for illustration purposes. Soldier dude on the left and the tanks are fading into the distant greenery a bit too much. You can use saturation, highlights and contrast with background to make them stick out more. The distant copter looks on same level as derelict due to values, making the derelict look smaller than intended in comparison. Make your object less contrasty using less value range as they fade, again, mainly for illustration purposes. Good luck with everything.

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BlackMamba12 [2011-12-06 20:49:25 +0000 UTC]

Awesome work!!
I only thing i would recommend, is to add some more atmosphere as the view goes to the crash and beyond, so the feeling of great distance gets more strong, otherwise everything looks too flat. But the details and perspective are flawless.

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mikemars In reply to BlackMamba12 [2011-12-06 21:08:45 +0000 UTC]

that's an interesting suggestion. i'll try that when i get home tonight to see how i feel about it. thanks

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virus-leach [2011-12-06 15:41:44 +0000 UTC]

ah a classic scene seems like you found some inspiration from robotech

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mikemars In reply to virus-leach [2011-12-06 16:52:35 +0000 UTC]

when i was working on it and it was coming out i was thinking that it looked like a, and im probably going to miss-spell this, a zentroni battle ship. the two tone coloring and organic shapes. lots of blisters and holes. that show is also certainly one of my influences for sure. thanks for the comments

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virus-leach In reply to mikemars [2011-12-07 17:25:33 +0000 UTC]

also i noticed how good you are at making military vehicles and soldiers,you should focus on them more

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mikemars In reply to virus-leach [2011-12-09 14:09:49 +0000 UTC]

you may be right about that. i grew up making tons of plastic models of them. thanks.

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everton1120 [2011-12-06 07:54:43 +0000 UTC]

hmm isnt that the dhip from star wars??

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mikemars In reply to everton1120 [2011-12-06 14:11:34 +0000 UTC]

i think i am definitely influenced by star wars. so yeah it practically could be. did i copy it? no. that would be too tedious for me. the distinction is still slight i'd agree. i might also be influenced by james gurneys sci fi stuff too. he does these really crazy 50's style space ships on steroids that are fun. ive been looking at both those things lately.

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everton1120 In reply to mikemars [2011-12-06 16:54:42 +0000 UTC]

yeah it look similar
[link]
to that

but it does look very good

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mikemars In reply to everton1120 [2011-12-06 17:03:10 +0000 UTC]

thanks for the quick link. yeah it does. thanks

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everton1120 In reply to mikemars [2011-12-09 16:15:36 +0000 UTC]

your welcome

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Mudry [2011-12-06 07:07:25 +0000 UTC]

it came out that good 'cause you drew it by accident?

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mikemars In reply to Mudry [2011-12-06 14:07:38 +0000 UTC]

well i'd put it this way. sometimes i like to not know the end point. that way i can still be surprised. its a way to keep me interested in the outcome. i dont always do it that way. alot of the time im painting im really meditating at the same time. i think my subconscious is definitely playing a role.

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Mudry In reply to mikemars [2011-12-06 21:32:05 +0000 UTC]

that's some philosophy...

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mikemars In reply to Mudry [2011-12-06 22:00:54 +0000 UTC]

ha ha thanks sometimes ive drawn the whole composition out before hand and that has made me feel like im only finishing it in the later steps. i guess i need to have a sense of mystery or surprise so i don't get bored finishing it. its weird i admit. also sometimes i get into trouble too

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Mudry In reply to mikemars [2011-12-07 07:41:22 +0000 UTC]

just go for it...

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quasihedron [2011-12-06 04:28:19 +0000 UTC]

Great work!
Well done!

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mikemars In reply to quasihedron [2011-12-06 14:12:03 +0000 UTC]

thanks very much. im glad you liked it.

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quasihedron In reply to mikemars [2011-12-06 14:14:08 +0000 UTC]

You are welcome!

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